how do you replace a material in blender or maya with another in a node network when there's an associated set of maps to the node? do you just have to remap everything? i'm trying to swap out the phong shader on a model with a subsurface one, but it won't let me without remapping the textures, but the problem is that if i do this there is only one map that covers the whole body mesh, so each texture (torso, legs, arms, etc) get swapped out each time i apply them.
>>643349Learn a tiny bit of Python and it becomes trivial
>>643353an i just layer them arbitrarily with different shaders?