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I'm a proffesional concept artist moving into the 3d world because I don't know.. I feel like
3d is more comfy thank concept

Started with this guy right here
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ok.. and what now?
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>>649983
more 3d models to come?
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Wow, that's painfully generic.
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is that a fortnite model
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>>649976
>make generic video game guy
>doesn't look at all attractive or rugged
>has no depth at all looks like a 2d concept piece
>brag about it on /3/
Looks like shit. Why is there random detail on the armor but nowhere else? Why realistically shaded leather but literally just a diffuse for the skin? Why does he look like he's 40 trying to pretend to be 21?
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>>649988
>>649998
Still better than 90% of stuff produced by /3/.

>>649976
I like it OP, good job.
Show us more of your work
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>>650002
>Still better than 90% of stuff produced by /3/.
Does that render our comments moot (heh)? The other anon called it bad, but I didn't. I just think it's very uninspired.
>clay stylisation of face and hair
>tight dark shirt with funny "this shirt is for athletics" patterns on the side
>camo pants
>generic chestpiece complete with circular triforces all over it
>generic "combat boots"
>armour covers only a few parts, meaning it's just there for the aesthetics
>random emissives everywhere for "this is truly epic science fiction"
>wearing some kind of scouter to show that "i'm part of an elite force of soldiers, ready to take down all evil"
Tell me you don't see that everyday in like Fortnite or whatever the big cartoon trend is nowadays.
And I just realised the chestpiece is an entirely different colour from the rest of his armour.

Am I saying I can do any better? Quality-wise, probably not. Doesn't mean that I'm not allowed to express my thoughts though.
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>>650002
I had nothing more to show in 3d, it's like my first 3d model

>>649992
I tried to copy fortnite style
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>>650002
Don't encourage him. He came here for an ego boost. Just because it's not as shitty as the average post doesn't make not shit.
>>650006
Look at everything I said. Look at where the chest piece sits against the shirt, there's nothing saying it's part of the model just a weird detailed metal thing existing in the space around a buff cartoon character. Add creases around the belts and stuff like that. The thing looks heavy and it's going to indent something for fucks sake. Then fix the skin. Copying a style doesn't mean you need to render it as close to a video game as possible. When you draw video game art do you try to make it look like a shitty video game render or actually good?
Also work on the face. It looks like that 40 year old trying to fit in with young people that sits around drinking Mexican beer and talking about his cock all day
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>>650007
To add, there is absolutely no reason this person should be above critique. This should have been posted in WIP otherwise whats even the fucking point in this thread? Is this guy going to fucking post his whole ___ and resume? No he wanted to draw attention to himself because "look how good I am, it's like my first 3d model"
Probably isn't even his work and just wanted to start a thread here to try and trigger people, I don't fucking know.
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>>650005
this fucking salt lmao

this is possibly the best thing posted on /3/ since last fucking year.
who cares about the style? its technically impressive and the artist in question knows how to stylize which is important for a concept artist
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>>650018
>concept artist
Well, that's the issue here. Where's the concept if it's so hackneyed? Aren't concept artists supposed to be innovative? Introducing new concepts like their job title implies?
And look, I already said I don't deny that it's good work. I'm just saying, sure, it looks good, but it's boring. That's all.
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>>650018
>people don't like me so they are jealous of my talent
>I am so good at making stylized art!
What is the point of this thread? Is it literally to show off without any criticism? I'm so fucking surprised you haven't pulled the old "well post your art if you think this is bad" bullshit. A thread died for this. Im not angry or "salty" i'm fucking confused as to why this thread exists or why the person felt the need to humble brag that they are a professional and this is like their first 3d model.
I came in to nitpick about pointless bullshit and call it shit no matter what it is because it is shit if the artist doesn't even understand where he is posting it. Fuck even the title of the images "promo" is fucking stupid. Like the first poster said "ok.. and what now?"
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>>650021
>Aren't concept artists supposed to be innovative?

no. you get VERY little freedom as an artist.
just look at everything from games to movies.
the only concepts which i really liked was in dark souls,lord of the rings and some other old shit.
everything else is just painfully mediocre, i mean look at marvel films for example. the heroes are bland and shitty.
this is why people appreciate jap art more that western art, is because the artists has much more leeway when making scenes and characters.
look son, the industry isn't what you think it is. people who stand out at anything get shut down, and this is why hollywood and gaming suck so much dick.

>>650025
im not OP, you will have to wait for his reply
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>>650034
Uh, are you sure you know what a concept artist does? You're isolating "artist" very strongly here, not factoring in that "concept artist" is the whole title. They're the ones with complete creative freedom in any project, since they're supposed to come up with pretty much everything.
>the heroes are bland and shitty.
Then that just means they're bad concept artists, like our friend here. They aren't being "cucked" whatsoever. That's like asking a composer to write a symphony but confiscating his piano. Sure, the big boys may have specific demands for the concept artists to handle, but if they aren't the ones running the show, then they aren't the concept artists.
>this is why people appreciate jap art more that western art
This is unironically because the japs are fuckin' zany. It's not that they've "been allowed to express themselves", it's because they're simply insanely creative motherfuckers. It shows in everything they do, writing, music, even their unorthodox gameshows. If you really think it's because they aren't "being censored", then why do you think we still have mosaics in our JAVs?
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>>649988
>>649998
>>650005
>>650007
>>650008
>>650021
>>650025
Holy kek that's a fucking boat load of salt, thanks for the laugh OP. Nice work btw.
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>>650043
>yeah man this looks bad
>Y-YOU'RE JUST SALTY
Impressive.
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>>650043
>people don't like me or my art so they are jealous of my talent
>they are all so salty
>better make sure i point out that I am not OP
You're a fucking samefagging OP trying to defend his shallow ego, a friend of OP or some other kind of dick sucker, or le epic troll whos MERELY PRETENDING to be retarded.

Which one are you?
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>>650042
listen, the creative directors and art leads at every fucking company have something that is called "art direction". its a thing to keep thing's consistent across all assets.

art directors in the west take a few things into account
1. what people are used to
2. what people like
3. what is cheap and easy to make
4. something that can sell enough copies and won't get me fired

this is why 99% of hollywood horrors suck dick. its because the directors want to make movies in the safest way possible. they want the little blonde girl, the jump scares, the creepy doll, the creepy clown etc.
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>>650056
Not him, but you really think that a concept artist makes what directly becomes the thing they are making? Their job is to take key points given to them in rough generalizations and make it into something further artists can look at and work upon. Theres multiple parts of a concept artists job during a single project. From rough basic designs to well defined concepts they then pass along to the other artists. This entire post is ignoring the whole job of a concept artist and going directly to the specialized artists.
The art that concept artists create sometimes looks very very little like the actual product, or even isn't included in the final product. The concept artist doesn't just make an image of x generic monster movie character, its a process. Pic related was concept art from alien. Don't say use the excuse that alien was a good horror movie in comparison to modern horror movies, think of it in comparison to the concept art and how much more scary the art is than the actual film.
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>>650060
then explain why so many new games have an artstyle that dates back to warcraft 3?
if you show me world of warcraft assets and the assets of any other medieval mobile game, i wouldn't be able to tell.
and im not saying "invent a new artstyle we can use" im just saying design better characters,story,themes, etc. the reason why lord of the rings was so successful is because it was based on a book that was written by a genius. all the themes, the story, the art is based on tolkien idea of what the middle earth is
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>>650062
also look how varied the themes and subject are in every anime OVA/series.
every anime has a different "thing" going on. some are realistic, some are fantasy, some are goofy, some are heavy and serious.
with anime there isn't this feeling of "oh iv seen it already" like you have with western stuff
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>>650062
Youre conflating concept art with asset creation. Heres a good example of concept art for a game that is mostly seen as a mediocre game. This character was downgraded considerably from her concept art to on release just sitting around in a recliner all day instead of riding a robot.
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>>649976
>>649987
>>650006

This is quality stuff, but you came to the wrong place. This is where creativity comes to die. /3/ is full of bitter, angry, basement dwellers who prefer dragging others down with them than helping to prop each other up. Please take you talent anywhere else so it can flourish.
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>>650064
that's an executive decision, not an artistic one.

not trying to one up the artist that did those (he is clearly very talented) but the second one looks like some basic bitch bioshock character. the first would fit better into something like wasteland or a game with more serious tone
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>>649976
Looks cool but i don't like the head and despise the hair,. that's the type of art style you shouldn't try to achieve, since it just looks like a wig.
Other than that and the fact that the armor looks unpratical and doesnt seem to show any kind of purpose, it looks pretty good
I really doubt that it's your first 3d model tho

>>650006
>fortnite
Never mind it's shit
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>>649976
Nothing on this character has any purpose at all.
What's that bulky chest plate for? Why is it so bulky? Why is it only covering his chest? Why the metal boots? Where does he put that gun when he's not using it? Up his ass? Why the visor? What's it for? What's that symbol?
As a concept artist, your job is to first answer these questions yourself, then put features on the character that hint to the answers. If you just come up with questions without answers, it's going to show through in your work and it will look generic as fuck.
My take on it?
It looks like Fortshite, so you only made it in hopes to get virtual points on the Internet from the Fortshite bandwagon. Further confirmed by the fact that you believed you were too precious for the /wip/ thread.
You are a terrible concept artist desu senpai.
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>>650006
looks like the one guy from overwatch
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Of all the styles out there, you had to pick PUBG's, OP?
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>>650110
>>650066
>>650062
>>650060

yeah, like I said it's my first 3d model, so i went for something simple and easy like fortnite overwatch first because is the trending in the industry and I want to swich to 3d so I need something fortnite related in my portfolio , where I could practice maya 3d max substance painter Hard surface and whatnot, for the next one I'm going for something more realistic, like a demon ONI japanese character, I'm doing the concepts right now. so i will be able to practice hair work, realistic textures, marvelous designer etc, and for the NEXT next one I'll go for a realistic sorcerer, so I'll be able to practice woman anatomy, beauty etc

I'm doing 3d stuff for my portfolio, because like I said I already am in the vidya industry as a concept artist, So i need a bit of everything, cartoony, realistic , monsters and humans


Reading all the stuff and comments, really appreciated guys, Before I started working as a proffesional concept artist /ic/ was one of my fav boards, I wanted to do the same now that I'm switching to 3d
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>>650206 (You)
Don't get me wrong, What I want to say in my limited english is that once you are already in the industry you start to see your portfolio as your business presentation, even if I fucking hate interior enviroments , I NEED TO HAVE interior enviroments in my concept art portfolio because art directors want to see that you are able to do whatever they want.

I want to do the same here, So I want to have a bit of everything in terms of characters, and I started for the easiest and the most trending one, Fortnite / overwatch style, for the next ones I'll go for the realistic vibes.

thank guys!
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>>650206
Well, try to do something a bit more interesting next time and really separate yourself. You do have the technique to back it up, so it'd be nice to see what you can do. Hope to see you in the /wip/ soon.
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>>650209
>>650209
sure I'll upload wips!

Also for the hard surface I didn't touched maya or 3dmax for turbosmooth, I went directly with Zbursh with a LOT of Hpolish pinch zremesher and claypolish
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OH I have some wips around here

here is the first blockout I made for the body after I finished the head
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>>650210
>>650212
Uh, yeah, nice work, but I meant /wip/ as in our /wip/ general, over at >>648989.
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>>650214
aaaaw didn't see that one, pretyt new to the board like I said, /ic/ was my board

thanks anon!
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>>650216
As autistic as general enforcing may be, it's preferred that you post your work there, for both the board and yourself. Call it our board's culture. Sure, you won't get as many (You)s, but in the generals you're more or less safe from the never-ending onslaught of anons arguing, like the wonderful one your thread went through. Welcome to /3/.
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>>650007
>>650021
>>650044
>>650066
>Don't encourage him. He came here for an ego boost.
>HUrr you model bad

OP, that´s what you get for posting your work here. People will shit, vomit and diarrhea all over you and your techniques unless you make low poly animu girls manbait, which the retards for some reason seems to like around here.
>>650066
You defined /3/ quite accurately. Congratulations.
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>>650228
>it's the /3/ literally hates art post again
Man, it's like you guys never use the generals and your only exposure to /3/ is watching people screech at each other about >blender or whatever. You're just as bad as the people you claim only post here.
I've been here for a year or two, so maybe not as long as the veterans, but I've had my stay long enough to know this place.
>People will shit, vomit and diarrhea all over you
When you incite it by posting low quality content. Though, fair enough that our best friend OP here didn't know /3/ fucking hates Fortnite. And this rarely ever happens in the /wip/.
>you make low poly animu girls manbait
Uh, no? We've had quite a few threads recently where anons just ragged on a guy for posting low-poly idiocy. The most recent thread that comes to mind is the little red riding hood one.

>aha, you've fallen for my master bait!
Well, welcome to /3/. Where no one gives a shit enough to care about whether posts are bait or not. Fuck off to whatever board you crawled out of.
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>>650208
So, do you do porn?
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>>650305
As soon as I start with female characters I will .
Also, used 3dcoat to do the retopo , but a friend in my office told me for the next one do it directly in 3dmax
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>>649976
I see right through your bullshit
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>>650531
I said openly that I wanted to mimic fortnite overwatch style.
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You got a gallery site somewhere?
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It’s great for your first piece. But you gotta be original man. You’re obviously creative so show it!
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>>651033
nope, my first 3d character.
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>>649976
yeah you copied that tutorial of Mark Brunet, slightly changed characters's colour scheme

if you are aiming for concept, you should start making original things
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>>651123
yep one of the vid tutorialias i followed was this one, but he used maya thou, I used fully 3dmax - zbrush
>>
I prefer to concept. You can do a lot with pure concepts.

The game dev pipeline sucks dick but I still find it therapeutic.
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>>649976
Yeah it's not a bad render but I feel like I'd roll my eyes at whatever project this was a part of. Nice Fortnite character.
Being good at 3D doesn't inherently mean you're a good artist.
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>>651159
post future projects in WIP threa )
looks good as first character!

>>651247
what's yourpoint?
are you a good artist?
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>>651123
Excuse me , can you link me the tutorial?
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>>651247
>>651247
Why so upset anon? Does an art style offend your refined tastes?
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>>651442
What's with this salt? It looks like a fuckin Fortnite character. It doesn't offend my refined taste, it looks bland and generic. I'm sure someone likes it.
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>>651393
https://gfxpeers.net/torrents.php?id=21012&torrentid=21012#torrent21012

Original tutorial costs about 88 bucks so...
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>be OP
>make a serviceable model
>feel good
>decide to show it to other people interested in 3d
>get fucking shat on because you did better than 70% of /3/ and ''muh generic artstyle"
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>>651458
I can download a similar quality model from some website that a russian dude made for 5 dollars. He ain't shit.
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>>651460
That's right, you can download a model similar to the one OP posted. That doesn't make it instantly shit though. If some random russkiy can get money for these types of models than I can't see why OP can't
>>
fort funny XD
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>>651458
>be OP
>follow a well known tutorial closely and hardly change anything
>decide to make my own thread to show it off instead of posting in /wip/
>people get upset
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>>651458
Only thing that ticks me off with this thread is that OP is so eager to tell everybody that it's his very first model!!! in every other reply but he never mentions the tutorial he followed until somebody pointed it out.

I think the design is boring but he still did a good job, it looks like it could be in a game.
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>>651472
That's still something. OP has indeed heavily (for a lack of a better word) "traced" a tutorial, however the model still came out good, which is pretty much the point of a tutorial. So now that OP is pretty darn familiar with the program we can assume that he can do something even better with his own ideas as a concept artist. Reminds me of all the folks shidding on blender guru's donut tutorial while only being able to do something like pic related
>>
>>651478
My question is why'd he post it
He should've known the response
Makes me think this was a bait thread.
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>>649976
Nice model anyway
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>>649976

I like it. Make the armor into a full suit.
>>
You seem to have pretty solid skills and finish your characters proffessionally. Any advice on how to make the models clean? i always seem to get stuck with a half finished character and need help to finish/ polish cleanly- see image
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>>653244
forgot to post image
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>>653244
>>653245
die furry
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>>654496
Ja, ich bin.
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>>654500
Absolutely disgusting
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>>651458
>70%
try 96%
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>>654500
kek.
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>>650066
>This is quality stuff, but you came to the wrong place. This is where creativity comes to die. /3/ is full of bitter, angry, basement dwellers who prefer dragging others down with them than helping to prop each other up. Please take you talent anywhere else so it can flourish.

So you guys are like /ic/ and /gd/ makes sense since art school was basically the same thing, creatives are the crabbiest of people pic related. first two post and last one summed up
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>>654972
>So you guys are like /ic/ and /gd/

Really more like the majority of 4chan posters / visitors. Mostly fragile egos and social rejects with little to no self esteem, ready to drag anyone down to their level. With the protection of anonymity, why be nice to someone when you can fellate yourself on top of that persons back?

Thats not to say I haven't had my run in with genuinely decent posters who have been helpful or offered good feedback without propping their inflated, Internet dick on my shoulder.
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>>654987
>Really more like the majority of 4chan posters / visitors.

True but for some reason even in art school, or events/ parties or get togethers,I've always notice that fucking mentality, more so I think because the art world is filled with shitty people like this. Pretentious self entitled people, with low self esteem even more so with the PC/ sjw crowd and of course the hipster brigades. Not too sure how apparent they are in the 3d biz but graphic, commercial or fine arts forget about it, its like hell on earth. Though I guess with the way blizzard and ubisoft has gone, its probably worse then I think.
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>>655120
Totally relate to this regarding fine arts Cg is much better because more collaborative and specialised.
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>>649976
good fortnite character design. Only one thing that i don't like is: chest armor. Looks like he found it in garbage and wear it, just because he's weird
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>>649976
don't listen to the gobbos op good job
do more stuff that is your own. you will make it
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>>655120
there is a correlation between creativity and liberal ideologies. Liberalism nowadays is turning into radicalism and artist people are dragged to this.

It is happening too with programmers and tech people. Sorry man, but creative people are like that. Very few of them are industrious and conservative.
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>>649976
>Everyone ITT calling OP's work shit

I could agree with you on the idea that OP's subject isn't very original, but flat out denying that he has skill is just deceitful. If anything OP's expressed enough general knowledge of how to work with modeling software, and that he's more than capable of making good models. Seeing this as a demo of his work makes me want to see more original content from him, considering that he said this model was intended to mimic a certain preexisting artstyle. Keep up the good work OP, I'd love to see what else you create.
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>>656012
JBP is proud of your using the flFive factor model anonymous. There is one problem though: the personality trait associated with being an artist and with being liberal is openness, not conscientiousness or industriousness. Openness predicts liking art, liking ethnic food, being tolerant of transgenders, etc. But artists can be industrious or non-industrious, it is independent of openness at the population level.
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>>654972
>>654987
>>655120
Thin skinned retards. If you can't glean the honest feedback from a post while disregarding all the "hurtful words", then you don't belong here (let alone in the industry).

There's only two places in the world you're going to get honest to god feedback: from your boss and from 4chan
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>>656100
There is an association/correlation but its not a law.
I have been psychological evaluated and I've scored very high on openness and i still hate degenerates like transgender people and extreme leftist, as well as identity politics and kumbaya multiculturalism.
Seems like openness can be easily overruled by logic and intelligence.
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>>651454
thanks for this
>>
>>656145
There are different facets of openness, like all personality traits. One major component of openness, but one that doesn't have anything to do with your political views, is intelligence / intellect. Smart people tend to like art as well, and people who like art tend to accept transgenders, so the sub-traits are not independent, therefore part of a single "factor," since factors are independent by definition. But some of the facets predict politics and some don't.

https://en.wikipedia.org/wiki/Facet_(psychology)
So if you are smart and appreciate artwork, but you don't accept degeneracy, you could score high in openness and be right wing. It's statistically less likely but not particularly rare, like a woman making 6 figures.
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>>649998
wow what an asshole. 99% of all users here wouldn't be able to do this.

fuck off OP, you're too good for these fucking autists.
>>
>obviously the only reason everyone points out the negatives on 4chan is because they're scared of other people being good
>not because anonymous criticism is more important than anonymous praise
People don't get better from being jacked off they get better by being broken down. 4chan is the premiere place for breaking down because people don't have to be scared of it actually being linked to them. They don't have to be scared of people seeing it as a personal attack and going through the other persons previous works to show how better they are. That's one of the main reasons this board was created in the first place.

The people praising him don't even know it's a good damned tutorial model so it's on par with making a nice donut. The artist didn't even post it in the thread we keep for people to post their models. The criticism is mostly about how even if it was an original work it's derivative, uninspired, and technically as well as stylistically unimpressive.
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>>649976
took the Cubebrush tutorial i see and didnt expand on it... good job, gneric as fuck
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>>650363
you have triangles and edge poles all over the place buddy
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>>657937
"I see triangles" autism is among the worst kinds of autism. Seek professional help.
>>
>>657939
not only is it bad practice, but bad topology, dumbo.



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