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File: akeytsu.jpg (158 KB, 1280x720)
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Good or bad?
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>>648722
Some people I worked with say is quite good, because you get easy tools for animation.
The thing is that is a little difficult to get used to the interface.
I heard that you can also rig your characters, but I might be wrong.
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>>648724
it indeed dose have rigging
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>>648722
It's really good for both rigging, skinning and animating. Oriented for indie game dev.

Still waiting for blend shapes
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>putting effort in learning the special and non-standard workflow of some obscure software that is not open source
>software is good, becomes popular
>big software company buys it out
>lets said software fucking DIE

It is all so tiresome and I'm sick of it.
Not doing it again with this one. You know it will happen again.
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>>648744
>incorporate what makes that software stand out into their own
>ceases development on the one they bought
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>>648802
it's so fucking disgusting and it keeps happening.
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>>648819
instead of selling out they could have gotten other jobs and kept developing. They brought it upon themselves
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>>648744
but I don't think Akeytsu can do anything that you wouldn't be able to already do in Maya. It's just that it's really easy and quick to use, and is not subscription based.
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Does anyone know when the next version with blend shapes is out?
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>>648842
Mid 2019 in version 2.
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I'd go for it if it had a Linux version, but since this is Japanese were lucky its not a playstation exclusive I guess.

If you can avoid single OS software, you never know what future will bring.
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>>648875
that is so far away, I guess I will need to look into making facial bones for the time being.

Any good tutorials that would translate to Akeytsu for that?
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>>649547
It's french lmao





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