What do you generally consider a fair rate for a high detail, fully rigged character model?>inb4 I usually charge X/hour and try to come up with a rough estimate then just charge whatever the fuck I want when it's delivery timeCool, no one wants to hear about your scam, move along please.
Are you looking for a rate or an estimate per model?If it were me doing it you would be looking at about $1200 but I also don't take commissions often.
>>649111Estimate per model. That doesn't sound insane, though I was thinking something triple digit. I'm not negotiating obviously, just trying to get a feel for the market
>>649113If you were hiring someone who already has lots of character models they can recycle, you might get into the triple digits.
>>649114Would you mind giving me a really quick rundown on what you mean by recycling?
>>649116It's incredibly time consuming to build a character model from the ground up, so a lot of artists have a few base models that they'll use over and over. This isn't necessarily a bad thing, it also saves a ton of time in terms of having the shaders and textures already built; You can expect most established character artists to have a few bases.
>>649111>$1200who the fuck pays that much for a 3D character?I assume your clients are businesses instead of people who'd want it for private use, right?
>>649119>it's for private use, so your skills and work ought to be cheaper
>>649119People concerned with quality obviously.If I was working in a studio as an artist, it would take me 4 or 5 days for a model that was high detail and fully rigged (as per OP). If I was working 8 hour days at $25/hr, then it would be about $1000 worth of work. My estimate of $1200 includes my personal overhead.Is that a bit long? Probably, but I don't make new characters often.
>>649124> 8 hour days at $25/hr,Shitters on Patreon get $100+ an hour, wishing they had real jobs as character artists, come on.If it's not at least 10x that for real ones, then wtf are they doing.
>>649123>it's for private use, so your skills and work ought to be cheaperIf you ever worked in this field you'd know that this is actually reality.Agencies and companies in general often throw around money to just get some 3D shit done while individuals usually jump ship if you want more than 50 bucks for something, especially if it's fapfodder.
>>649128Such is the injustice of the world, kiddo. Being skilled isn't what gets you places, making terrible art of furries shitting in their diapers is.
>>649129>while individuals usually jump ship if you want more than 50 bucks for something, especially if it's fapfodder.That's why I personally don't ever work for individuals. And, I assume, why that kind of work tends to be amateurish. (Not saying that I'm great in any way, it's just a general remark; if they can't pay for quality, they won't get quality.)
>>649128>$100+ an hour>wishing they had real jobsSounds to me like they already have a real job.
>>649134>What experience do you have >people gave me free money without me really working nor having to hold up to standards nor having to deal with client relations nor deadlines >"real job" Might as well call a lotto winner a successful business man.
>>649136>without me really workingThey have to work for hours and apply a set of skills in order to produce content, and content they do produce.>nor having to hold up to standards They have to hold up to their own standards, or those of their audience, which of course may vary broadly. (Same as in the mainstream industry -- the standard is set generally by the client, available capital, trends, what the audience expects and is able to pay for, etc.)>having to deal with client relationsThey have to build their own brand, market and maintain it.>deadlinesIf they stop producing content, they stop earning money.They have more in common with an entrepreneur or freelancer than with a salaried worker.
>>649111i know beginners at /ic/ who wildly overvalue their shitty work, but if this is true, i must change my career right now
>>649142Well you're looking at a lot of work to do just one thing. It's probably comparable to taking the same amount of time doing a few 2d works for one fully featured 3d model. You're looking at modelling/sculpting, retopology if you sculpted, UV unwrapping, texturing, setting up materials, and rigging. If you have to make a model from complete scratch, you might even have to do a few character drawings before you do any of that.Whereas 2d you'd maybe do a few thumbnails, sketch out a final, clean up lines, color, then shade. There's a similar amount of steps, but 3d ends up being a lot of tedious steps that you can't really speed up. So one could theoretically do a few 2d pieces in the same amount of time as a good quality 3d model. Depending on how fast someone actually does a 2d piece. So while $1200 sounds like a lot, it's actually pretty average when you factor in the work/time.
desu if you are asking for something highly detailed like realistic and unique that is textured and rigged etc... you're looking at a lot of money. Most people I know ask 500-1000 USD a day. I could see that taking a week or more depending on the model...
>>649140Yeah you keep believing all that crap.
Back in my days of doing that sort of work I charged a daily rate of 400-600€ depending on the requirement. (yeah dont judge, its just how it works)Making a character model+textures+rig takes me anywhere between two to for weeks, again depending on the quality requirement.I always have the client give me as precise instructions as possible so I can make as precise an estimate for the price as possible - which then ends up being what I finally charge if nothing changes in the middle of the job.What people sometimes then get confused by is that with numbers like this one could actually be a millionare in a few years. But nope, you forget that freelance artists need to fully pay their own insurances, taxes, and other expenses. We dont constantly have work every day of the month every month of the year so earnings arent steady. And when we dont work for clients we work for ourselves, sharpening skills and learning stuff.So you see the strata of for commission work like this is quite large, some people will charge a couple hundred bucks for their work, others up to 5 figure sums. Its all about the demanded level of quality and therefore the clients pockets.
does anyone have rafaknight's nicole? I thought about subbing for it but not sure if it's better than the one i've hobbled together
>>649152>500 USD a daythat's twice the average monthly salary over here. why don't they just hire a bunch of third worlders instead? there's always top tier brazilian artists in every 3d forum
>>649109$100, that's what porn artists charge for a custom character
>>649109Triple digit range.Also, a bit unrelated but the person who made that model should've paid a bit closer attention to the official ones.
>>649255C'mon. The internet is for tits. And it was made by a pair of tits.
>>649247>Make $500/day on the few days you're working>Make $0/day on days you don't have clientsPretty fair trade, since you'd be lucky to have clients for 2 weeks out of the month.
Speaking of Inklings, does the game ever show them without footwear? Because the character models actually have flat flippers for feet which look so weird.
>>649271They do not, at least not in any high-res renders.>>649255There's another guy that does them too. The Callie/Marie/Inkling Boy/Inkling Girl models he's done are publicly available.
is patreon a good platform?
>>649282Those models also have a load of issues and inaccuracies.
>>649271We've seen them barefoot several times. Their feet are blocky, like their hands.
>>649290Yeah but the game models aren't all that hot.
>>649316Why does the topology come out like this anyway? How do you get it to look smooth?
>>649317Turn smoothing on when you render it.
>>649317By averaging normals. The shading engine does the rest.
>>649290They're 100x better than those shitty SFM headhacks people do for porn with balloon tits
>>649325SFM should be fucking banned from usage in the creation of anything. Especially porn.
>>649111This is a correct estimate, maybe could go up to 1500$ depending on how complex is the rig but this implies you do at least decent work overall. I don't think the average /3 user could get away charging this much
>>649317If you mean how is the topology's flow so smooth it's simple: generous application of the "relax topology" brush or similar. You lay out some quads and then hit them with the relax tool to get them all uniform.
>>649435>$1500Lmao maybe for your shitty low poly waifu. If we're talking about serious shit and serious results, say a large creature, designed, sculpted, textured, rigged, animated to the highest standards, that's a low end daily rate. >but that's too much Right, then your choices are:-ask the vfx studio and churn out $3'000'000-$10'000'000 for it-manage, keep track of and pay 7 different specialists $200 a day to do each step and make sure they don't fuck up communicating between themselves and wait 1+ months for the turnover Or, pay a skilled generalist $2500-$3000 a day and have it done in 2 weeks tops. Anything less and you're not asking people who should be working as generalists in the first place.
>>649558>$2500-$3000 a day and have it done in 2 weeks topsyou are dumb as hell dude
>>649559Right, when the dozen guys you hired to save chump change fuck up your commission, turn in late, get depressed, go on holiday or whatever other excuse and you get a subpar product well over your deadline and whatever it is you're doing suffers greatly from the delay, you'll come back crawling to the senior generalist and be more than willing to drop a bucket of cash on him.But what would a weeb like you know, your magnum opus is just some creepy ass anime grill.
>>649558>$2500-$3000 a day
>>649563>But what would a weeb like you know,More than you obviously lmao
>>649565Ye, nobody will pay your fat ass 3k a day to model their waifu, that's for sure.
>>649566Nobody's going to pay me $500 a minute to wash their car eitherare you trying to make a point here or are you literally stupid
>>649567Not if your car is a beaten up old Lada. Let's keep the car metaphor rolling. Which is better:-Bring your car down to the local car wash, where a pajeet vacuums the interiors, an old guy sits in a booth watching cars pass through the scrubbers and the neighbour's kid polishes them on their way out, then pass it on to the hillbilly mechanic next door who has to do routine maintenance on it just after fixing up his cousin's greasy 1978 Ford truck, pay a total of $100 and hope nothing nor nobody makes a $70'000 scratch on your $400'000 Rolls-Royce-Pay a guy $10'000 who specialises in luxury car maintenance to do all of the above and treat your car with the care it needs.
>>649316Could still use them as a basis for the proportions.>>649325They may be better than most fan models, but they've still got problems. Admittedly, many of these are minor problems, but enough minor problems and the whole model looks off. For example, here's a comparison of the eyes of the official high quality model on top and the fan model on bottom.And here's a fun fact: those publically available Callie/Marie models were based on the SFM ports, judging by the eye textures and the way the eyelashes are modeled.
>>649655The SFM port models are nowhere near as high quality as the official render ones, those are the ones they use in the concerts too.
>>649663I know, but the SFM ports had some changes made to them, and have modeled geometry for the eyelashes. You can see that here.
>>649558what a jokeanyone charging you less than USD $10'000,000 per model is just dunning kruger begginner tier, and probably also a blendet
>>649558imagine throwing away thousands of dollars a day for a single modelyou're delusional dude
>>649558Paid 17k for my waifu, fuck paying 10mil.
>>649670>USD $10'000,000jesus fucking christfirst of all, learn to number, m8secondly, even at the AAA rate my studio charges, that's still more than 16 days of workit better be some top tier quality at that price, and only big clients will be able to afford iti'm all for being paid decent money for proper work, but don't expect anyone on /3/ to ever be paid that much for a model
>>649698Lol are you serious? Not even the biggest studios charge that much for a single model. What the hell is this, comedy?!
>>649706I had read it as 10,000 (not actualy 10 000 000 which is just beyond any reasonable scope..)
>>649109I once charged $400 per model. I had never made a full character before that wasnt low poly. It included rigging and animations. Zbrush is the easy part. Rigging is SHIT. Client paid for the renderfarm time. I'm a depressive failure though so I took like a month per character.
>>650179Oh, if you want, post the job in Upwork with a "/3" somewhere in the text so I can find it.
>>649109 Woah wait a minute $1200???? I'm trying to find a legit character artist who can also do rigging. These guys are trying to charge me over $3k for the work! Am I being scammed? I thought $1500 was fair and they come back saying they work for over $35 an hour and it will take over 80 hours to complete. Any advice? The people I'm finding are from poly count. Also if anyone is high skill and wants to hit me up for the job lemmie know.
>>650194Rigging is the expensive part
>>650199I got quoted over $3k for just the character
>>650194Depends on the actual character and your desired quality, and on the experience of guy you are asking.
>>650194i charge $10k for muscle rig systems with fat and connective tissue simulations on various animals.
>>650199do you mean animating? because rigging is done in 5 mins
>>650205>done in 5 minsyeah, a shitty rig is xDDDDD
>>650194You tell them to fuck off. Especially if they are freelance. Fuckers can starve or wait a few more weeks before getting any work. I get of big companies pay top dollar for DAs, it's the same in every industry, but if these guys aren't hot shit they don't deserve the top pay.
>>650194He's scamming himself, lmao. Here's how it works:If someone is only a specialist, they can do a single step really well, but nothing else. So their charge limit is quite low. If someone is able to pull off a whole character themselves, they can literally charge whatever the fuck they want, and your only option is paying them. Why? Because they can singlehandedly do the work of a dozen specialists. So if a specialist charges $35/hr, expect a skilled generalist to charge thrice that amount at least. >b-but that guy is only asking for $1500 for a whole character They're either unknowingly underselling themselves hard or they're just faggots who don't really have the skills to pull it off, relying on dumb ignorant boomer clients to not know jack shit about what they're paying for. >>650203Too low, friend. You gotta charge at least thrice that.
>>650232Where can I find someone who will do this at a more fair rate? The specialist wants over $3k and I found another guy who is a generalist who wants about $3.5k. >>650284The specialist I found charges $35 an hour and only had like two examples in their resume (albeit quite good examples) and I found a generalist who claims to be able to do the same work for about the same rate. I wonder if that character artist was full of it, he said it's cheaper for a generalist.
>>650343Give me an email here so that I may send you my portfolio and I'll do your character for 1500$email: firstname.lastname@example.org
>>650349added you on discord bruv
If there's anyone else who would like to shoot me over their info please let me know. Budget is $1500 for model + rig. Waiting around for previous guy to respond to messages, he is pretty good it seems, though I'm a bit ticked off that he adds me on discord then just logs off without following up and doesn't respond to my emails (I'm TRYING to give you money!)... Shockingly there's actually people on this board who are good tho
>>649148>stories about bosses new to 3d pipelines not understanding how it works at all and getting all huffy when the artists tell them they can't fully model, texture and rig a brand new character during post because the big boss' son wanted "a cute dog" as part of the commercial spot. "What's the big deal? Just draw another cartoon character!"
>>650194Make sure you're getting an actual hand done rig with twist/ribbon controls and excellent weight painting and not just the guy running it through autorig and using the default weights.
What would be a good price to hire someone to rig two characters I made? I only want them to put bones/armature on my characters and correctly skin-weight them. I can make animation poses like Idle, walking, etc. >Would $100 be a reasonable price? >Or would be economically better to have them make the animation poses along with rigging?
>>651095>$100Hourly, yes. Total? Lol, do it yourself, faggot.
Go browse Sketchfab.