Hey /3/I was hoping somebody here could help me out. I'm working with 3ds Max and am using splines + sweep to generate meshes. The problem is, on sharp edges/corners there is a lot of overlapping like this going on. Is there a better way to sweep a form along a line in 3ds Max to avoid this self-intersecting? I can always go in and manually move verts after the initial mesh is formed, but I'm going to be doing hundreds of models like this. It'd be ideal if I could find a modifier/setting that automatically does it.