>use the automatic weight painting of blender rigify rig for years without issue>struggle to make waifus with long hair being exported to godot>godot exporter can't use multiple rigs on the same mesh, not even unity can do that.>struggle to understand how to solve this>start to make a really convoluted mesh where I have at the same time both the body and hair mesh in the same armature>realize I can do it if I manually weight paint my model>realize I've been doing it wrong all these years by not weight painting my models
>>647941What do you even need multiple rigs for? I am not familiar with godot, but I take it you wanted to have your waifu with separate rig for hair?
>>647970I need a separate rig for the hair.
>>647971Can't you just animate the hair with blendshapes and bake your animations into fbx?If you study early are of video games (since you are going for low poly) you will learn that we did not have complex rigs.
>>647975I am not sure how to do that, tomorrow will try to import it on godot.