Can someone critique my texturing work?Gun model, made textures in substance and rendering them out in Renderman with Annecy HDR. Film asset.Any questions welcome.
>>645866post in fucking WIP board you cunt..also texture sucks
>>645866>any questions welcomewhy are you such an untalented loser? your model looks like literal trash, and there's not actual any texture on it. just a horrible shader with unnecessary bump mappinglooking forward to your response
>>645940>looking forward to your response*mild chuckle*
>>645866What texture work?
Looks like you just applied a substance preset texture.
At least the model is deacent
>>645979I think that's just an extruded 2d silhouette
>>645866It looks like a cheap plastic casing for a toy. It doesn't have enough detail, and what detail it has appears to be not modeled, but added with maps.The prop looks like a sole piece, instead of a complex mechanical design made of different parts.If this is for C&C, why are you cropping out part of the piece? Why are you evaluating it under HDR lighting, and not a neutral background/neutral lighting setup? Why does it being rendered with PRman have anything to do with it being (supposedly) a film asset? Improve your presentation, show wires, even shaders, if you're looking for deeper feedback.