is there any way to make a radial brushed metal texture like this in substance painter? Or should I leave it for the rendering phase?
>>645959"Anisotropic shading" is what you're looking for.
>>645960ThanksI read a bit about it and it looks like Painter doesn't have a shader for it, but Toolbag does, I'll try that
>>645969I had this same question and fucking nobody helped me. Felt bad. Sub painter really needs something for this
>>645980Don't feel bad anon, it happens a lot to me as wellMaybe Mari supports it?