About a year of learning. I suck at drawing so hard that i even can't do proper textures. This normal mapping is hard and i fuck it up every time. I made this model a few months age and i only make models without textures since then.
>>649363>>648989
>>649365I'm don't want feedback becouse i know that this is shit.
>>649365sorry for bad grammar
Okay, we need a /vent/ thread.
>>649363Shit in equals shit out. What do you expect to gain by texturing a complete shit model?You are way to early to even think about texturing if you can't even model properly. And honestly, if that is what you can achieve after one yeah of learning you should consider to change the way you learn, or give up.
>>649363Its bad, but i want a game that look like this, it be very cool
>>649426they already do. OP's work is better than PUBG actually, a multimillion dollar unity game that is consistently #1 bestseller on steam
>>649393This is my last model. I rarely model and this is the main reason why it sux so much. I just don't have much motivation.
>>649393And here is my favorite one. I think that it's a preferable model but i fucked it up by texturing.
>>649393This is the mess i made with whis model. It's better for me not making textures at all?
>>649506>>649509>>649510These are good man. Keep going. Are they ready for textures? No. Are they hyper-realistic? No. But you gotta keep going! I believe in you OP. Practice every day and good luck!
>>649510It seems like you applied a wear mask over *every* curve. Not good, but can be fixed. Otherwise, it's in the right direction.Also, don't trust only the viewport, the way it deals with seams and texture resolution can be deceiving. Always do a render every once in a while to check your progress.
>>649375And a /software baiting/ thread, too, to contain everything. Probably could have its own board, desudesu.>>649363What software are you using and which tutorials are you following?>>649510Honestly this is not as bad as you make it out to be. Pretty good.>>649509How did you make this one?