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I've tried digital sculpting and it seems a meme, unless I wanna make a digital sculpting, traditional methods seems faster and better.

I can model a 3D character is maybe two hours, ready for UV wrapping and texturing.

>make 3D model using traditional methods
>done

>sculpt
>spend time making a nice model
>retopo
>clean the retopo
>done

>inb4 some faggot tell me making game ready models (low poly and mid poly) is easier by sculpting first.

So far I've found zbrush usefull to make normal maps only.
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>>644543
The fastest method is the one you're best at, retard.

>the only thing zbrush is good for is baking details onto low poly meshes
And you don't understand how incredibly valuable and useful that is?
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>>644543
>So far I've found zbrush usefull to make normal maps only.
Yes, that's primarily one of the benefits of digital sculpting. The amount of detail you can achieve with it _is_ why people choose to sculpt. It's not because it's inherently easier or anything like that.
You see people sculpting simply because it's very "free", in the sense that you don't have to care about topology and complexity and how to get an edge to do that and how to boolean and all the other nonsense. Hence why a lot of sculpts tend to be of massively overdetailed demons or whatever where the artist just went loose on it.
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>>644543
Try combining the two methods and box modeling some rough outline out and multi-res sculpting and using a low sub-d for the low poly? basically free topo
>>
>>644543
>I can model a 3D character is maybe two hours, ready for UV wrapping and texturing.

Sure you can, and then spend much longer on making textures instead of baking them off sculpt.





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