ok, sculpting is really hard...how do I get better at it? Is it not good to use the mouse only?I used Blender, I have not tried Zbrush yet, but I think they are almost the same, since I can not make any good thing with the Blender sculpt. Any advice?
>>646412Get Zbrush, watch Flippednormals, study anatomy
Fellow newbie blendlet here, buy that tablet it will change everything. Also, keep a record of things you've done. None of my stuff merits a render yet, but I still take screenshots and archive them. Seeing the constant progress is very motivating!
>>646412Are you adjusting the strength, size, and curve on your brush or just leaving them default? F and Shift F are your friend here but for the curve settings you have to still go into the toolbar. Constantly tweaking the strength and curve settings is necessary to get decent results. Are you using dynamic topology or are you box modeling the base mesh and using the high resolution modifier and sculpting the details? The first lets you be more creative the second lets you use a much higher poly count. Also get the addon retopoflow off github if you want to fix the topology later for posing or animation. Curve related sculpts a bullseye.
>>646412My shit meme sculpt that I made in 5 minutes.
>>646436This is fucking gold my dude
>>646446Thanks, I had made a couple variations but I’m still shit at sculpting so I should probably start with a base head if I want a better meme.
>>646436>>646446>>646454Fucking millennials, man.
>>646423>Are you using dynamic topology or are you box modeling the base mesh and using the high resolution modifier and sculpting the details? The first lets you be more creative the second lets you use a much higher poly count. Also get the addon retopoflow off github if you want to fix the topology later for posing or animation. Curve related sculpts a bullseye.ok, I didn't understand anything you said there
>>646574You should start with dynotopo, https://www.youtube.com/watch?v=opsKPCCFbr4 is a decent enough introduction, don't use higher resolution than the detail you intend to add requires! Also use the keybinds for brushes (1-9, shift+1-9), masking (m, alt-m, alt-i), and while sculpting hold shift to smooth or ctrl to invert the brush.
Pro working in studio here.I use only the mouse. Sculpting is about what you know mostly.When you get tired of sculpting you can do drawing. drawing and sculpting have a big crossover in skill.
>>646421>buy that tablet it will change everythingI'm not at the stage where I'm thinking of getting one, but I'm curious which people suggest.
I only use a mouse for sculpting, although i have a tablet. Tablets are a meme.
>>646421Rin makes everything better
>>646649So Spencer was right
First real attempt at sculpting, can I get some feedback on dis? Done with a mouse
>>648314It needs more detail, start giving it sharper forms and deeper lines. Also the anatomy is a mess, the ear is way to high, the mouth seems like pic, the eyes are too big and too separated and the head is pretty big for the rest of the body.I think you should study the shape of a skull before making an anthropomorphic character.Still, is good for your first attempt on 3D sculpting.
>>648318Thanks! I see what you're talking about now. Anatony kills me evri time
>>648319>Anatonyyou have no idea how much I needed that right now
>>648318>the anatomy is a mess because this non-human character doesn't look like a human
>>648470>don't criticize its muh style!
>>648470>the anatomy is a mess because this anthropomorphic character has faulty anthropo- in the first placeftfyAlso, when you have a creature with human features (usually is everything that has an ape-like body distribution) you obviously need to follow human anatomy because it makes the creature aesthetically pleasing.If you don't, it just shows that you don't understand how to make a basic structureinb4 >>648488
>>648496or... you deviate from human anatomy to make things seem more alien. do you think all of the mass effect species would have been so popular if they all followed human proportions?
>>648500I'm not saying that every creature must be human-like, I'm saying that you can't just jump straight to deformation if you don't understand the basic structure you are modifying. The mass effect artists clearly know human anatomy so they know what is and what isn't a human feature, so they can easily change a normal body and keep the design aesthetically pleasing.And I'm just talking about structure, not proportion, proportion is a very different topic.
>>648500they do tho
Where do I even start with sculpting? Does anyone have a decent course to recommend?Some things I can sculpt from spheres, i.e a human body, but then there are other things, like a skull or other types of bones, that I just can't seem to block out properly.
So tablet or screen tablet? My brother offered to buy me either one for my birthday.
>>649913Unless you can afford a Cintiq or similar, go with a regular, screen-less drawing tablet. Things like iPads and Surface Pros suck ass for art.Cintiq-type tablets are usually referred to as Pen Displays rather than tablets, because they're essentially monitors with tablet functionality, rather than being a standalone device like an iPad.>>648962If you have a brush that allows you to just shear off some of the mesh like a knife (Zbrush calls it a Planar Trim), play with that, using it to block in various shapes. Beyond that, practice, speedsculpts, etc.
>>646412just sculpt every day, just like real life sculpting and drawing its all about practiceas the old saying went, it takes 10 000hours of practice to learn anything or something like thatalso this weeb >>646421 is right, get a tablet, its a must>>648314every first model is shitit takes at lest 3 months to get fundamentals right.."i my first attempt at designing a car with no previous knowledge of what a piston or even gear shaft is great?" no, it the engine will fucking explodesame with 3d, dunno why people keep coming into art expecting it to be simpleonly people with good anatomy knowledge from studying medicine, perspective from architecture design, or skilled at tracing and visual reproduction will start strong right off when it come to art fieldsalso focus on pushing it to the most finished state you can even at scratch, so at lest scratch in the eyes and teeth, dont just leave gaping holes in your models>>649913normal tablet, display ones like cintiq are hard to get used toyou may think looking at the screen and writing on tablet is less intuitive than just drawing on what you hold in hand but its notyou are already used to it form using a mouse and keyboard, and unless you are used to drawing in real life you will find display ones slow and clunky
>tfw pathetic Zoomers will never know the joys and pains of modeling organic shapes entirely with meta balls
Last time I checked the board sticky there wasn't really any good sculpting resources. Can anyone recommend some decent books and courses that actually teach sculpting?
MILK IOS BAD FOR YOUR TEETH IDOT
>>651628Yes zac petroc has a really good course. You can find it in his website.