SFM (Source Filmmaker) community is still strong after all these last 6 years thanks to a lots of free 3d models. And they are still using the HL2 engine from 2003.Why Blender/Maya/etc just cant do the same ? 95% of 3d models of those programs is blocked by jewpaywalls or just a private models.SFM only have like 5% of those private models and jewpaywalls, and they all shits.>inb4 yadda yadda make your own models, its for your future job as a wageslave animator & modeler etc etc.And this is why SFM is superior over Blender/Maya/etcIm talking about the porn community obviously
>>647561>Im talking about the porn community>on /3/boy get ready for the onslaught of "industry"fags proclaiming that they're morally higher than those who make porn yet are financially unstable in comparisonanyway that's just a regular positive feedback loop caused by too many people falling for the SFM scamit's common knowledge that SFM is basically archaic yet people flock to it because they don't know better (blender is unironically a tier higher than it) besides animation basics they can't apply any of their SFM knowledge outside of SFM itself considering how far behind it is nowadays, so it effectively locks them into the ecosystem unable to get outthat's why content of it and for it still continues to get made because they can't escape and move on without having to deal with the hurdles of learning new programsas for why SFM shit is mostly free while more advanced 3d shit is paid forit's a similar reasonSFM just isn't professional enough to warrant making/spending money on it's a genuine dead end technology considered so why bother shelling out for it when it's not going to get any better
>>647563>Still thinking there are actual wageslave animator/modeler in /3/
>>647567>he doesn't know what quotation marks mean
>>647561it's baffling how they managed to make sfm out of maya yet have no compatibility whatsoever to formats that are not out of the source engine and its retarded workflows
>>647597Source 2 will solve that with native FBX importing. It's already on the DOTA2 branch.But until then, shit's useless.
>>647632Why SFM2 is failed though, i never know why.
>>647561>SFM (Source Filmmaker) community is still strong after all these last 6 years thanks to a lots of free 3d models. And they are still using the HL2 engine from 2003.>Why Blender/Maya/etc just cant do the same ? >95% of 3d models of those programs is blocked by jewpaywalls or just a private models.>SFM only have like 5% of those private models and jewpaywalls, and they all shits.>>inb4 yadda yadda make your own models, its for your future job as a wageslave animator & modeler etc etc.>And this is why SFM is superior over Blender/Maya/etc>Im talking about the porn community obviouslyMMD (MikuMikuDance) community is still strong after all these last 10 years thanks to a lots of free 3d models. And they are still using the software crated for VOCALOID Promotion Video Project (VPVP) form 2008.Why Blender/Maya/etc just cant do the same ? 95% of 3d models of those programs is blocked by jewpaywalls or just a private models.MMD only have like 5% of those private models and jewpaywalls, and they all shits.>inb4 yadda yadda make your own models, its for your future job as a wageslave animator & modeler etc etc.And this is why MMD is superior over Blender/Maya/etcIm talking about the porn community obviouslyhttps://ecchi.iwara.tv/videosby the way, MMD was at least used in multiple professional works too, and that is something you cannot say about SFM. On the serious note, both sfm and mmd are shit
>>647637>>647561And this is why both SFM and MMD are superior over Blender/Maya/etc
>>647637SFM and MMD are practical and they do the job.but they haven't been updated in a while so you might get stuff broken
>>647672>And this is whyIm sorry, I couldnt follow.. why exactly?Becuse some shitty old models ripped from old games are free? Yea no kidding. While you commit copyright infringment ill stick to making my own original models and animations with my AAA industry grade skills and Maya experience.>inb4 triggered 3d plebs defend any of their whacky positions
>>647694>SFM models is always shittydumbassAlso>copyright infringmentConfirmed as a wageslave licking his own boss feet. Sucks to be you anon. You probably want to make a porn, but get told by your "higher ups"
>>647696You need to be 18+ to be on this site.
>>647712Im 24, grampa.
Why dont you just make your own models?You do know how to do that, right?
>>647726You dont act like it. loser
>>647739>Telling someone a loser in the loser's websitePathetic loser.
>>647745Checkmate then, u win this time oh evil Anon!But we shall meet agaaaaaiiiiiinnnn......
>>647746Oh no hes retarded.
>>647747This whole thread is retarded... im just embracing the meme
>>647748>I was just pretending
>>647694Look at you, working hard to hone those AAA skills and making original content while being trampled over by some kid with Blender and a bunch of ripped models raking in all the money you have ever earned in your life in a single month from Jewtreon.
>>647749>Im serious about everything yet im dicking around in an sfm thread on 4chan.
>>647775He could use those skills to roflstomp amateurs with artistically superior porn. But the question remains, would the consumers appreciate it? Being the sheep they are, probably not. They would continue to jack it furiously to greasy-, plastic-looking cartoons like >>645608, all because of the "muh Disney crush" effect, skills be damned.
There is nothing worse than SFMtards.They are a disgrace of the 3dx community.Most laziest, dumbest, greediest assholes on Earth.Even DAZ faggots are patricians compared to this lowlife.
>>647844You said it like Blender/Maya doesnt have a bad animator/modeler and they are more generous than SFM.Autism retard.
>>647844wow, my hero!
>>647844>>647846Can we just agree that 3D in general is a shithole?
>>648044No, your favorite software sucks
No shitposts, but does animate with blender is same as SFM ? does flexes, jigglebones, and IK Rig is exist on blender ?
>>648163If you import model in Blender it will have bones and flexes.But you will have to configure materials for the render engine.I haven't used SFM, so I don't know what kind of IK is there, but setting up IK in Blender is super easy.
>>648166>flexeswhat the hell is that? Some obscure sfm feature im not aware of?
>>648181I think it may be a fancy way of saying corrective shape keys, however haven't delved much into the clusterfuck know as Source Engine and how rigged characters work in it.
>>648181That's how they call morphs/shapekeys.
>>648045>>648047Let me rephrase that, should we agree that the people who talk about 3D suck?Bear in mind that this also includes /3/.Also, what if my favorite program is Maya? Does that still suck?
>>648211What the fuck are you talking about
>>648221Talking about us. The people who bitch and whine on a regular basis about 3D and each other.Do we suck as a result?also,>Also, what if my favorite program is Maya? Does that still suck?repeating the question.
>>647561NukeXHow hard is it to learn and why the fuck does it use the most fucked up node system, i swear people who mske these programs make it retarded on purpose
>>648211>Also, what if my favorite program is Maya? Does that still suck?Yes, unless you know your way around C++ and can write your own stuff. 90% of vanilla maya tooling save from animation and rare gems is straight up bullshit.