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>it's been a year since I started working as a 3D modeling teacher in a small academy
>I only work with Maya
>yesterday the director asked me to start using 3DMax in my classes, starting in two days.

Any tips for a Maya user that needs to migrate to 3DMax in less than 48 hours?
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your pepe is so nervous that his hat popped up lel
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>>644180
Maya and 3Ds Max are pretty similar, just get used to the interface and try to use it as you use Maya
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3d modeling in max is easier than in maya
just try shit you dumbass
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>>644180
Tim Bergholz on youtube has great free tutorials focusing on turbosmooth / subd modeling techniques while using various modifiers, etc.
Arrimus3D is also on youtube for general modeling tips & techniques.
Loads of material from these two guys to base your classes on.
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>>644218
This, and also Grant Warwick. He has some nice modeling tutorials as well.

https://vimeo.com/10941211
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I thought Maya was the cool hip thing and 3DS Max is what the Xoomers used?
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>>644180
Just die quietly
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>>644207

Max has more tools but the workflow is slow and tedious as hell.
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>>644274
Can't say it's slower than anything else out there as far as I know, especially considering how long has Max been around and the extra tools / plugins available. Or did you have anything else in mind in terms of modeling speed?
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OP here.
Thanks for the recommendations, they did really help. My last petition would be some tutorials about the Max UV editor easily understandable by a Maya user, beacuse it's the only thing that I still haven't figured out.
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>>648484
Tim Bergholz on Youtube, my man.
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>>648484
Try the built in tutorial, it's really fucking easy.





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