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File: shadversity.png (205 KB, 374x600)
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>>643398
How long would it take to make something like the pic in Blender? How much better would it look?
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>>643398
No one will ever hire you
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>>643401
Are implying that if I master Blender or 3D-max someone could?
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>>643401
eh... not really true, sketchup is pretty popular amongst architectures and archviz
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>>643407
blender if you're aiming towards just selling models online or being really really good and working as freelance.
max or maya is the way to go if you're planing on holding an actual job
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>>643411
Do people actually buy 3D assets when there are so many free ones?
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>>643412
look at the quality of free and paid and you tell me
plus there will always be a demand from indie game devs that cant model and only care about fbx files
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>>643411
>subtly implying that "an actual job" doesn't require being "really really good" and is kinda the mediocre artist's alternative
But I would agree with that, of course.
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>>643398
Ten minutes in 3dsmax.
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>>643434
Doesn't necessarily look better, but for ten minutes it's impressive.
Also, are those absolute shadows? Something that Blender got rid of.
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>>643435
Just make something better in Blender then.
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>>643398
why? sketchup is really good for fast and rough modeling.
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>>643412
Maybe even more likely to get bought in some cases if it has a hefty price tag and it's of good quality. It means only people who are serious will buy these models so the quality goes up in a sense. Would you buy an asset of you saw it plastered over a bunch of low quality asset flip renders/games?
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>>643494
Why wouldn't you just use Blender? It has all the functionality of SketchUp and more.
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>>643519
Also, I don't think SketchUp can simulate gravity.
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>>643398
Learn Cinema4d its the easiest one to learn. it also can open sketchup files and therefore you can import everything you did in sketchup without major frustration.
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>>643519
blender can't do what sketchup is made to do. there's no reason to compare them. It's definitely not as fast because sketchup has specialized tools for architecture.
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>>643535
>Learn Cinema4d its the easiest one to learn.
And one of the most expensive. MAXON lives in a world of their own.
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>>643411
It depends, in my country almost every studio uses Blender. Better learn at least 2 softwares.
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>>643549
Which country is that?
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>>643417
I've seen paid assets before, some cost more than they should, some are complete shit at any price.
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>>643398
If your just going to make glorified boxes then no reason to stop using sketchup. Come back when you need to model something curved.
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>>643595
Glorified boxes or not, you can't make them look good with SketchUp. Nor can you use them for other purposes, such as animation and gaming.
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>>643398
>>643434
This design is fundamentally flawed in both instances because 1. There are no logs that long to run the full vertical length 2. there is simply no way to add a second tier of logs when they're vertically aligned. Shad is trying to be cheeky with the cross-beams to imply breaks in the logs to address point 1, however they do not constitute a viable buffer for this arrangement; just try and build this in real life.

Pic related is a 2-in-1 example of the kinds of structures you can build with logs, notice how the barricade is made of vertically-aligned logs, while the tower is made entirely from horizontally-placed ones. There is a very good reason for that, as with the latter method they could allow the tower to be as high as they want, but once a log stops in height, that's it, you're not extending it any higher. (There are exceptions for towers in general, but not for a fully enclosed tower design)
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>>643634
To go into a bit more technical detail, due to its structure, wood is at its weakest when being compressed from the ends, and strongest when being compressed from the sides, so even if you did want to build a structure with vertically aligned logs, it would be much weaker. This is why you only see this arrangement on lookout towers, and even then you can only see ones this high in America because of the crazy tall pines. The four main logs that hold up the structure are still single-piece in this instance, as it should be.
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>>643634
>>643636
Those are pictures, kids.
This is a thread were artists make 3D models in 3d softwares and show them up.
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>>643642
>in a mystical land of glee, where wood is made of steel
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>>643401
depends
some artists still use sketchup for quick mockups and camera moves. it can be the equivalent of a sketchbook.
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>>643628
Yea that's kind of the point of what i was saying.
Sketchup is poopoo
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>>643634
But Shad said he had a background in architecture? Do you think he is:
a) lying about his background
b) not knowing his shit
c) intentionally misleading people
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>>643661
Find me an example of even ONE historical or even semi-modern (up to like 1900) structure built from vertically-aligned logs (not planks/boards) that is multi-tiered. I've looked and haven't found any.

This is one of those things that follows common sense, like Shad's own explanation (and often criticism) of stone floors in representations of castles in games. Due to the weight of stone being so great that it can only be supported by more stone, if there is ever a passage underneath a stone floor, it MUST be constructed like an arch or else the stone will collapse.

It's near impossible to support any amount of stone with wood, and even if you could, it would be a bad idea as wood can and will degrade over time, which means that any wooden components must be both replaceable and also non-essential to the overall structural support of the building, so that even if there is say a fire, the stone itself wouldn't collapse as a result.

Wood has similar rules of construction, and there is a reason why things were done a certain way, for example the width of buildings throughout history was always limited by log length, so how deep a building could go relied entirely on the longest median length of the wood accessible in that region. This is one of the many reasons why very large buildings always had interior courtyards, it was physically impossible to fill that space with anything.
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>>643398
https://youtu.be/8MZkjXanO14
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>>643548
last time I checked any autodesk software costs 1.5k per year while cinema 4d is a one time 3.5k they are both living in their own world and blender will hopefully change this but c4d is still the best way to move up from sketchup in my opinion. if he opens blender or max he will get a heart attack and never go out of his sketchup confort zone. sketchup is like a fucking flytrap that traps normies with its fluffly cartoon render viewport and palatable extrude tools. tricking those normies buying the full version to have access to boolean tools. OP needs to get out of that as fast as possible.
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>>643682
Fusion 360 is a good option from Autodesk, though I can't say how well suited (if at all) it is for architecture. And is way, way less expensive than other options; even free, under certain qualifying circumstances.
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>>643636
>wood is at its weakest when being compressed from the ends, and strongest when being compressed from the sides

u wot m8
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>>643684
the only choice for archviz is 3dsMax because of V-Ray, Forrest Pack and the entire Evermotion Library.
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>>643688
It's called anisotropy. look it up m8.
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>>643545

only thing I really missed from my transition from sketch to blender was destructive extrude, but there's a mod for that.
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>>643690
I know. But wood is strongest along the direction of its fibers. So it's strongest when compressed from the ends and weakest when compressed from the sides.
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>>643706
Then why does one split logs by striking into the end and not across the fibers?
Pressure applied from this angle is going to cause the wood to splinter, while from the sides the fibers will simply compress.
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>>643661
>>643634
He addresses this in the video and settles on this structure.
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>>643398
>Convince Me

go fuck your self Jeff! none wil solve your fucking problems for you.
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>>643719
>He addresses this in the video
>video
wat
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>>643732
https://www.youtube.com/watch?v=tuDbUg-FOMY
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>>643690
it splits because it is weak against the lateral forces are being imparted perpendicular to the grain by the axe. Compression strengths parallel to the grain are on the order of 10 times that of perpendicular to the grain. i.e. you have anisotropy exactly backwards.
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>>643674
what do you mean by "built of vertically aligned logs"? As in it has no cross members? I'm a little confused at what you are asking for. Also what do you mean by "no planks/boards"? do you mean no dressed lumber whatsoever?
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>>643401
SketchUp is widly user throughout architect companies.

It's more than just a modeling tool and most the extensions are architectural focused that do things with easy that max cannot.

Lol at the idea of using blender for architectural plans.
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>>644687
I mean just that, logs that are standing on end, instead of laid flat, like I showed in this image here >>643634 where the barrier is made that way, while anything resembling a structure has them assembled like a jenga tower. You would never see the tower be constructed the same way as the barrier.
As for planks, I basically meant cut wood, which in the time periods that Shads discussions typically cover, was exceeding rare for any form of bulk construction because of the amount of time needed to process that wood, any such wood would much sooner be sent to shipyards where it's actually useful.
This is was important to note because once you start assembling structures in a more modern fashion of having a support structure that is padded with more lightweight materials, you can get away with more things with regard to the outside appearance compared to just piling the building material up until you get a structure out of it.
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>>643900

Max + Zbrush combo = master race
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>>644740
>Lol at the idea of using blender for architectural plans.
https://www.blender3darchitect.com
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>>644772
>designs building in Blender
>building approved, construction is insanely fast thanks to improved techniques invented by the community
>building is finished, people are amazed, it brightens the Winter days
>Spring comes, the Sun shines, lots of glass in the building, people expect it to be spectacular
>oh shit the caustics-
>THE WHOLE STREET COLLAPSES
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>>644772
This is archvis. Show me structural planning, floorplans, sections, mass easily represented in all one model.

You just can't do it in blender sorry anon. Yes you can make pretty renders, that's secondary though.
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>>643706
think about that for a second

think about a stack of printing paper
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Need to have a bumper made for my car, only just found out about SketchUp, and want to model a design for it to give to the fabricator, how much of a pain in the ass would that be?
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The answer is in the name.

You wanna sketch stuff fast in a pseudo-polygon style? Stick with it. It's fast and convenient, really great for small architectural projects and boxing out some concepts if you don't know other software.

You want to do anything complex, creative, large, detailed, that can actually be used in production or that requires multiple software? SketchUP is garbage.
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Why would anyone do this:
https://www.youtube.com/watch?v=oKgSBNkVatY
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>>646178
That's a cool tutorial with some good problem solving skills.

An absolute ridiculous exercise in futility however since he could pull that off 10 times faster in any other 3D software and obtain actually useful models. He should really be told he can put his skills to better use.
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5m
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>>646280
That's Blender? It's very nice.
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Test
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>>646178
He's not even using a mirror modifier, he does all the work twice.
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>>646118
You could just export as a .dwg if that's all they handle. Dimension everything if you're sticking with the .skp
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>>646291
MagicaVoxel
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>>643398
10000 hours in microsoft paint (3d)

It actually felt like that long as this software uses more than 3000 MB of ram to save my progress and locked up my computer for 10 minutes.
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>>647023
simply saving this file. I couldn't even check how much it was using when i tried to color everything light brown at once
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>>643900
This
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>>643398
The methods you're using to sculpt and model are from the freakin' early 90s man. The last game to make models like that was literally Minecraft.
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if youre serious about CG then dont touch sketchup . If youre an architect then sketchup is a useful tool. If youre a visualiser - dont use it unless you have to.





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