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What takes more skill and will get you hired the fastest

>doing just one thing pretty well, like rigging or modelling. You dont have a functional complete product.

>being able to make a complete app with vidya graphics and server logic and some programming, but not doing anything above shovelware tier although you worked solo. You have a functional end product that can be released. The 1MA
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>>648966
Is this supposed to be a question?
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>>648968
>What takes more skill and will get you hired the fastest
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>>648969
The fuck type of question even is that delete this thread.
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>>648966
>>doing just one thing pretty well, like rigging or modelling.
Obviously. Sure, it can be more impressive if this person has diversified skills, but jack of all trades & master of none as they always say. You're not going to get hired to carry a project by yourself anyway.
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>>648966
>>648980
^this
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>>648980
>>649014
Wrong.
People always misunderstand the term generalist.
Its not that a generalist starts as one, but works it way up. If you start with modelling/sculpting and surfacing, and then become proficient with all sorts of designing, lighting, rendering etc. you'll become a generalist and then you might get a job as art director or lead designer.
>jack of all trades & master of none
doesn't apply if you pile a bunch of specializations with years of experience on top of each other.
Specialists are everywhere, good generalists are a dime in a dozen.
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>>649020
Reread the OP.
>but not doing anything above shovelware tier
We're talking at that level here.

Of course a skilled generalist is going to be _the_ one you want, but, like you said yourself, you're not easily going to find one. And no one's actively looking for a generalist to handle their entire project anyway. Maybe you'd be lucky on an indie level, but otherwise it's just holes to fill and additional fodder so the project can be done on time.
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>>649023
The thing with indie teams, they often look for people who are generalists. Instead of having modeler, rigger, an animator, they want "the 3d guy".
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>>649067
>Instead of having modeler, rigger, an animator, they want "the 3d guy".
That's why, contrary to what a lot of people like to parrot here and elsewhere, Blender users have better job prospects. Blender integrates a lot of those functions and as a result is better suited for a generalist's job.
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>>649067
I also feel like there is understated value to be able to have actually completed an entire app by yourself as compared to just doing models or textures. Bonus points if you can release an app on multiple platforms simoultaneously and do something unique.
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>>649067
>>649072
You guys continue to miss the point. Not doing anything above shovelware tier means the generalist OP is referring to is literally shit. You find someone like them and your game is going to end up like the cookie-cutter """horror""" games you always find on Steam Early Access. Plus, what's more desirable? Someone proficient in their craft, even if it's only a section of the whole thing, or someone who can do it all but not up to par in any field?
Think about who you're working with too. Chances are, if the lead of the indie studio _isn't_ the generalist, you'll be working with an Idea Guy. Isn't that always fun? Flip it around, and you may find generalists with their head up their asses charging way more than they're worth simply because "I can do so much more so I deserve more".
Bottom line is, you want to get hired in the traditional sense? Specialise yourself. You can still learn the other fields in your downtime for future positions. You don't mind getting hitched to an indie studio, where careers can be even more volatile than with established studios? Sure, go ahead and generalise all you want.

>>649071
based bait poster
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>>649145
>You guys continue to miss the point. Not doing anything above shovelware tier means the generalist OP is referring to is literally shit.
if ONE person can create something that a whole TEAM created, even if its shovelware, thats briddy gud





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