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File: fuck maya.jpg (17 KB, 902x91)
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Why do we still tolerate this bullshit?
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nothing's stopping you from using something better
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LMAO, what??
How is this even a thing in software that costs several hundreds of dollars?
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>>646210
I don't. Do you?
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>>646210
We only just started using Maya and already ran into this on the very first project.

>>646301
Crazy right? This bug is several years old now. Autodesk is a huge corporation, but they also have a very large portfolio of software. Maya is probably not very high up there in priority.
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>>646210
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>>646855
But it takes a mere few hours for a Blender user to learn Maya or whatever the fuck, if that's required for a job?
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>>646858
That's fucking delusional. You'll never be that fast at the same level as somebody who already learned the program. And you have to compete with artists who have learned the program, which means, you'll never get the job, the other guy gets it.
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>>646864
Are you implying Maya is hard to learn after learning Blender?
Are you retarded? It may take a few days to get used to, so that you can work "fast" (>implying you can work fast in Maya), but it's no big deal at all.
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>>646865
No i am implying that all of Blenders functionality does make up maybe 40% of what is available in Maya and if you only used Blender you have no idea of what the rest is doing so in other words you still have to learn the majority of what the program is offering.
If it where that easy to train an Blender user so that he is up and running in Maya with so little effort it would actually happen often in the industry, but the fact is that it doesn't, AT ALL.
Instead the people who review your portfolio will have a good chuckle before they throw your stuff in the trash (and hire the guy who knows Maya).
But you are free to test it out for yourself - go to an studio and present your work and yourself and try to get a job with only Blender and see how far you'll get.
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>>646868
>No i am implying that all of Blenders functionality does make up maybe 40% of what is available in Maya
"Hello, my name is Timmy, and I studied 3D at college"

>If it where that easy to train an Blender user so that he is up and running in Maya with so little effort it would actually happen often in the industry, but the fact is that it doesn't, AT ALL.
Implying I don't know both Blender and Maya. You just outed yourself as a retard who hasn't even used Blender.

>But you are free to test it out for yourself - go to an studio and present your work and yourself and try to get a job with only Blender and see how far you'll get.
If you know Blender, just write that you know Maya too on your resume. If you get hired, you can just watch a couple of tutorials and be ready for your new job in no time.
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>>646870
>If you know Blender, just write that you know Maya too on your resume. If you get fired, you can just watch a couple of tutorials and be ready for your new job in no time.
FTFY
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>>646882
I know both. There's nothing special about learning Maya.
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Gigachads use houdini with zbrush
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>>646300
To most people on /3/, Maya IS better. Even with program-breaking bugs like in OP's post.
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>>646855
you know, besides uh
marvel studios.
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>>646940
>Most people on /3/ took a 3D course at college, where they only taught Maya - Now they're scared to let go
Fix'd
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>>646965
Which one on the picture are you?
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>>646815
>We only just started using Maya and already ran into this on the very first project.
You're in for a wild ride man. I have to keep separate backup settings and restore them every once in a while cause they just fucking break on their own and unlike other companies cough cough like sidefx, they just simply don't fucking care, they roll in CADmans dosh and I suspect most maya users don't care too they have their own programmers who would fix this shit.
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Im fucking sick of you blendlets\autocucks gtf out of my thread you fucking niggers start being productive for once, blender can't replace maya in some areas, blender user absolutely positively adamantly can get a job if he stops wasting time arguing about this retarded bullshit on /3/ and starts fucking working on his portfolio
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>>646210
>we
Speak for yourself, haven't touched Maya in well over 3 years.
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>>647697
great for you. I have to use maya because objectively no other package is better at animations.
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File: houdini.jpg (208 KB, 1240x450)
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>>646921
This.
OUTTA MY WAY AUTODESK AND BLENDLET FUCKING SHITS

>>647698
>implying
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>>647699
dude I would GLADLY use houdini, but there's a little problem here:
https://www.sidefx.com/docs/houdini/character/bonesvsjoints.html
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>>647700
Bones are a superior system (it's more or less equivalent to joints most of the time, but in some application bones are a lot better), it does however cause issues with compatibility with other programs.

The solution is, obviously, to not use anything other than Houdini, and to crusade against anyone that would do otherwise in your place of employment.
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>>647701
>it does however cause issues with compatibility with other programs
like every game engine ever?
besides, joints-as-points fit houdini blessed ways much better than fucking bones holy shit.
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>>646301
Maya has always suffered from preference corruption. If you are going to use Maya you need to accept this as a reality and make backing up and restoring your preferences a part of your workflow.
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>>647701
Those compatibility issues are easily bypassed by structuring the skeleton with nulls as the bone parents. This is not nearly as a big of a deal as people make it out to be. It's one of those things that people allow to become a major road block.
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>>647698
Unironic question: What makes Maya better for aniamtion?
I see people say this all the time, but I never understood why.
Blender also has dopesheets, graph editor, IK solvers, blend shapes, etc. What does it lack?
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>>647737
Besides being industry standard? I think it's because Maya was meant for animation first and foremost (similar to Blender being a better modeler than most other software that isn't CAD). Thus its animation tools are more refined than Blender, 3DS, C4D or even Poser (especially Poser).





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