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This supposed to be a TimeMachine, not yet finished tho but almost. (thinking of adding a chair-like between the wall and the corn, and screens, keyboard hanging in the wall).
Before continuing i would like to *hear your thoughts about it and why not suggest/advice me with few things. I'm an absolute noob, started Blending few days ago without tutos (i use google tho) so i have few questions:

-If i add particles in Blender or light (like UFO) will it be invisible in unity3d (as an FBX)? if yes, can i make it triggered? (TimeMachine OFF = no light, TimeMachine On = light).
-How much is OK amount of Tris?
-In object mode, i have two objects (TimeMachine and those bended pipes) will i see them separated in unity? (Like a prefab)
-I want to rotate that fan looking part when in game, should i separate it and rotate it in unity animation or i can animate it in Blender and unity will accept that "3rd party" tool animation?

Thanks in advance!
PS: Programmer here, not a pro one tho..
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>>648876
Few more pics
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>>648877
>>
bump
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fuck off
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>>648882
not OP but rude
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>>648908
fuck off
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>-If i add particles in Blender or light (like UFO) will it be invisible in unity3d (as an FBX)?

well no. the particle system is native to whatever software that makes it. you can make particles within unity, but im not sure about how its done. you need to look it up.

>-How much is OK amount of Tris?
for a prop or just a hard surface object in general id say 10k and below. if you are economical then this won't be a problem.

>-In object mode, i have two objects (TimeMachine and those bended pipes) will i see them separated in unity? (Like a prefab)

yes

>I want to rotate that fan looking part when in game, should i separate it and rotate it in unity animation or i can animate it in Blender and unity will accept that "3rd party" tool animation?

its best you do object animations in unity (its almost equally as easy).
but if you want, you can do a mechanical rig in blender with unique animation (object animations in blender won't transfer properly to unity, you need to have an actual rig).
making a mechanical animation with rigs is abit tedious but not alot. either way you should save that for unity (as the world coordinates there, are different).
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>>648988
thanx anon, i really appreciate it.
1 more, sometimes when i try to merge 2 vertices, i select the 1st hold ctrl and when i select the 2nd other vertices get selected like a loop i guess. how can i avoid that?
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>>648876
>>648877
>>648878
To be honest this is all I see looking at your pictures and I can't really figure out why
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>>649043
>tfw i'm poor to hire 3d artist so i convinced myself that i'm creative enough to do it alone.
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About making animations for mechanical objects in blender (I import to UE4): I avoid rigging by separating mesh into separate object (separate them if they are moving parts, for example for your machine fan will be separate part). Then import objects separately, make fan child of time machine, adjust fan position so it's in right place, and then rotate the fan with rotation function
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>>649039
you select 2 verticies with shift and merge them with alt+m. don't see whats the problem

by the way, your normals are flipped, fix that by selecting everything and hitting ctrl+n
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>>649085
yeah that's what i'm gonna do now.
>>649090
ah using shift to select, i have used ctrl and sometimes it messes around.
idk what normals are but thanks for the tip, it made it look better.





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