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Did you hate it too?
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>>645909

>thought I was learning something unique for free before coming to /3/ and realizing everyone did the same.

its like an episode of the simpsons
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I didn't do it. I'm happy to be free of such taint.
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>>645909
making still lifes is a millenia old tradition for artists trying to improve their skills. if you hate this kind of excercise, better change your career now that you still can
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>tfw spent hours upon hours learning blender only to switch to Maya the next week.
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Why is this subreddit so fucking trash? Le donut meme and Le Blender is bad meme and literally nothing else except a slow as fuck wip thread because no one works on anything.
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>>646233

''Le Blender is bad meme''

It's not a meme, it's truth. Blendlets feel insecure because nobody takes their donut software seriously. Hate autodesk this much& Hell use Modo or Houdini. No reason to use Anvil Forge at all. The software being free isn't an argument. Home users can pirate the software, studios can afford the license fees.

Blender will only discredit you as an artist.
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>>646563
>>>/v/
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>>646233
Welcome to /3/, pal. The most wholesome thread we've had in a while would probably be the cup thread, and even then that's just civil discussion.

>>646563
Software doesn't dictate skill.
>Home users can pirate the software, studios can afford the license fees.
is correct though.
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>>646233
What differs from the other boards is the fact that most /3/ users don't understand jokes and banter. They take all jokes seriously, and consider them at best an attempt to troll. This is very weird all on itself and probably means something, though I'd be lying if I said I knew what.

/tv/ is made almost entirely of playful bant. You can joke on /a/ or /tg/ or /ck/ or even /po/ (origami). But this boards seems unable to realize that someone is joking. I have seen that pattern repeated a dozen times those past six months: someone tells an obvious /3/ related joke, and then the people of this board are just confused.

Some respond angrily. Some takes the joke as a serious statement and respond seriously. Some other are just... stopping. They don't understand. The statement proffered didn't make internal consistency or sense, so they kind of... stop.

There something awfully wrong about the people of this board.
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>>646792
Well, /3/'s one of the least 4chan 4chan boards. The only semblance of "board culture" we have nowadays just comes from our generals, something other boards tend to look down on. In those generals all that ever happens is just proper and civil discussion.
>how's it look
>not good here's what you should change
>thanks anon i'll work harder next time
if not
>hey how do i do this
>just like that
>oh thanks
When such a mentality like that is present so prominently, it's only natural that attempts at shitposting get taken seriously. Because the current core culture of our board is to take things seriously. Simply put: this is a no-fun zone. Not because anyone said so, it just _is_.
>Some other are just... stopping.
Because we're tired of it. What else? When you're here long enough, it's the same shit every single (more like other) day. You can't really play along, if not another anon will come in and give that angry/serious response. So you just let it run its course. Watch the occasional anon fall for it, then just let it bump into obscurity.
>inb4 you fell for one!
Like I said, all that ever happens is proper civil discussion. This just looks like any other post I see on this humdrum board. Jokes on me, I guess.

t. been here a while
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>>646792
the troll and banter just sucks to be honest. and don't think of me as a sensitive person or anything. the trolling here has gotten so stale and old that its just annoying.

the whole blender thing was funny for a while, then "they" squeezed the lemon even more by attacking blender people like gleb,andrew and tosh. and that's done they moved to attacking users that use blender.
so yeah, that's pretty much the banter here. if you want to try something hip and fresh, go for it.
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>>645909
I hated getting to the end of the tutorials and realising that there wasn't really any structure to what he taught; you're just following his steps and not really learning anything or gaining a deeper understanding. I've got no issue with the software other than it missing a few features I liked in 3DS MAX, but his tutorials are garbage.
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>>646792
That was so meta I went into fetal position for a while.
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>>646792
I don't think anyone comes here for jokes and banter. We want to discuss all manner of 3D modelling, not bawl at eachother about our feelings. The closest we get to it is some people shrieking about software they don't like, but not giving well intentioned informative responses and devolving into what is essentially bickering.

Even the donut thread was full of reasoned good faith discussion. People learned from criticism in that thread, and they came away better for it. Some of the donuts were good, some of them were not so good. At the end of the day, we should be coming here to learn and share, not point and laugh. And that isn't a reddit opinion, because the idiots who post dumb frogs or feels or muh I am the only conscious human npc meme are the same people. The same people who don't actually care about the subject matter of the board they visit, they just want to shit all over it, because it's "fun".

>>646802
>you're just following his steps and not really learning anything
I get exactly what you mean. Some people like that sort of learning process, though. Not me, personally, but my brother liked to follow similar "guides", and experiment along the way. I can kind of get it, but at the end of the day, you know what you want to make, and it's probably not a donut, so you might as well cut out the middle man and just play with the soft and try to make what you feel like making, looking up how to do things as you feel the desire to do things more efficiently. imo, that's more realistic, because whether you're self employed or work for someone, you're not always going to have Donut Man around to give exact instructions on how to make whatever.
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Yeah I dont like donuts there's something in it that makes me get diarrhea
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>>646232
How do you make such a high quality render in Maya? Tell me how!!!
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>>646563
Man, you've not been around the internet have you?

Sure, Blender produces shit like pic related, but I've seen people try to sell stuff just as shit for programs like Maya and 3DS for high as fuck prices.

It's not always the program that's the issue, a lot of times it's the skill of the people who use it.
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>people following tutorials then posting WIPs of their mind blowing ability to follow button presses in a video
How about watching the tutorial then using that knowledge to make something personal and different. Instead of unironically being NPC#153804234 to post the same fucking thing for weeks after some mainstream tutorial releases. CGmasters corvette anyone?

With regards to the endless debate on blender vs other 3d software. Just use whatever the fuck you like, especially if you're a beginner or hobbyist. If you want to work in the industry then you better swallow your autismal pride and just fucking use Maya.
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>>647028
the cgmasters corvette would be too hard for the retards on this website. they want to jerk off endlessly to some donut shit. i wouldn't be surprised if the blender troll is actually producing all of these donuts himself.
i mean, whats wrong with people nowdays? is it enough to just follow a basic tutorial just to say "i made it!" like a kid that uses color pencils or something.

and the most ironic thing of all, they will do the whole "OK THAT'S ENOUGH IM USING MAYA NOW, FUCK BLENDER HAHA >:))))" like anyone gives a shit. a board of bitches that's what i call them
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>>646802
Well the donut tutorial is supposed to teach absolute beginners how to use blender. That's how I learned how to use the viewport, hotkeys, edit mode, particles, materials, nodes, layers, lighting, camera, render settings etc.
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After I watched the doughnut tutorial I used what I learned to do this instead of a doughnut.

Isn't even harder than the doughnut, but a lot more fun.
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>>645978
this gives me cancer. Fuck blender guru he can suck a fat fucking nut
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>>646792
It's fucking 4chan. People are envious and useless.
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>>647157
Honestly, thank you for making something different. looks cool!
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>>647157
Thanks anon, very cool
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>>645909
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>>647892
just keep the milkshape and the note
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>>647892
The lighting makes it look like it came straight from toy story.
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>>647892
Jesus Christ, your materials are awful.
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>>649394
spurdo is my favorite meme, pepes and wojacks can go to hell
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>>649396
That isn't even spurdo. Its gondola.
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>>649396
>>649394
I did it again from scratch, looks much better now
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>>646810
That's not funny.
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>>647157
It's like I'm looking at the 80s, sweet.
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Here's my donut
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Just fuck off with your donuts. Why don't you cunts follow a different tutorial for a change? That donut tutorial feels like some kind of rite of passage.
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>>649400
Gondola is a spurdo derivative
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Is the donut tutorial actually good for teaching a newbie who's never touched 3D modelling before?
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>>650982
Dive into 3D fundamentals first, decide what you want to specialize in(lighting, texturing, rigging, animation, modelling\sculpting, etc - all have different disciplines connected), then finally pick software that works best for what you picked and only then start learning the actual software
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>>650983
What's a good resource to get started? I learn best with visual aides, which is why I typically look for tutorials.
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>>650982
I thought the donut tutorial was a good introduction to Blender. Can't really say if it was a good introduction to 3D as a whole though. My interest in 3D and Blender (and, hence, the tutorial) was more personal/hobby oriented. If you want to do this sort of thing professionally, take an intro course and see if it appeals to you.

My daughter is a professional artist and when I show her things I've done I get; "Oh, dad... Those colors though..." or "Does that *really* look like that in real life?" :-D

But, since others are doing it, here are my donuts.
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>>650982
It's for people who have no conception of what 3D entails. A "this is what a viewport is", "this is what a mesh is", "this is what a texture is", "this is what a render is". It's the blender equivalent of hello, world.
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>>650998
A 3D equivalent to "Hello world" is what I was hoping for, thank you.
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>>650997
Your daughter sounds like a stuck up bitch my dude.
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Ew donuts. I should really give it a shot, that video is years ago.
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I must be a retard because I'm having a hard time with the plate of all things.
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>>651318
Nevermind I was WILDLY overthinking it.
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>>647892
>early Pixar
Keep going mate, you're gonna make it
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>>645909
This was made in Blender
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>>647892
Is it just me or is the glass shader actually good
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>>651394
I'm not sure about the dark parts, it seems like a bounce limit has been reached, but otherwise it does look good, yeah.
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>>651401
*refraction limit
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who next tutorial here? fucking anvil is a pain is the ass
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halfway through the second playlist
im about to begin the texturing the anvil tut
i made a grenade on the side

the top and main part of the grenade are separated, i have no idea how to connect them properly
also the bottom of the grenade is a ngon, same problem, not sure how to join my lines or if i should
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>>651834
i hate these type of tutorials that are hard and the end result isn't even good
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>>651838
honestly i thought it was good because of what you learn, obviously he picked the anvil because the shape is interesting to work and require a lot of problem solving for a noob like me

idk how it look in the end, im before the texture part, but anyway.. having an anvil is always nice and makes you want to expand on that theme making swords and shit and he probably had that in mind too. Same for the donut and mug suggesting you continue to fill the table with stuff.

Pretty smart actually, also the actual techniques are why you watch a tut, not the end result.
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>>651866
my problem with these type of tutorials that they are multi-disciplinary. you just rush through all the basics instead of learning them one by one.

you would rather make a very good model OR a very good render OR a very good animation. all of those will be equally impressive, but again- you don't learn anything by rushing through blender. i don't see the point in making anything if the result isn't good
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>>651834
I found it really easy. Maybe I just get this workflow or something.
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all these donutlets in here
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I Really liked this tutorial... It taught me alot of things, I think its a really good starting point for people
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Can someone link the tutorial?
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>>652519

for the donut?
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>>645909
Andrew price based
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>>647157
Can you please explain how you made this (everything but the model in the middle) and possibly post the blender file too?
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>>647157
cool anon
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i made a donut too
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>>653339
>Can you please explain how you made this (everything but the model in the middle) and possibly post the blender file too?

It's all super easy

>array of arays of a planes with a glossy black materioal, a light voronoi texture in displacement to make them wavy and non-perfect
>array of arrays of cyllinders with a glowing material + math node with camera distance in color (camera distance -> math -> color)
>randon boxes and cylinders stretched into long sticks outside of the tunnel to catch light and make lines
>global volumetric scattering trying to make the light more hazy and add flares (not very succesfully)
>some post effects in compositor trying to get flares and a lens reflection (not very succesfully)

The .blend file is lost, but there's nothing hard.
it's literally just planes and glowing cylinders with array modifier and a math node for color.
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>>653478
typical substance designer quality
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>>652519
Just Google "Blender Guru donut" (or anvil instead of donut)
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>>653478
I'm sorry but this is just a circular poop. Ouropoos if you will.
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>>645909
No I feel I got something out of it
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>>653498
Thanks. I'll try it out and report back later.
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>>654121
>Ouropoos
underrated
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>>650680
Are you colorblind, anon?
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>>655819
nice try anon
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>>645909
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>>655829
i made it years ago
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>>655872
Prove it
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>>655872
how did it taste?
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This was the second blender tutorial series I followed, but it was a lot better than the first one
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>>656084
For comparison, this was the first tutorial series' final result
Which goes to show that even if blender guru's donuts are a meme, you could really stand to do a lot worse.
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>>655165
I am, how did you know? Because of the clashing colors?
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just finished mine today. If I remember to, I'll post a pic. I doubt I'll be doing humanoid meshes anytime soon.
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>>656828
please post your render
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so far so good. About to model my lil cup.
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I remember my doh nut
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If I make a donut in blender can I use what I learned in another software?
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I liked the tutorial.
Covers more basics and takes it slow, most importantly huge focus on navigation and ui.

Gonna do the Anvil one.
Im normally a modo user, so i had extreme problems understanding how to even navigate in blender, was forced to google tutorials to even select objects ...
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>>657015
JUST
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>>656828
>>656938
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>>657025
looks like the shading is off and its really really dry. Did you forget the sss?
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>>657028
the what?
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>>657029
the donut looks like its made out of paper?
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>>657031
the fuck is "sss"?
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>>657032
http://lmgtfy.com/?q=sss
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>>657035
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>>657035
>>657038
Don't worry. I already found it by making sure to add "blender" after "sss"
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>>657032
>the fuck is "sss"?
Some shit that isnt really needed there
It hits your render times like a bag of bricks
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Please help my donut is broken
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>>657062
You have 3 tori. Delete 2 of them. Click that picture icon in the bottom left of the view and change it to 3D view. If you are in object mode, hit tab, then c to get a circle that lets you select whatever your target is (vertex, edge, or face), change your selection to be faces and select all the faces on the top part of the single torus you have left. Shift+D to duplicate that selection. That should bring you back to the point you want to be in the tutorial of creating the frosting.
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>>657078
Deleting the top torus fixed it. Thanks.
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>>657044
>Some shit that isnt really needed there
it's food.

It NEEDS SSS to look. like. food. period.
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I said fuck the anvil and now I am making a chair.
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>>657083
As an append to this: pretty much everything dielectric has some degree of SSS in it. Plastic, paper, milk, cloth, ceramics, even wood. It's obviously very hard to notice on the harder objects, but they're still there. Anyone who says SSS is a meme is probably some NPR nerd.
I find the documentation for SSS in Arnold to be pretty goddamn good for understanding how to work SSS:
https://docs.arnoldrenderer.com/display/A5AFMUG/Subsurface
The principles and technology are more or less the same, so transferring the knowledge cross-renderer is pretty simple.
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What are some key differences from Blender Guru modeling and game modeling? Obviously pre-rendering stuff is one. What about using the subsurface modifier?
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>>656977
Made some progress on the cup and the texturing. Damn this is a good tutorial. Cant wait to work on it more.
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>>657096
added the sprinkles
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>>647153
This.

As a programmer found the tutorial really helpful to get started with some basic 3D modelling. Along with the anvil tutorial I got fairly comfortable using the software for my own game projects.

Still have to check some tips and tutorials related to how to make some high performance models for games.
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>>657094
don't watch blender guru, don't do it. just don't.

give the views and likes to people that deserve it. people that actually make ALL the art within blender, not with megascans or photoshop.
he is trying to sell you something, he is literally a vendor of a texture site and various other things
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>>646233
>subreddit

fuck off
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>>657750
officially done with the tutorial.
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>>657863
Tbh that cup on the left is a tragic disaster.
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>>657959
meh
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>>645909
what about this knife tutorial ?
https://www.youtube.com/watch?v=KcCXM5zCuc0
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Can we get some flesh donuts going on in here?
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>>651275
Atleast put the corrogated pattern on the edge pieces of the cardboard man it's the best part.
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>>655819
I wish I could make a blender oc donut steel that looks like this
>>
Memes aside, which is the right tutorial progression (vid or not) for blender?
I thought I should do 1. Donuts, 2. Anvil, 3. ???
But reading the thread makes me wonder.
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>>658623
For your own sake, forget about that Blender "Guru" poser. Have a look here: https://www.youtube.com/playlist?list=PL3GeP3YLZn5hc-u0yKy2OnQxTY5Oe3VSq

And then go nuts: https://www.youtube.com/user/blendercookie/playlists
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>>658648
Thanks. I guess I'll finish the anvil tutorial and start looking for specific stuff as I progress.
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>>651834
the texturing tutorials for it were horrible

>constant poliigon shilling
>free textures on page look like shit
>they also have different names than his making it confusing

just retarded
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>>658836
He knows what his typical audience is like.
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>>658666
I would say do the beer tutorial next.
Then stop all tutorials for a bit, only looking for advice when you need it. Start modeling and texturing objects on your own with what you have learned (e.g. coke cans, wine bottles, fruit in a bowl, etc).
Then look into modeling more organic things.
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>>658973
Thanks a lot. I'll follow your advice. Is there somewhere a recommended list that has assets ordered by progression.
e.g. Donuts, anvil, beer, wine bottle, fire extinguisher, ... Boeing 787, Eva 03, Empire state building with interiors.
>>
>>658973
>>658979
/g/dpt/ has programming challenge infographics. I am wondering if there's something of the sort.
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Here is my attempt. The tutorial might not be the best one out there but I had fun with this little project. I think I will keep doing more tutorials and see how far I can get.
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i couldn't get any textures/images on the table to work for some reason
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>>653498
Why not use a texture and a single extruded triangle for the whole thing?
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I feel for the doughnuts meme too...
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>>659506
I've made it past the intermediate tutorial. The scratches on top does not show up for some reason.
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<3
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DONUT SPRINKLES AREN'T GLOSSY REEEEEEEEEEEEEEEEEEEEEEEEEE
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>>660182
Fuck off, Autocuck.
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Am I in the cult now?
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>>645909
the problem is these tutorials dont teach u how to think in 3d and most people do a handful of tutorials and never make anything creative or good.
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>>660195
That's not fair, I use Blender too.
I just know what sprinkles look like on doughnuts.
Granted, my doughnut turned out pretty weird.
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>>660203
That's because those people were never creative in the first place.
It's not a big deal because they were never going to contribute to the discourse anyway. Nothing of value is lost in the end.
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>>660195

Being this much of an insecure blendie you literally see autodesk everywhere.
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>>651834
Seems like a great model to explain some tools, moves and modifiers
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>no jobs where I live
>my boss is planning to fire me because I was sick during a few days
>see the tutorial
>"oh good God, maybe I can make some money out of it"
>start to watch the videos and do the anvil and the donuts
>see this thread
Well, I hope one of the cartels accept me.
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>>660203
>the problem is these tutorials dont teach u how to think in 3d
Care to explain?
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>>660296
Just pirate real software and get good
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>>660334
not him but is it hard to get a job in this?
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>>660411
Bumping this question.
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>>660296
What has this thread taught you?
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>>645909
I just watched it so I could figure out what the fuck hotkeys were necessary to model something I never even made a damn donut
too many buttons did shit that I didn't need with retarded terms that made googling shit difficult
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>>660537
The series is limited and Maya is better.
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So I finished both of Andrew's tutorials and I was wondering which tutorial series on youtube I should jump to next.
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>>661096

This. Any other good blender tutorials out and about?
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>>661153
>>661096
this tutorial should be in about the same difficulty level of donut.
only that its twice longer, but the result is far better.
https://www.youtube.com/watch?v=3QDm9OB4fr4
>>
>>661161
these too:

https://www.youtube.com/watch?v=QO1kT1Ix7No
https://www.youtube.com/watch?v=9bZkivGauxY
>>
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Started learning a few days ago, did my doughnuts but finished the anvil ones this afternoon. Really enjoying it, making this stuff is fun.
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>>662217
Do you want us to pat you on the back and tell us how proud of you we are?
Then hang it on the fridge like mummy and daddy?
Come back when you make something of your own. Being proud of your doughnuts and anvils are like those people who go to those wine and paint things and think they made something, and pose with the 20 other people that have the exact same painting.
>>
>>662225
r/gatekeeping
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>>662225
Hey now it's called progress and everyone has to start from somewhere, instead of being a twat just say good job keep it up and move along.
>>
>>662233
You should go back there.

>>662309
If I said good job to every person that came and posted babby's first doughnut or anvil I wouldn't have any time to shitpost.
No one cares about this shit. Do something original, stick a fucking dick in the doughnut. Make a sword or hammer to go with the anvil. These tutorials are for going over the basics, use those fucking basics and go further than the tutorial. No one cares that you're able to follow instructions step by step off a video. Give people something to actually critique. Once again, it's not YOUR doughnut or anvil, just like the paintings you "make" at the wine and painting things aren't really your work.

I'm not saying make a masterpiece, just fucking make something else with the scene to say, "Hey, I've actually learned something".
Then people can get a fucking benchmark on their skills and say where they can improve, beginner or not. Because following a video step by step doesn't mean you actually learned shit. It just means you can replicate the steps.
>>
>>653478
sweetcorn is missing
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>>662441
>paint and sip
I didn't know this was a thing. Huh.
>>
>>662702
Dude on the left is just there for the pussy and floral perfume.
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>>662702
It's pretty big in the area I live. You get a bunch of people that age or girls in their 20s or something going to it as a way to pretend they're arty. So mainly college girls and middle aged housewives (and their husbands they drag along). If you're in the market for getting laid, I guess it's pretty decent, but so is going to a dance studio or spin class.

I get what it's for, and it's not really about the art, just a group activity to mingle and paint and drink a bunch of wine. Which is totally fine except when they go spouting on social media like they did something incredible, and people stroke their ego even more. It's just the only example that matched.
At least when you're following a Bob Ross video he tells you to follow your own path and make it your own. The paint and sip, and the doughnuts are just reproducing steps. I get it, it's their first foray into the program so they're not going to make anything of quality. But following the tutorial you're not making your own doughnut, you're making Andrew's doughnut. When someone goes out and makes something on their own, they'll probably get discouraged because it doesn't look as good as their first doughnut render turned out and they won't understand why.
The point I'm making from all this rambling is just make it a fucking chocolate doughnut, or make it blue icing, put orange juice in the cup, do SOMETHING to make it your own. Doing something different isn't going to fundamentally break the tutorial.
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>>656084
same, the first one was the low poly mountain scene
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Fuck it good enough. It's a pain to do lighting when my GPU is a decade-old.

>>662441
Hey I made my plate all by myself
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>>645909
>>
I believe his tutorial is just some entry level stuff, right?
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>>665461
It's entry level for a cult. If you want to get into 3D modeling, there are better options, such as Warwick or Pavlovich's courses.
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>>665464
>It's entry level for a cult.
Care to explain?
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>>645909
Nope.
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i actually had some fun doing it
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>>657785
this
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>>665631
No. Don't listen to media purists. Also, don't listen to Andrew Price.
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2014 represent
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Given that this thread is for posting your "first model/first render", I never made the doughnut tutorial, I found it way too long for the most basic shit, it helps if you never touched 3d software before but it's way too drawn out to do anything.
He spends roughly 1-2 hours to teach someone how to split half of the torus + apply solidify to it & scale it up a bit, which is excessive.
I can teach someone how to make props that are on-par with Blizzard's environment design props and other basic shit in less than an hour.
I learned by example and by watching a lot of speed modelling videos and by studying others' topology.

If you want to get into the industry today, I suggest learning to sculpt (pref ZBrush), a general modelling tool (Blender, Maya, Max), procedural texturing tool (Mari or Substance Painter) though you can sculpt and texture as well in blender if you're up for that.
>>
Who in gods name would actually texture shit in blender, just use substance. I saw the anvil tut and just couldn't stop cringing at all the unnecessary work you had to do.
>>
>>665943
>I can teach someone how to make props that are on-par with Blizzard's environment design props and other basic shit in less than an hour.
yeah buddy lets see that prop.
>>
>>657094
>subsurface modifier?
lol you mean subdivision? its a workflow that is based around modelling with a low poly cage and the subdivision being the high poly. You dont have to worry about triangles or n gons wit the low poly since it will be converted to quads in the high poly.
>>
>>665944
>all the unnecessary work you had to do.
Sadly, the same goes for many other things in Blender besides texturing.
>>
>>665946
>You dont have to worry about triangles or n gons wit the low poly since it will be converted to quads in the high poly.
>what is edge flow?
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>>665948
???
Trying to sound smart? If you knew anything about topology you would know most of those triangles and n gons mostly come from fragmented loops that dont need to extend further than they need to. If you modeled a head you dont need to bring all the loops all the way to the back of the head, instead you can just leave n gons in the middle and that will just get subdivided into quads same goes for fingers and toes, but you wouldnt know that.
>>
>>665953
>If you modeled a head you dont need to bring all the loops all the way to the back of the head, instead you can just leave n gons in the middle and that will just get subdivided into quads same goes for fingers and toes
Thank you for elaborating my point. The other poster didn't say anything about edge flow, just that one doesn't need to care about tris or n-ngons. But as your image suggests, it's important to place them properly.
>>
>>665953
just gonna jump in on this and call you retarded for showing how irrelevant triangles are in models by showing a model that isn't animated at all.

Keep it up, great work.
>>
There was an attempt.

I jumped straight into learning how to make vrchat models ex: re texturing, stealing parts, before doing that tutorial.
>>
>>646801
>the trolling here has gotten so stale and old that its just annoying.
>>646797
>Because we're tired of it. What else? When you're here long enough, it's the same shit every single (more like other) day.

These. Maybe I'm just old now, but when you've been here for years it's hard to find funny what is essentially the same joke in new clothes being repeated for over a decade.

>>647157
At least it's fresh.
>>
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>>665987
first of all, i literally just said triangles and n gons get converted to quads when subdivided.
>instead you can just leave n gons in the middle and that will just get subdivided into quads
so that model has no triangles OR N GONS, because hes showing the model in ISOLINE view, meaning it will only show the cage and not the subdivided mesh but is subdivided. pic related

so i think... you're the retard?
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>>645978
You forgot to turn on smooth shading for the mug.
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>>666261
Interesting how the salt and pepper noise is resolved by the bilinear downsampling.
>>
guys take it easy with the dognuts alright
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>>666237
no retard. All triangles will turn into smaller quads, yes. The model you posted has tons of triangles in its base mesh around super sensitive areas like the lips. Those triangles are going to distrort the lips in most other poses. Its going to be overly complicated to get good looking mouth animations if you want that model to do anything other than stay static in the pose you posted.

The artist of that model is most likely in the stage where they havent animated enough models to know this yet.
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>>666261
Was this some scientist's lunch break next to the Elephant's Foot?
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>>666287
lol you do realize that guy is a freelance rigger right?
https://twitter.com/sakuramochijp?lang=en
before you make yourself look like a retard again.
>>
>>647772
Autism much?
>>
>>646232
Maya fucking sucks omg
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>>666790
Wow look at all those ANIMATIONS. I've browsed through like 80 posts and maybe 2 had test animations. I stand by my point. Either animation isn't his thing, or the model is too hard to animate with its topology to the point where the guy thinks its not worth the effort.

If he really does do freelance rigging for other people, he shouldn't. Those are going to be a nightmare to animate for clients.
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>tfw thousands of hours in blender creating all sort of things but none of which was a donut
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>>666786
wtf is in that cup m8
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>>666819
moar atrocious blender shading?
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>>666814
All I saw was figurines. One does not need versatile rigs for that.
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>>666814
yeah sure w/e you say buddy.
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>>666814
so hard to scroll down i know
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>>666834
where are the faces? This is what the whole argument is about
I've seen this guy's face rigs and they didnt look too swell
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>>666831
This argument is about face rigs. Guy is getting desperate and trying to create strawmen by saying I meant body rigs.
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>>666824
I tried to make it look good but I'm a beginner
Also I'm rendering on an old ass i5 750 so it's hard to get the lighting right
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>>666836
https://twitter.com/sakuramochiJP/status/1011690307455315968

https://twitter.com/sakuramochiJP/status/1009828109913239552

https://twitter.com/sakuramochiJP/status/898689063133171712

https://twitter.com/sakuramochiJP/status/898604934744100864

https://twitter.com/sakuramochiJP/status/830424001960833024

ok
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>talking with my brother about Blender
>he says his professor is pure garbage and he basically got scared for life of trying to use Blender after the classes
>he passed me the professor's blog
>the professor is a fan of Andrew Price
You can't make this shit up.
>>
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>>666840
I like this guy. Talented, yet humble. Not self-absorbed and full of shit like so many shitty western "artists".
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>>667235
My professor uses Maya, and he made this game:
https://store.steampowered.com/app/763810/Jingle/

I guess that proves Maya is useless trash?
>>
>>667573

my profs were Blender fans and two of them even told me to learn from Blender Guru because Andrew actually is good teacher. So why not?
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>>667598
>my profs were Blender fans
That should raise some alarms.
>>
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Finished mine
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>>667683
Im thinking of starting, did you make it in 2.8? If you did how hard was it to follow along with the different userface?
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>>667698
I'm nearly done with the tutorial in 2.8 and it hasn't been too bad. Had to go hunting for quite a few options but nothing major seems to have changed other than their locations/names
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...Am I gonna make it bruh?
>>
What’s the deal with the donuts and coffe? Am new at this
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I made a starwar
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Is there a donut style tutorial for modeling anime girls
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>>667891
nice nuts
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>>667843
It all comes down to a free tutorial by Andrew Price, an amateur who goes by the name "BlenderGuru" on YouTube, and who made an introductory tutorial to modeling, shading, lighting and rendering a donut scene on Blender. People do it because it's easy, Blender is free, and it gives them the impression that they know how to model in 3D, despite not having learned anything of substance beyond how to push a few buttons in one particular application and for one particular result.
>>
>>667908
Yeah it's a pretty good introduction to 3d
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>>667843
You tell me https://www.reddit.com/r/BlenderDoughnuts/
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>>667929
>An effort to keep doughnuts off of /r/Blender
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>>667908
It's a training wheels course to get used to Blender. It's fine as it is but butthurt "muh industry autodesk" slurpers like think it's the worst thing in the world. People like you are hilarious and sad because no one gives a shit in the real world as long as it gets the job done.
>>
Hey guys. Just made the donut but didn't feel like watching anymore tutorials. How do i make it come out of blender as a picture like you guys have?
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>>667991
F12 to render.
>>
>>667972
What's with some of you, seeing Autodesk everywhere? It was just a comment on a tutorial, ffs.
>>
>>667726
>that mug handle
>that frosting
Bruh wat
>>
>>668023
I bungled the handle I know, something to do with extruding, the donut is a glossy one, my mesh was also fucked so I couldnt fix the normal for the sprinkle particles.
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>>668001
Then what? How do i get picture
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>>668030
Anon, I think it's time to read the manual.
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>>654121
spoon clank
>>
>>667237
gdi
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>>668030
Render it and then click "image" near the bottom of the screen and click save. I think that's where it is, I don't remember
>>
>>668030
>>668088
Or just press F3 after it's done rendering.
>>
>>668046
>>668088
>>668098

I still can't figire it out. Here is a pic i took of screen. Can u give me feedback?
>>
In the time I took to make this doughnut you could have just drawn it by hand
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>>668199
In the time you take to make a donut I can go down to the corner store, buy one, and have it eaten on the way back.
>>
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>>668153
>>
>>668216
What program is that?
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>>668499
Photoshop, how would you save images otherwise?
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>>668500
Ooooooooooohhhh. How do i get that
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I eat guys like him for breakfast
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>>645909
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H-here's mine, guys...
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>>647772
wtf, he's done a lot for the 3D community
>>
Why are everyone's sprinkles so damn thick? There's no way those things are as chunky as you're all putting out.
>>
>>645909
noob here, why there is so much hate toward this video?
It was slow but somewhat fun
>>
>>668985
best one iv seen in a while
>>
>>669703
>why there is so much hate toward this video?
Because people follow a tutorial, get chuffed with themselves that they followed the instructions like a good little boy, and then proceed to post here expecting people to stroke their ego, and welcome them with open arms.

The tutorial is probably fine, and a good way to pick up the basics, but the mentality from people thinking they did some insurmountable achievement and are entitled to praise from it is what annoys people.
It's like expecting to be praised because they followed the instructions on the box to cook a Hot Pocket. They're nowhere near being a chef, they just know how to use a microwave. Then again, most places that's all they do nowadays.
>>
>>669703
>noob here, why there is so much hate toward this video?
Ultimately, you need to understand that most 3d artists are deeply resentful and weak people, who deep down are convinced that what they do is both the most trivial, unimportant thing imaginable, and a heroic deed each day made anew.

It is a classical example of the old Russian resentment/weakness-driven personality. The more they feel pathetic, the more they boost themselves by trying to appear strong or knowledgeable. They twist their only quality into a fault. It is the most banal thing.

Concerning this tutorial, it is specifically aimed at demystifying 3D to the populace, and the result is perfectly serviceable. This is doubly wrong. Oh god, how can they not think that what I do is important? How can they do something good just by following Youtube? God, wouldn't that mean that I have no worth? That what I do is unnecessary?

And yet, I know it is unnecessary. I am but the most mediocre person on earth. But They must not know - not the plebeians, they are lesser than me (even though I am lesser than anyone), because if I don't have that I have NOTHING.

The most banal thing on earth, really.
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>>669769
>>
>>646792

I really don't get what you expected from a bunch of neets who learned so they could rig shit for VR chat
>>
>>669769
>>669781
Meta.
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>>669769
>>
>>669769
Were you mistreated as a child? Just asking.
>>
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I wish I took more time on the lighting/donut itsel
was using blender 2.8 and my preferences got deleted through a bug so had to remake it from scratch



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