[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




Bottom line: I want to learn how to model and animate in 3d.
My first step is trying to figure out if I should start with learning to draw - my thought being, that if I become somewhat competent at drawing, then that will lend to 3d in the form of character design, solid anatomy, character movement, etc. On the other hand, if I start with 3d, I can get a jump on learning the software faster, and be able to iterate through designing characters in the medium I want to eventually get to. On that second hand, I feel like I would get better at characters by sheer repitition. Obviously the same holds true for traditional drawing, but for any 3d artists in the room, what do you think built your skills faster?

Sorry if I'm sounding stupid, not sure how to phrase the question. I guess, wanna make 3d, dunno if I should just start in 3d or get gud at drawing, then do 3d?

I should give credit where it's due - artist is Marc Brunet. Model was done in Zbrush, then painted in PS.
https://www.youtube.com/watch?v=kjOAAtaKDd4&index=70&list=PLzDE6rf7BxBLsmUaSCGD3jexpBGcMO0GX
>>
3D and drawing compliment each other. Getting good at either one will make you better at the other. Sculpting as a kid really helped me with my drawing. You should start modeling and then your sense of space should carry over to drawing, then drawing should help you learn more about color and values, etc. Keep going back and forth between them and you'll be a pretty solid ass artist.
>>
>>644464
Something you must know is that faster will never be equals to good.
Git gud at drawing first, drawing is the key to understand the base of the things you want to produce, anatomy is a great example of why this is effective.
Drawing a realistic person is quite difficult, the way you start to get better at anatomy is drawing over and over the human shape until you reach a point where you can draw a decent person without reference because you already know how to draw the general structure of a human, then you go to 3D and use that knowledge to make a decent model.
You could learn this by making multiple 3D sculptures of humans, but this way you are limiting yourself, if you look at the work of the guy you posted you notice that everything in that picture is based on drawing concepts, shape design, decent anatomy, texture painting and proper color palette use.
You could have a bigger understandment of character design if you learn how to draw properly and you coud have a better chance to get hired at a company.

Also, please post questions on questions thread
>>
>>644488
And I'm not saying that you shouldn't use 3D software, you should, but learning the basics of character design should be by drawing
>>
>>644488
>>644489
Oh I absolutely agree with repetition and patience - I'm a musician as well, and when I started playing, I was well ahead of the curve in ability, but when my progress started to stagnate, I found it was my lack of fundamental practice that was affecting my high-level playing. I figure if I approach this in terms of starting at the fundamental root of it all, then the end product will be that much better for it.
I posted this same question over in /ic/, and they're saying about the same thing - that drawing will translate well into 3d, less so the other way around. I figure if I spend like, 70%/30% initially in learning to draw/learning the functions and uses of the 3d program, that I'll be able to do more in 3d with a more specific and honed skill set in 2d.

And sorry, I'll keep these to the questions threads.





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.