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I want to start making 3d porn. Which software should i choose? I tried 3dsmax, Cinema 4D and blender.
3dsmax UI looks much better for me than blender( C4D is ok too). Maybe cuz i worked in 3dsmax a bit, a couple years ago. And it's also industry standard ( cool for the future).

But there is soooo manyyyy .blender only models.

I don't know what to choose :c
>>
there are no "blender only" models you tool.

if you cant convert a simple 3d model then you shouldnt worry about learning autodesk "for the future in the industry" anyway
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>>645286
>cool for the future
You won't have any fucking future if you start doing nasty porn you brainlet.
Just stick with Blender and learn how to schmooze people into giving you money for cummies instead.
You will make 15x more than what a senior industry veteran makes but you:
1)won't actually develop any skills nor be good at anything
2)won't be able to tell nor show anyone how exactly you're making so much fucking cash, because see reason 1 and because it's porn.
3)won't have any real job experience so if your luck runs out, you're SOL.
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>>645290
I know that you can convert .blend to .3ds .fbx etc. But after converting you will have a bunch of problems with the model, textures, rig.....

>you shouldnt worry about learning autodesk "for the future in the industry" anyway
ofc it will take time to learn( months, years)

>>645292
>you will make 15x more than what a senior industry veteran makes but you...1,2,3...

money makes the world go round, right?

And i'm also think that creating 3d porn is a good choice to improve your skills in 3D( Posing, rigging, animation)
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>>645296
>And i'm also think that creating 3d porn is a good choice to improve your skills in 3D( Posing, rigging, animation)
Fuck no, you need goals for that. And you don't get them by doing porn. That's why all porn "artists" suck. Because if they were any good, they wouldn't be doing porn.

>But after converting you will have a bunch of problems with the model, textures, rig.....
That's because you don't know how to solve them nor prevent them in the first place.

Still, feel free to go ahead and become yet another worthless hack making cheap porn for a living. I wish you'll get hit by a car sometime down the line and have to spend all the cash you made on medical bills. At least it will go to skilled people who studied hard to be what they are, i.e. where it should have gone in the first place.
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>>645298
>Still, feel free to go ahead and become yet another worthless hack making cheap porn for a living. I wish you'll get hit by a car sometime down the line and have to spend all the cash you made on medical bills. At least it will go to skilled people who studied hard to be what they are, i.e. where it should have gone in the first place.
So much butthurt, it's unbelievable. What happened to you? A failed 3D porn career?
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>>645298
why are you people so ashamed of sex? is it an incel thing?
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>>645299
No, a successful breakthrough in the film industry hindered by an asshole family who left me broke and racing towards the bottom with rich kids living off their parents who are willing to work for free just to be able to tell their friends on Facebook they made the latest Marlelshit movie, while horny teens like OP just google "free 3d software" every day for the sole purpose of beating their meat to an horrible 3d rendition of whatever fap fantasy of theirs and then become millionaires.
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please let this thread die. we've got enough "sfm pornmaker" types of retards in this world already.
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>>645310
>please let this thread die.
no
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>>645298
>>645309
Jesus, just admit that you're jealous and move on. No amount of sob story's gonna hide the massive butthurt your posts keep putting forth. And drop the "moral high ground" of you "not stooping to porn", dude. You're posting on 4chan for fuck's sake. The internet's de facto amalgam of depravity.
Besides, who's the more successful asshole here? The "horny teen" making thousands off SFM dickgirls or you with your "wahh wahh my family sucks but at least I'm not making porn!"?

And look, saying that you don't hone your skills doing porn is ridiculous. Have you seen the shit people do nowadays? Sure, there's a whole country full of idiots who just want to have a quick wank, but at the tip of the iceberg we have autists actively perfecting fluid and softbody dynamics, things perfectly applicable outside of porn, in the pursuit of digital cum and tits. Animation's animation, no matter how you spin it. You might as well be saying "animating won't help you animate better".
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i work as an fx artist in the film/tv industry, how would I go about making extra buck doing this kind of stuff? where are the degenerates paying for this?
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>>645355
patreon
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>>645355
>make a tumblr
>also post your shit on reddit/pornhub
>create a patreon
>advertise it all over your work and slowly change links to your tumblr to links to your patreon
>wait for profit
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>>645292
>You will make 15x more than what a senior industry veteran makes

It's good to know that /3/ has the moral courage to resist making lots of easy money like those hordes of untalented porn makers.

I tip my hat to you brave people who refuse to dedicate a small amount of your tremendous talent to raking in heaps of cash.
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>>645298
Look at this mad nigga and laugh
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>>645355
Do you do characters?
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>>645355
You need a following, you generate a following by posting your art. You post your art on: tumblr (TAG THINGS PROPERLY), e621 (TAG THINGS PROPERLY), rule34.xxx (TAG THINGS PROPERLY), paheal.net (TAG THINGS PROPERLY), deviantart (TAG THINGS PROPERLY)), furaffinity.net (TAG THINGS PROPERLY)

and my number one tip is to TAG THINGS PROPERLY otherwise people can't find your shit, search engines can't index your shit, and no one will know who made this sexy animation (you have to make animations, still images won't do it).

Once you have a following you can do commissions (not really advisable), and you can have a patreon where you have your patreons vote on a number of concepts you've already got planned they just pick the order in which you complete them (very advisable).
Also you pretty much need to do fetish stuff, I mean you can do vanilla stuff and you should (the more kinds of content you do the more checkboxes you tick for searches and clients) but really you should do fetish stuff because otherwise it's VERY hard to stand out.

>>645292
>all that dumb guilt
Look at Shadman, theboogie, assorted others: they're proud of what they do, they're happy doing it, they continue to strive for excellence and seek to grow as artists (at least theboogie does).
You can keep it a secret and let it destroy you, like that dumb faggot Dobson that used to do inflation fetish porn and then got "caught" and became a bitter hack trying to make it with his webcomic.
Imagine if that guy had just owned it, just embraced it, he'd be the Ron Jeremy of fetish art. But no, he let his "guilt" destroy him.
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>>645286
where do you find blender shit me want those models so bad if you please
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>>645629
Same place we all get our Blender copies: CGPeers.
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>>645629
smutba.se for example plus some artist sharing their models on patreons. ( Arhoangel for ex., he has so many cool Overwatch .blend models)
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>>645629
>>645658
We don't like faggots. Don't come here
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>>645663
chill out kid
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>>645298

>Fuck no, you need goals for that. And you don't get them by doing porn. That's why all porn "artists" suck. Because if they were any good, they wouldn't be doing porn.

Bullshit man. You are generalizing in the most idiotic way.

>>645351

Yes, I started my whole 3d carreer from the desire to make cg porn. My goal was to create as good as possible character deformation for that.
From there I developed my rigging skills quite heavily. Eventually breaking into the film vfx industry and becoming lead rigger for an international vfx studio. Now I went back to the roots and am developing adult games fulltime. Maybe this doesnt happen to everyone but my own path certainly shows its possible to do whatever you want if you have a strong enough dedication to improve no matter what.

>>645309
Successful carreers in this industry dont come to a halt like that unless you actually fucked up yourself by breaking some sort of contract.
Ive been workin in the industry for long enough to tell you thats not how it works. But from your other comment it seems you live in america so things might be different there. But then thats not a problem of some porn-enthusiast. Its a problem of american culture and society.

>>645517
>hordes of untalented porn makers.
Yes that pisses me off too. I am a big fan of original models created with artistic and anatomic style and detail. What I really dislike is the daz and badly ripped lowpoly game-models being thrown into blenrig or whatever for ugly uncanny animation. But then on the other hand. Without those types, the real skilled people wouldnt stick out so much to the knowing eye. Which in a twisted way is kinda cool.

>>645286
The real industry standard is Autodesk Maya, give that a shot at least. Along with Modo and Houdini.
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>>645286
Tell me any crack for Maya 2018, I just downloaded the trial version and i am liking ti so far, it is quite different from blender but i am starting to get the hang of it. Now i need a crack. Guide me please.
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>>645690
Just use the educational version. No crack needed.
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Imo, the best 3d porn makers use blender for animating with Zbrush for sculpts. Some of them started out with sfm and eventually moved on to the before-mentioned softwares. Although sfm is far from industry standard, it's useful for learning and is perfectly fine for making good animations.

Tiaz 3dx is an example of this, he actually used to be called Tiaz sfm.
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>>645694
Well, the BEST quality 3d porn maker(-> Ellowas, just check out his animated works) uses Maya. But you right, the other top 3d porn makers mostly use Blender and C4D(idk why)
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>>645702
>BEST quality 3d porn maker(-> Ellowas
Not really, Ello is retired from what I know and there are a few creators that I consider similarly good.
But yes, you drive the point that Maya is superior home well with him as an example so lets stick to that.
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>>645664
No. Every time someone comes into the chat, it's some autist who needs answers NOW and models NOW and they expect to be catered to without even looking at a Google search.

Stay out.
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>>645708
>Every time someone comes into the chat
What chat are you talking about? Is it a Discord server?
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If you can't figure out how to convert a .blend file, you can immediately ditch any thoughts about a 'future' with the industry standard.
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>I want to start making 3d porn
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>>645734
I stole your meme. Come after me, faggot!
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Not OP here, but I have associated question:

How to rig hips in order to be easily able to do humping, or moving mainly hips in general? Most of rigs and techniques I saw make it so the whole upper body is rooted in the lowest spine bone in the abdomen, and moving it moves the rest of torso.
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>>645746
Can you be more precise? Maybe with a video example or so. I might be able to help.
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>>645755
I don't think she will record herself doing that just so you can "help".
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>>645755
I just want to animate a bellydancer model and don't know how to set up the rig so I can animate hip whirling and hips moving forward/backward
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>>645764
Are you twelve, by any chance?
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>>645290
idiot, do you realize how much of a hassle it is to fucking rig something? its not as easy as exporting a blend as fbx or obj, it will never export controls or weights, you have the rig the fucking thing yourself, rigging, which is an entire discipline in and of itself
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>>645774
>it will never export controls or weights
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>>645756
You goddamn fucking idiot assumed that persons gender?
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>>645757
I can break down my own spine rig for you, show you its features and what I have done to make that sort of thing happen. Its done in Maya but you can transfer that knowledge to any software as its general rigging tech.
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>>645781
Well, that could be useful.
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>>645782
https://youtu.be/TcjTl7UuAcE
hope you can get some useful info out of this.
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>>645813
Damn, anon. That's very good and really nice of you. Thanks a lot!
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>>645357
>>645358
>>645628
thanks anons I will keep this in mind should I pursue this

>>645624
I have some background in character rigging and animation, but mostly been doing houdini fx work the last couple of years - fluids, soft bodies and the like :)
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>>645915
show us some stuff bro!
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>>645681
>it seems you live in america
No I don't.

>Without those types, the real skilled people wouldnt stick out so much to the knowing eye
And how come those types are always the ones with the highest pay/skill ratio? How come almost nothing from the 3d porn scene looks like it was done by someone competent?
Are you telling me all the seniors and leads at the top studios out there are all happy with having spent years studying anatomy, proper workflows and techniques and a plethora of softwares just to get a tenth of what some Blendlet calling glorified toruses "vaginas" makes ? Nobody ever thought of stepping in, even just for shits n giggles? And before you ask me,I ain't doing it because I'm just starting out.
So I'm either grossly underestimating what the industry can actually pay their skilled artists or I'm surrounded by senior morons, or there's something else that I'm missing.
And yet, you abandoned a supposedly "successful" industry career to go back doing cheap porn.
So, what's the deal here?
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>>645971
>to go back doing cheap porn
Not sure you have seen my work, but I wouldnt call it cheap porn.
Anyway enough with the self-praising, YES, I did abandon my position there to pursue this dream of mine. I could be making 5x as much now if I had stood in my lead character rigger position. But to me it isnt only about doing cheap porn. It is about following my own path. Not many people understand that, let alone get a chance to do it, so im not surprised you see it like you do.

>How come almost nothing from the 3d porn scene looks like it was done by someone competent?
Its the normal distribution of specialized elements in a given sample group. You dont need a crazy skillset to even begin this stuff. So people just do it. And share their work online. Of course you will have a majority done by the lower spectrum and it will quickly narrow out the further up you get in skill and experience. Thats completely normal dude, making some sort of conspiracy out of this is pointless.

>Are you telling me all the seniors and leads at the top studios out there are all happy with
Yes. You might be surprised but not many people are this passionate about making boobs and vaginas for a living. Its quite a nieche field filled with prejudices and such. And most people in the film industry are exactly where they want to be or on the best path to it and they dont even think about making porn.

>even just for shits n giggles?
There is also the fear of being branded a perv. Thats why I asked if you were American. Because I heard the soiciety there is much less tolerant towards these things and people simply avoid dealing with it for fear of losing their status as an upright person. Here in Europe I had the experience that almost everyone is completely open and tolerant about these things. When I quit my job at the studio I worked at I told my boss exactly why. And he was understanding and tolerant about it, along with everyone in the team. Not sure it would be the same elsewhere.
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>>645681
>What I really dislike is the daz and badly ripped lowpoly game-models being thrown into blenrig or whatever for ugly uncanny animation
Show me one porn artist who modelled their characters from scratch. You can't because everyone uses daz or game models.
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>>646112
Don't really follow the "scene" but I think someone named like Jessica Anner (probably really off) or something makes their own futanari monstergirls.
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>>646112
I do, and a few others do too. Dont be delusional not EVERYONE is a lazy daz user.

>>646113
Yes JA does his own models from scratch too.
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>>645988
Porn is cheap, no matter the actual money involved.
It's cheap entertainment.
>I could be making 5x as much now if I had stood in my lead character rigger position.
That means literally nothing. Considering I have seen people who would be turned down even for a runner position given their sub-par skills, but literally bathe in gold making porn, you're telling me that you chose to stop making close to 2M/year as a lead character rigger, but instead chose to take an 80% cut to make porn.
You should make more desu, considering you have industry experience in a lead position while the people I'm comparing you to never touched a legitimate project in their lives.
That's fine, I mean, you're still making phat cash, I was just making sure I got it right.
Did I, or did I not?

>making some sort of conspiracy out of this
But I'm not, I'm just stating that there is a discrepancy between 3d porn and the 3d industry which I can't explain.

I expected porn to be made by industry veterans in need of a change of pace. It's the case with you I guess, but most of what I've seen is horny teenagers with very little knowledge and no real desire to improve who get rewarded way more than they ought to. It points to a lack of skill in the field, which means all the talent remains in the industry, yet I'm not seeing supes rolling around in supercars. I could see some porn guys doing that though.
I'm just saying that I find it difficult to believe all those people competing for a spot in the industry who shit out amazing stuff in no time never think about going the porn route, even for a limited time. Especially considering that "normal" stuff rides on the fine sfw/nsfw line most of the time.

>There is also the fear of being branded a perv.
You don't need to attach your name to it, nobody is actually employing you and it's done mostly over the Internet.
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>>646216
>Porn is cheap, no matter the actual money involved.
>It's cheap entertainment.
Yea I give you that. It has that stigma. That is something that my team and me aim to change for the better. As mammut as that tasks sounds, we will try our best.

>2M/year
Where did you pull that number from?
The numbers we are talking about are way way less my dude. But yes, I chose to go this path even tho It means im currently making much less than in an industry job. I think an important part that you are confusing is that I dont bank in those 10-11k monthly dolari amerikanski myself. Almost all of it goes out to our employees, office expenses, etc. We are running an actual studio/company around our project with all strings attached. Paying taxes, etc. You would be shocked to see how quickly that money evaporates away. But thats just how it goes in game-dev.

>Did I, or did I not?
Yea I think you did, just the numbers were wrong.

>horny teenagers
As I mentioned, thats exactly how my own carreer started. Difference may be that I always updated my standards when I managed to achieve a certain level to keep myself going for more. I guess thats only a select minority who does so.

>who get rewarded way more than they ought to
Trust me, that kinda annoys me too. But I chose not to get too bothered by it and just try to make things better and to show the people that there is more than just cheap Daz VNs and asset flips out there.

>I expected porn to be made by industry veterans in need of a change of pace.
>I'm just saying that I find it difficult to believe all those people competing for a spot in the industry who shit out amazing stuff in no time never think about going the porn route
I dont know where that thought comes from, maybe you are projecting your own mentality onto the broad crowd. But in reality very little people genuinely think about making porn, even when they have absolute superpower skills - ive known quite a few dudes in that spectrum... *tbc
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>>646216

>>646218
> *tbc

>ive known quite a few dudes in that spectrum
They just see their jobs as a dream carreer with interesting opportunities. But then go home to their wives and kids, do whatever, just a regular job..
And even the big crowd of the average never really goes there. Ive had dozens of coworkers to which I spoke to and told them my plans and ambitions to go back to making cg porn for a living.
The majority says stuff like "whoa thats wired, I would never do that, but godspeed man you do you"
Some even are actually grossed out by the simple mention of me wanting to do cg porn.
Ive had only a handful of coleagues that had genuine interest in the field but lacked true ambition to pursue it, or they didnt dare try it for fear of falling social ranks or some shit like that. There was always a plethora of reasons to decide against it.

An other factor you might be underestimating is that despite there being a few folks that are making good coin with their porn shit on patreon, the huge majority doesnt. Its not as easy as it looks like to actually be able to make a solid living from this. For every patreon campaign making 1k+ there is probably way over a thousand that are barely scraping by.

>You don't need to attach your name to it
For professional artists that have established carreers in the industry their work alone will most likely have a sort of recognizable footprint. Risk is just too high to be exposed nontheless. So most people rather live happy safe lives than living in the constant fear of being exposed.

Thats something I never wanted to experience, thats why I chose not to go anonymous. I dont make a secret out of this and personally it feels much better this way.
But this sort of mentality isnt the norm. Most people do indeed care for their image to be "intact", as strange as it may sound to you and me.
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>>646218
>>646220
>Where did you pull that number from?
I multiplied by 5x what an absolute trainwreck of an amateur, with a glorious background in dime-a-dozen flash animations, doing shitty porn makes.
To put things into perspective, he could literally buy a whole motion capture studio multiple times in a single year and pay actors to act out the porn for his game, but instead he keeps animating by hand without knowing jack shit about animation and he's hell bent on doing everything himself, with Blender of all things, resulting in sub par crap that looks like the 3d version of ms paint drawings. Yet he's surrounded by yes-men who want him to get more money and god forbid you say anything bad about his pro skills.
And you run a studio with a third of the money.
And use real software.
And have real experience.
If that doesn't bother you in the slightest, I applaud you.

>thats exactly how my own carreer started.
I guess mine as well, in a way. Maybe that's why I get bothered so much about it.
If I didn't, I'd be much happier I guess.
But if I didn't I might not be where I am.
I'd be lying if I said that I didn't go into the industry to learn the more advanced stuff so I could apply it to my own work.
I still like the job for what it is, but I also have my own fantasy to fulfill.
The reel I was hired with only had stuff I happily admit I created by listening mostly to my dick. That's why they came out good, I guess.

But as things stand now, it sounds like I'm the only person in the entire world who wants to do what I want to do and has actually a very good chance of making it. I hardly believe that. But hey, if that's true, that means I can demand basically anything once the time comes. Maybe that's my niche. I'm being purposefully vague, by the way.

And I honestly find it difficult to believe people can actually be so prudish, considering pretty much everyone is a pervert in their own way.
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>>646113
>>646125
Bullshit. JA does not model her own characters from absolute scratch. No porn producer in the /3/ market creates a new human model from scratch. They all use a base figure and then modify it to varying degrees. If you believe anything else you're retarded. I bet you think miro creates his own models.
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>>646216
>I expected porn to be made by industry veterans in need of a change of pace.
If only, but they don't. It's up to horny teenagers with little skill/knowledge to do what must be done.
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>>646252
Nah, Miro's nonsense is very clearly based off some Daz trash if not straight up Daz morphs themselves. JA's said to make her own models because they're fairly unique and we've seen iterations of them that look significantly different from older ones. Maybe she does go off a base mesh, but that still doesn't detract that she has some modicum of skill if she's able to turn them into the monstergirls she sports.
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>>645286
I suggest you learn blender I made the switch from 3Dsmax to blender a few months before my licence for Max ran out, trust me you won't regret it.

Their is a learning curve but its better to get over that rather than wait around, also if you are going to make porn you should do it on the DL or create another persona for that separate if you ever want to get into the actual industry.
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>>645813
Thanks, and nice setup!
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>>646226
>he could literally buy a whole motion capture studio
Who are we talking about here again, I think I lost track there sorry.

>I guess mine as well, in a way. Maybe that's why I get bothered so much about it.
You and me both brother. I used to get triggered to hell about all the daz users and their communities sucking their dicks to make the two clicks for a new pose render. But I eventually concluded that I cant be bothered by this forever. It doesnt help me, I have to accept that shitty part of this "industry" and move on with my own stuff.

>The reel I was hired with only had stuff I happily admit I created by listening mostly to my dick
Mine too :D

>being purposefully vague
understandable, I wont ask too closely.

>considering pretty much everyone is a pervert in their own way
Yes, but I think you underestimate pressure of education and social environment. Most peoples inner pervert is hidden so deep inside they barely even call it sub-concius.

>>646252
>Bullshit
I call double bullshit. Ive seen JA stream his modeling process. Sorry but if you make wild assumptions without even remotely thinking about them, you're the real retard.
How dense can you be to think its somehow a bad thing to work off base meshes (which I have also created myself btw.) I developed my own base models' topology over the course of many years and established a workflow around it. Most others use daz - which I dont appreciate, for other reasons. But using a universal base mesh is industry standard procedure man, wake up.

>I bet you think miro creates his own models.
No comment -.-

>>646265
>Thanks, and nice setup!
no problemo
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>>645286
As always: DEPENDS.
if you want to make EVERYTING: Sculpting, animation, vfx, or "GAMEPLAY" it's so hard to sit down and just make it done.

~ Sculpting: Hard suface/ Organic
Organic - Zbrush
Hard Surface - Blender will be fine ( not recommend to use and stick with blender btw )[
~Texturing - Substance Painter ( Eazy to use and chep as well )
~Animation - MAYA ( don't ask me why, you gonna use UE4 i know that, so MAYA )
~ VFX - Houdini or UE4 it self
BTW. Animation and VFX more technical skill set rather than artistic. Linear algebra, analytic geometry and a bit programming knowledge will be enought to handle simple task in beginning, especially if you want to implement vfx inside the GameEngine.
Well after all you need to sell "Porn" and it's really hard to do, amount of publishers not that large. So "Donation" directly, sorry don';t remember the word when people "donate" for the project you make.
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>>646269
>Who are we talking about here again
Someone who I've let live rent-free in my head for way too long now, but I can't help it.
So I'll refrain from pointing to anything specific, since that would mean refreshing my poor and abused memory.

>I eventually concluded that I cant be bothered by this forever.
I know, I wish I could forget and ignore, but I can't. I just can't. It's like I'm living my worst nightmare. Even the good things seem to have happened just so I'd miss them dearly once they get taken away soon after. Murphy's law just buttfucked my life hard.
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>>645915
>fluids, soft bodies
/3/ pornmaker here. Those are 2 things which are missing from the majority of our porn. Join us!
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>>646269
>How dense can you be to think its somehow a bad thing to work off base meshes
You're the dense one because you can't read. I disputed the assertion that those artists made their models from scratch. I made no assertion regarding the virtue of using a base model.
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>>645286
>Which software should i choose?
Not 3dcoat If you don't want the inquisition at your door
>>
I often see wanna-be porn maker threads on /3/, but nobody ever seems to consider the difficulty of finding a market and exploiting it.

Inferior products often make more money because they're better at making people want to pay. You don't see Marvel worrying about the quality of its CGI.
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>>647620
Whats your point then doctor strange?





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