Can employed /3/ professionals use a lot of reference pictures eg google images when modelling/sculpting at work?
Sure why not
>>645578What's your position and what's the general workflow at your job?
>>645577It's standard practice
>>645577You not only can, you must have to be a better professional
>>645616Not entirely true. If you use Blender, you are released from such a requirement.
https://www.youtube.com/watch?v=umtXcHhmEzMAbsolutely. First of all, your clients will be providing you reference images for their concepts, or perhaps even more. So you don't even have a choice but to work off reference. Then on top of that, you will need to collect a deep library of references. Don't stop at Google Images. You need to search Flickr, Getty, Corbis, Artstation, Instagram, National Geographic, Pinterest, etc
>>645579I'm a fluffer.
>>645577Alle the time. You'd be pretty stupid not to.
A question for the professional runners out there - are you allowed to wear shoes or is it considered cheating?
Former professional here. This topic is pretty relevant to me because I got fired from my one and only studio job I've had and it was specifically for using google and bing for finding refrences.It's safe to say you have to do everything from memory or your imagination.Pic related is a 5 year old render i did for the studio that fired me.
>>646501Is that studio still alive?
>>646531/3/'s solidarity. I love it.
What the fuckity fuck is going on in this thread?
To answer the question:No, you can not.You must.I spend literally half an hour a day looking up reference on Google, Flickr etc.It's absolutely essential and you MUST do it.This isn't some competition. You are supposed to create the best result possible. It doesn't matter jack shit how you get there.If you sculpt it in clay, scan it and retopo it and do it as fast as in Maya, go ahead, do it.Nobody cares. Just get it done. Which ever way you want.Source: I'm a lead at one of the very top studios. I'll probably get an Oscar soon, no joke.If you don't use reference in fact I will shit on you and your whole family. Nothing is worse than making stuff up. Always use reference. And nobody cares where it's from. It could be an issue if you take textures online. But as long as it's not showing up as one main layer very obviously, nobody is going to care about that either.Get. The. Job. Done. I have worked on so many of the biggest movies in the world, for many years at all the big companies. In the end all they care about is that you get it done. If you're good you can even fuck off early if you get everything done. Nobody cares. You're a laborer, keep that in mind. You're not here to be an artist. It sucks but this is the reality of it. It's a job and you're producing a product.
Do you guys use reference pics just to eyeball general features or to model straight over them?Cinema4D has a pretty robust camera matching system for the latter, but stuff like Maya is just awful in that regard, I have no idea what to do.
>>646579You don't eyeball it, you get it as close to the concept and reference as in any way possible. I've only been doing characters for a long time now. It's crucial that everything matches the concept. You will get called out on every single detail. The director and stuido executives from WB, 20th century and what not want exactly the concept that they give to you turned into 3d. The only thing where you have some leeway is the surfacing, texturing, lookdev etc. But the model usually is spot on compared to the reference and you can't eyeball that. Well you can but why would you make it unnecessarily hard on yourself.
>>646590I mean I understand that, but what I mean is, how do you position your concept/reference pictures in your modeling software of choice to get the job done.I guess you can have concepts where you get nice front/side/back views of whatever you're doing and you can just overlay that very easily using the default cameras, but what if something is at an angle or in a pose?Dunno if that makes sense.
>>646620You rotate them in your head. It's approximate, but it is what it is.
>>646624I guess it comes with experience then. I'm trying to make the "Spielberg Bull" sculpture and I'm having a hard time picturing it in my head and rotating around.That particular sculpture is unique in that it's entirely made of triangular pieces of steel, but I'm not sure if that helped or made things worse, there's a certain urge to perfectly match your topology to the one in the real thing.
>>645577No, they are banned for using such things. They catch you using google or pinterest they fire you because then they know they hired a charlatan that doesn't have all the knowledge in his brain hdd, you must know everything
>>646501ThisIf you cannot model that by memory I don't know what to say op... maybe look for another industry
>>646786Hah, I laugh at those fucking millennials, they don't know about these handy devices from the late 80s. So small, so easy to conceal, I don't need to spend years of my already short life getting all the knowledge in my head just to sculpt some boobs for the hero of whatever new AAA garbage the top managers come up with.
>>645577I don't think a single real professional, whatever they do, works without some amount of references...
>>646620The thing is, you don't necessarily use the reference to copy the shapes, but to understand them when reproducing them in 3D. When modeling, you can extrapolate a lot of information from a single view image that has proper lighting.
>>646501same thing happened to me, lost my job, so my work visa also then my dog died.Sad state of the industry, only jobs for those with an eidetic memory
So my kid has those toys lying around - cars, dinosaurs, figures If you have to model something that you have home is it better and preferable to use it, instead of images?
>>646852I'm a lazy fuck, so I'd probably scan them, do some light sculpting to fix the models, then retopo, and call it a day.
>>646852Yup, kids are a good source of model examples. You can break them apart to make them easier to copy.