Hello, I'm trying to use the viewport painting feature in 3ds max on a ripped model to make in-game UGC. I can't figure out how to get the colors on the texture to match the viewport as shown here http://i.4cdn.org/vg/1539926334327.webm. I've tried messing with the gamma correction in preferences, but it hasn't changed anything. Could you help me out?
>>646556is your ambient tint brighter than absolute black?
>>646557It's not, how do I change that? Double clicking it just selects it instead of bringing up a color panel
>>646557>>646560Okay I've changed the ambient lighting to be a little lighter than absolute black, but the viewport is still the light/desaturated color
>>646562it's supposed to stay black thoughthat means its something else m8
>>646564Ah okay, I've found the problem but not the solution. The bitmap/color changes when I click the brush icon in Viewport Canvas.
NOW THE GAMMA CORRECTION IS TOGGLING OFF BY ITSELF WHEN I GO FROM BRUSH MODE TO SELECT MODE
Okay I've singled out the issue, Gamma. I have it properly working in the Viewport Canvas that I had trouble with >>646562 but now when I export the bitmap the gamma is not correct and comes out darker