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File: sazabi boi.png (868 KB, 3200x1800)
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Is it worth it to learn zbrush to make this model better?
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>>646944
No. You shouldn't be sculpting those parts in the first place.
Look up "subdivision modifier"
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>>646944
You should in fact learn to do better poly modeling
A noob is Zbrush will only make the whole thing appear smooth, bumpy, and uneven
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>>646944
you would have to retopo the model if you want to animate it or game dev, i sometimes sculpt things that i don't find how to properly do in box modeling, like those complex shoulderpads, but i do always end retopologizing (specially if you want to give it a hard surface look)
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you would do worse in zbrush. but zbrush would produce better results.
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>>646990
>you would do worse in zbrush
>but zbrush would produce better results.
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>>646996
if your'e having a hard time blocking out shapes in a dedicated modeler, then its gonna be harder using zmodeler. (because of camera angels,shortcuts etc).
not to mention, blender allows you to model with modifier, with precision (coordinates,reference points). if you want to get gud at modeling. you better invest the time in creating examples from tutorials or other things. if you want to model a megatron, then its best you learn how to model other things first.
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>>647027
mirin thos quads





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