>Ctrl+F>"NURBS">No resultsExactly. Fucking exactly. Why does NURBS modeling just outright suck fucking donkey dicks? Even my professor says it's not industry standard. He, the TA, and every student constantly struggles use it. It's pants-on-head stupid how hard it is to do simple shit. I miss my polygons...
>>648141>not industry standard2/10 bait. Got me to respond.
>Ctrl+F>.dae export>No resultsWOW
>>648144I can't find jack shit online to help me. How do I learn this shit?
Nurbs is the one true white man's modelling methodology.
>>648141...why are you trying to model directly in NURBS? Why aren't you just slapping a NURBS modifier on top of a standard polygonal model?
>>648150Because that's what this class is apparently. I've done polygonal before, and this class is supposed to be an "introduction" to 3D modeling. Yet from what I've seen, the more advanced classes just do polygonal.
>>648153When did I ever call it advanced?
>>648151Leave your cg program. How much are you paying for that shit? Do your graduates even get jobs?
>>648141because NURBS is for dudes at factories where you need 100% precision, stupid retard
>>648182nurbs and cad is not the same thing.
>>648188yet nurbs have actual use only within cads
>>648191NURBS were used in the film industry, before polygonal modeling became cheap enough (computationally speaking) to represent equivalent levels of visual detail.
>>648168It's not my major. I'm a senior IT major taking it as one of my last electives. I really just do modeling for fun, so I thought it would be nice to take a class to build on what I already know.
just about every modern car was designed using a NURBS app like Automotive or Alias etcSo GTFO retard
Not really ontopic, but i have a beginners question regarding nurbs. Why after you model something using NURBS you have to convert it to polygonal object? Cant i just use it in a scene (bake, texture as well) while the object is still being nurbs
>>648280Most renderers need to convert Nurbs to polygons at render time.Also there is no game engine I know of that natively supports NURBS
>>648293>tfw renderer developers are brainlets that must be talked to in simple terms
>>648280Nurbs are math, and not visible. As you model in nurbs you are actually looking and a render mesh that is generated from those maths.
>>648350nurbs are simply perfection, an ideal object that only exists in mental plane and polygon are mere feeble attempt to emulate them. its only allowed because monitor tech is shit.Only brainlets truely places polys over nurbs