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I'm completely new to 3d where should I start? If you were just starting fresh which software would you start in and which tutorials/series would you use? (Can torrent)
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>>644708
Jeez i im not sure, if only there was an information page that would be first thing everyone saw when on this page. Yeah maybe it could be 'stuck' right at the top!
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>>644711
shits outdated and the links are ass
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>>644713
jeez if only there was some kind of way to search for what im looking for
an engine for searching
a search engine
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No money? Blender, Substance, 3Dcoat, Affinity Photo
Lots of money? Maya, Substance, Zbrush, Photoshop
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Blender is very nice, and it's free and open source
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>>644716
Can't you just apply for a hobby license with Maya like you can do with Fusion 360?
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>>644713
Some links and pics might be dead but the first post literally answers your question, just read it man.
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>>644708
Maya
https://www.pluralsight.com/paths/maya-core-skills
Zbrush
https://www.lynda.com/learning-paths/3D-Animation/master-zbrush
and Substance painter
http://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2018.
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How I see it:

3dsmax: Easy to learn solid UI, best for hard surface and the power of the modifier stack
Maya: Harder UI than max but is best for characterstuff and rigging
Blender: Free and fast but backwards design and ugly learning curve
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>>644708

3ds max for modeling, Maya for animation, blender if you want to be the laughing stock of the industry.
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>>644708
Start with installing blender and the gingerbread man tutorial off the blender wiki.
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>>644743
>>644763
>>644767
Thanks this was helpful. I think im going to go with maya and start on pluralsight
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>>644716
>>644734
>trying to play nice with corporations
Just pirate everything fag
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>>644767
This shit needs to stop, at least when you are giving a serious advice to newcomers.
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>>644834
That is solid advice, though. Suggesting Blender instead of Max/Maya is like suggesting DAZ instead of ZBrush.
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>>644716
>No money? Maya, Substance, Zbrush, Photoshop
FIFY
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>>644834

What shit? Something tells me you're a butthurt blendlet.
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Starfleet just check in with the 3D brethren. Go with Blender kid. You can feel it working.
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>>644708
Well what are your fucking goals, genius? How are we supposed to help if we don't know what you want to achieve? 3D is extensive, lots of fields and learning paths.
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>>644834
Blender is interesting as secondary program and could be ok to know the basics just in case, but never should be your main tool, maya or 3ds max is the way to go, I really like 3ds max, modeling in maya is horrible but depends on what you want, maya is historically for characters and animation and max for architecture, both are used in games. That's my serious advice.
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>>644708
Blender, you can never go wrong with open source + active big community.
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This is a horribly toxic community. Don't listen to anyone here and join some quality Discord community where you'll get an actually good advice.
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>>644959
>Don't listen to anyone here
why should one listen to you then?
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>>644960
Woah mind blown
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>>644959
As long as it's not a Blender Discord community, of course.
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>>644708
few years ago i'd say start 3ds max, then modo
now i'd say blender or maya, then whatever

i don't recommend starting with modo because it has fuck all tutorials so you have to figure out most of the stuff yourself which is not possible without knowing a lot of 3D theory

desu maya is the best choice for starters. it has standard ui, great compatibility with everything, good modeling tools and superb animation tools. 3ds max in 2018 is just a joke. this piece of shit didn't changed since 00s, needs gigabytes of shitty, unstable plugins to match other packages and has completely garbage, unflexible ui.
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>>644959
Wow you sure sound like a male feminist, can't handle people using bad words? Just how do you go through the day? Do you endeavor in anything that requires effort at all, or is that toxic too?

There IS good advice on this board and, as far as I'm concerned, OP has received enough attention here. People have given what tips they can with the information given. Just get out before some strangers words on some obscure, weavoo anonymous board hurt you, boi.
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>>644930

lol you blendlets are amazing. I could literally feed off your inferiority complex. Time for a reality check, nobody uses blender in the industry.
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>>644959

t.blendlet who is mad because we saved yet another guy from your shitty cult and useless software.
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>>644939
>modeling in maya is horrible

Not true at all. I use 3ds max, Maya and Modo extensively, and Maya is perfectly fine. Sure it wasn't that great pre-2016 but now it's good enough to be a main hard surface program.
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>>644974
Really haven't touched maya since 2014, I h8 all the modeling workflow in Maya in general, and the duplicate special specially
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>>644977
Your opinion is outdated. While Maya 2018 is not in perfect shape (especially NOT 2018.4, don't upgrade boys!)
Maya is now an actually decent modeller and it has nice new overhauled UV tools which makes unwrapping in Maya better than lets say Max, Blender and C4d.
You have your preferences, that's fine (i personally HATE 3DsMax) but don't shit on Maya's functionality, especially not if you don't use/know it.
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>>644930
blendlets can't even meme
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>>644982
correct

I've always been a 3dsmax user, but t b h Maya is a top tier solution for pretty much everything. I find the UI/navigation harder to get around with, but that's just something that comes out of habit.

The UV editor in newer Maya and Max version are quite equally powerful and pretty much have the same options though.

At work I have to use both 3ds and Maya, and I can say that they complement each other pretty well when clients have very specific technical requests.

Without perpetuating the cliché post that Blender is fucking useless... it's worth noting that in my 10 years of experience, nobody ever mentioned or required it. It's for amateurs and enthusiasts. Could be okay for learning the basics, but then again, it's probably better to learn with an actual professional software and acquire knowledge that will get you hired and be useful on day one in the workplace.
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Is Fusion 360 any good if all you're interested in is learning how to do hard surface stuff? Sci-fi props, spaceships, etc.

I've read that you can't really control the surface geometry, so I understand it may not be good for things that need to deform, but like I said- hard surface only...
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>>645022
And by geometry, I meant the edge flow...
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>>644827
Only if you want viruses fag
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>>645025
>getting viruses from pirated software
good ol' meme from 2002
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>>645025

Never got a single virus from any software I've pirated.
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>>644708
If you just want to do basic modeling, go with Max. If you want to Animate go with Maya. If you want to sculpt go with ZBrush. If you want to texture go with Substance or Mari.

Anyways, i do recommend using Blender if you're a beginner as it is the jack of all trades and master of none, it also has a big community and ridiculous amount of tutorials for beginners.
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Use any program for modeling
Use Substance for texturing
Use Zbrush for sculpting

I'm hearing from pros that more game studios now allow you to use Blender, Modo or anything else you want for modeling. With 2.8 released it might be even more widespread. And smaller indie game studios use it very often. Don't know how it is in other industries but from what I've seen, more people here work in VFX or architecture, so maybe that's why you "never" heard of anyone using Blender, idk.
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>>645029
My PC got turbo aids from pirated Corel Painter 2018 hacked by XForce downloaded form XForce who I used to think were reputable or somethiong
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>>645087
download only from well known torrent sites, anon. Always check feedback in the comments of previous downloaders (if any).
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>>644918
Kek, this.
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>>644971
>Time for a reality check, nobody uses blender in the industry.
Sumo digital uses fucking Silo 3D. Still. There's work for everything out there.
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>>645126

Compared to Max and Maya, there's barely anything for DonutMaker. This is why we want beginners to avoid this software like the plague. It will waste their time and turn them into cultists.
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>>644971
>>645156
>>644984
this
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>>644716
>No money
>Substance painter and 3d coat
Both of those cost money.
The former is a subscription even.
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>>645263
Then how were mine free?
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>>645275
Maybe they escaped.
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>>645263
SEE
GEE
PEERS
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>>645280
I'm taking about software, not niggers.
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>>644930
ftfy
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>>645294
Which letter is 'PEERS'?
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>>645340
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>>644708
OP
This is pretty accurate. if you are serious you can skip sketchup and start with cinema 4d it is the easiest of them to learn
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>>644708
Hey OP, start by asking yourself what you want to focus to be in the world of 3D

A generalist will usually have to learn many softwares, commonly:
- 3dsmax or Maya as the all-purpose sotfware
- Zbrush for sculpting
- Substance or Mari for texturing
- Photoshop, obviously

If you want to get into animation, Maya would be a better alternative to 3dsmax.

If you want to be a modeler, sticking to Zbrush and 3dsmax would do the trick.

For rendering, 3dsmax+Vray or Arnold is a great choice with MANY tutorials available everywhere, otherwise Maya+Arnold or Renderman is top tier as well.

Going into VFX instead? Maya, Houdini, and Nuke would be your best option

Think about what would interest you most, focus on it as a starting point, get the right tools that will help you reach your goal, and don't hesitate to ask for help
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>>644930
both of these are great?
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>>645335

This.
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>>645374
i'm in the same boat as op here. i'm currently in my last year before i graduate with CS degree and already lost my passion for programming. i live in third world country and have health issues so working at home is the most suitable option for me but i need the degree for personal achievment anyway.

the idea of 3d design has been poping in my head quite alot recently and am starting to get more serious about it. i want to stop investing more time and energy into a dead hobby (programming) and start devoting them into 3d.

>If you want to get into animation, Maya would be a better alternative to 3dsmax. If you want to be a modeler, sticking to Zbrush and 3dsmax would do the trick.
>Think about what would interest you most, focus on it as a starting point, get the right tools that will help you reach your goal, and don't hesitate to ask for help
i am more interested in 3d modeling. like game objects and characters. not the engineering design crap. but still can't make up my mind on whether i start i start with maya or 3ds.
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>>645419
>i am more interested in 3d modeling. like game objects and characters

Personally, I would start with 3dsmax to get the basics of polymodeling and move on with Zbrush for more organic/advanced stuff
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>>645374
Agree with this, though I will add Redshift as a top recommendation for an indie artist
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>>645156
>It will waste their time and turn them into cultists.
Well you turned out to be a fine cultist without it
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I personally use C4D and have always found it to be the most user-friendly software. Buttons are nicely depicted with simple icons and tutorials are abound. Blender I hear is getting better at layout (back in 2013 it was horrendous like zbrush is now). Self teaching is really easy and fun in C4D. I find it to be the most relaxing program as every function does what it is supposed to (mostly) and it doesnt crash too often (Maya is... fun).
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Does anybody have Moi3D 3.2 for mac?
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>>645636
Every action commands a reaction. Blender started it all; now it's the time for payback.





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