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File: maxresdefault.jpg (185 KB, 1280x720)
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is there any way to make a radial brushed metal texture like this in substance painter? Or should I leave it for the rendering phase?
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>>645959
"Anisotropic shading" is what you're looking for.
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>>645960

Thanks

I read a bit about it and it looks like Painter doesn't have a shader for it, but Toolbag does, I'll try that
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>>645969
I had this same question and fucking nobody helped me. Felt bad. Sub painter really needs something for this
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>>645980

Don't feel bad anon, it happens a lot to me as well

Maybe Mari supports it?





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