You decided to 3D, What was your goal?me>Make a bunch of animated videos for youtube (I have allot of ideas already)>Make games from my favorite genres>Do 3D for the rest of my life creating cool shit
Before you askPoint 1:Not feasible doing backgrounds for everything.P2:Lost interest in gaming, don't do much of it anymore and only game i can have some motivation to do is adult. Fap to much to finish it...P3:I don't even know, rope is already up there.
>>643266just sculpting some hot girls. 3d is a nice hobby when you're into paintingas a kid, i dreamed of animating creatures, but that seems like would require too much effort and isn't really worth the time
>making an interesting surreal world that visually looks like my childhood games>everywhere I've gone throughout my life where I expressed creativity it was literally torn up and deleted so the only place I can create is in games which are apparently the last bastion for doing this shit>maybe move forward the aesthetics of indie because I'm watching them degenerate into pixel-calarts right now
>>643280know that feels.Try building an environment from scratch, one small piece a day until it gets big.
I'm too jaded/fussy to be a satisfied customer of the RL porn industry. I hate censored jap shit. Making 3d porn is my only option for fapping.
I did work for some of the students at my school, it was all environmental/hard stuff. Got into soft in the event of the internet dying and me not having access to Rosalina porn.
>>643266Making a streambait game and become rich.
Make a game. Literally. Any game that would be fun and nice to play for me and friends.Get better at 3D, not just sculpting and modelling but also other visual things like animation, vfx, texture, grooming, particles, concept art, simulations, etc. I can currently only do model, uv, sculpt, texture and animation, concept and want to improve and sorta "make it" by grinding skill.Understand and read about games/art/entertainment, not just modern and new ones but old retro or traditional games or old movies understanding cinematography and photography, cloth and design, fine arts and history...Bit too ambitious for a literal nobody but i dunno i'd still be happy if i make or learn something than remember time was wasted again.
>>643266My extremely niche fetish is exquisitely suited for VR, and 3d in general.
>>643272>as a kid, i dreamed of animating creatures, but that seems like would require too much effort and isn't really worth the timeIt does require effort. Effort that nobody will ever recognise.Just download Blender, make a shitty character, slap a dick on it, fumble around trying to animate it without really knowing what you're doing, throw it into Unity, assign any key to play the animation you made, call it a game and enjoy being hailed as a king and becoming a millionaire with absolutely no effort at all.t. Someone who managed to make animating creatures their day job
>>643290Same bro, actually learning to draw properly to better get ideas down etc.Allot of models and environments to make.
>>643295I was like you until my friends went away, now left with 3D and no core goal to continue pushing forward.Have 5 years of experience and no core love anymore.
>>643266>You decided to 3D, What was your goal?Make cool models of military aircraft and other military vehicles. Because my goal is reasonable in scope, it is going well. Now, on to your problems:>Make a bunch of animated videos for youtube (I have allot of ideas already)>Make games from my favorite genres>Do 3D for the rest of my life creating cool shitAnon. Your scope is way too large right now. This is naturally going to lead to despair and frustration. I've been through this, too. A small company might struggle with doing all of this simultaneously, let alone an individual. I think you should refine these goals, and then pick the most appealing one, my dude.>1. Make a bunch of animated videos for youtube (I have allot of ideas already)How about: Make AN animated video for YouTube. If that was fun, I will do more.>2. Make games from my favorite genresHow about: I will make A game from my favorite GENRE. (Keep in mind that you will need programming skills for this, which already widens the scope of this goal.)>3. Do 3D for the rest of my life creating cool shitHow about: Continue to do 3D because I enjoy it. I would like to focus on making models of X, and when I master that, I'll take those skills and move on to mastering making models of Y.Coincidentally, these goals are sorted by the time frame they'll take up. You should pick JUST one to focus on, and really give it everything you've got. Go full autism on it. By working to achieve just ONE of these goals, you are passively building the skills you need to achieve the others. Please, fren, drop the rope.
>>643414are you life coaching him or yourself right now?
>>643416Him. I've been through his scope-creep induced frustrations before. I'm not the most skilled 3D artist in the world, but if I can help anons who are frustrated with art, it feelsgoodman.png
To initiate change in the Wasatch Valley and set the LDS People on a new course.
>>643266I decided to 3d back when I was like 13-14 I've been on and off since then, but I never really had an end goal. I just liked to make pretty pictures (pic related). Really, that's all I've ever wanted to do with 3d, make scenes, show it off, and continue to make more.Now I make like $500 a month doing literally nothing, selling the pictures I made. It ain't much, and I still have a job doing /gd/ but it is nice when it comes in. It's also helped me score some /gd/ clients and stuff as well. Never cared about "making it" or getting in the industry, as 3d isn't my main focus. At the end of the day it's just a way for me to channel that creative urge, and I happen to make some cash from it.Due to recent events though and loss of a close family member, I just haven't really been able to get back into it, even though I want to.
>>643307is it vore? or furries? maybe giants, or whatever that fetish is called?
>>643414OP here, Well said.I knew i realized this but didn't realize how far it has gone.Funny enough i already paid some devs to make my first game, Guess what tho.It's sitting there waiting for assets to be put in it. All it needs is character/ environment assets some animation and i can publish RPG games left and right.But guess what again!>Just assets-characters and animations.That's already allot of shit so even by rolling things back i've still hit the wall.But i'm working on a solution atm, just blocking out the whole game with the UE4 mannequin (no custom characters yet) then the environment being box assets etc.As for the youtube stuff every one of those ideas rely on a complete character being done, just like the game i have to make the characters and environments then animate.It's the same level of scope for 1 video as a big piece of the game.The rope is there and i have some options but the light in my heart is dim, If i had all the motivation and love before and learned this lesson then everything would be fantastic, now learning the solutions but have little motivation to continue on.I'm so fucked.Scope scope scope!!!!!!!!!!!I saw this video, says allot about scope doesn't it.https://www.youtube.com/watch?v=gYlDSm7mJoc
>>643286Yep that's what I'm doing, just characters for now. I did LSD and a parasite god told me all I have to do is try and I will have done his will. Just throwing yourself at that wall until you get over it.
>try 3d for the first time>"hey this is pretty fun">"oh hey i can make stuff>practice more and more>see the competition in my area>decide that i should improve my portfolio>eventually surpass the local competition>find out that 3D jobs are basically none existent aside from a few veteran studious that hog all the work that do a really shitty job>decide imma just do 3D for fun and help others on /3/
>>643461Same guy again.>but have little motivation to continue on.Is there a deadline you that you need to make? If you don't have any time constraints or the motivation for these projects, it's okay to put them on hold and focus on something else for a little while. Heck, even take a three to four week break from 3D all together if you feel you need to. Your code will still be there, the progress you've made won't go away. Can you give me some more details? What software are you using for modeling, what art style are you going for, what kind of assets do you need? that sort of thing.
>>643478>find out that 3D jobs are basically none existent aside from a few veteran studious that hog all the work that do a really shitty jobthis is why I just decided to do 3d as a hobby and put my efforts into software dev
>GTA San andreas was born 2005>2005 a zmodeler release a DFF exporter>let me see>omg i transform the clover in something like me>me=/=trash>a single kid starting with 3dsmax in 2009>be a game modder>Live For Speed mods >dream to create a game one day>still a game modder>wild asseto corsa appears>i can model any car,house and track for the game>no evolution because my own game>i'm sad because in 2018 and i never created my own game
>>643461>Funny enough i already paid some devs to make my first game, Guess what tho.>It's sitting there waiting for assets to be put in it.>All it needs is character/ environment assets some animation and i can publish RPG games left and right.How much did it cost you? Is it really coded rpg game? Did you commision a lone freelancer, or a whole team?I have an idea for a video game myself (oh no, it's the idea guy), which is much simpler than an rpg, but I never coded anything. I'm thinking of learning unity, but I would rather spend my time on the assets since that's what I do.I decided to take shortcuts where I can to speed up the process, because not seeing results demotivates me. I figured going for low poly is going to be best for the game, and speed. I want to limit myself to just 2 body types (1 female, 1 male), and use different textures for variety. My plan is, after I got the base for everything, I can just keep adding more textures and animations later.Tell me about your game anon. Speaking about something you had passion for, may spark some new motivation in you, and I am interested in hearing your development story.>>643478thanks for all the help. You can still earn some side income by selling assets you make for fun, and maybe tutorials.>>643505it seems like you just didn't have a plan, and your priorities in check. It's like when I got into 3d because I wanted to make nice stylized art, and ended up watching far too many "how to achieve realism" tutorials
I will do 3D because my life is boring and I never get laid
>>643505>>643520>>643461>be 13 year old me>2007 >making vehicle mods for gta sa >having fun doing 3d, super into it >watch Avatar in 2009 >the fucking creatures, holy shit >decide 3d creatures will be my career >don't know how to make that work out tho >dad dies suddenly in 2012 >family has no stable income anymore, I'm still in high school >major depression ensues >still want to do 3d, but feel like I ought to go for something else>waste 2 years trying to do something I hated >more depression >pay out the ass for shitty local 3d school >fucking amazing I had forgotten how much I loved 3d >school is shit, but I and a few others really put in some effort >learn to make a whole creature by myself, from concept all the way to animation >make 2>put both into games, one as final group game project, the other as personal action/adventure game project >best year that school has ever had >get job in creature department of one of the big 4 vfx houses before graduating >finally something good comes my way >I will be making creatures like I wanted aw yiss >have to move countries, but it's okay, I still have some of the money dad left m->mommy stole it and squandered all of it while I was busting my ass in school >hello depression, my old friend >the only one with a job in the family, on graduate salary, away from home>top 0.01% of skills in the field >praised almost daily by leads and supes>almost fully realized their childhood dream >betrayed by their own family >broke >has 100% complete game prototype sitting in their hard drive >could develop it into more than a prototype, but can't afford computer >meanwhile, people watch free YouTube tutorials to make amateur-grade 3d porn "games" and earn short of half a million dollars a year And now, I even risk being out of a job early on because I joined just before a downtime period and there's little work to do. It looks like I will be committing sudoku pretty soon.
>>643615How much do you need to finish your game?And what the genre/theme
>>643615So if you're really that good, how much for porn commissions?
>>643442Where do you sell your images?
>>643624Redbubble mainly, though I get some cash licensing it out to people that want to use my stuff on albums or websites/apps.It took a while to reach a good amount monthly on Redbubble though. The margins are pretty small, so you have to end up selling a lot to really make a good profit. There's products that sell for $80 and I get like $6 from it. It all adds up when people start buying it though, and the site takes care of all the printing, shipping and all that jazz, so I can't really complain. All I'm doing is sitting on my ass doing other shit and making money off stuff that I invested a weekend or so into. Even though I put a good amount of my work up there, people just keep buying the same 3 images though (pic related is one of them). I've tried branching off and making some different styled stuff than the whole "80's" shtick, but they don't sell at all.To be honest I was never really going for the 80's aesthetic in the first place.
>>643615You could (unironically) do porn commissions. If you're good and follow the trends, you'll get money. Just do it under a pseudonym. If some prospective hiring manager or interviewer finds out, they should understand that you were in a tight spot and you did it for that reason.
>>643615>>has 100% complete game prototype sitting in their hard drive OP again, Bro.I have a fully coded game sitting there waiting for assets to be put in.I'm a fkn generalist i have the skills but have a mental block atm i'm trying to get over.Your post hit me on soo many similar levels it's fkd up.I don't hold hate in my heart towards them anymore but man if they could only get the full picture and do things right for once.sigh...As the other anons says, sadly if you can't beat them join them.This isn't defeat just yet, If your creature skills are truly up there then as the other anons says, knocking out a few furry sculpts would be nothing for you. Make your game lewd but if not possible work with someone like myself who has the technical side completed but just needs assets.FOLs man, I wonder if we meet, speak on skype or something if it'll go anywhere?I'm willing to risk it.
I got tired of waiting for people to make the kind of porn I wanted so I started making it myselfthe process of learning and creating has been extremely rewarding
I want to make renders that look like animu screenshots and be the gay version of arigase. Making 3d instead of drawing is more fun to me.so far I'm just making and copying sfw screenshots.
make degenerate 3d smut and live off commissions for a few years until i kill myself
>>643662I like my goal and I think I'm making decent progress.
>>643663keep it up, do what you want to do, follow your dream
>>643631>follow the trendsI'm fucking terrible at it, m8. If the trends align with my interests, I'll follow them. If they don't, I'll be as hipster as hipster can be. But sure, I could knock up an animated 3d Bowsette in about one week if I worked full time on it. And with the current craze surrounding it, I'd be an instant hit. Then what? >>643653>I don't hold hate in my heart towards themWish I could permanently evict them from my mind as well. >knocking out a few furry sculpts would be nothing for you.Kek, my game's mc is a furry character. It's one of the 2 creatures that landed me a job. The fucking hiring manager looked at it and told me it was pretty cool. And if I posted it on /bara/ or /gfur/, it would blend right in, if it wasn't 3d and animated. Even then, I don't have a computer and I won't have one for quite some time. And I can't just use the production pcs to make 3d furry smut even if I was wiling to (which I'm not) >FOLs man, I wonder if we meet, speak on skype or something if it'll go anywhere?I guess I still delude myself thinking things will get better. Maybe someday I'll get tired of lying to myself, but today is not that day. Try to fully appreciate that you can still physically work on your game. I can't. Maybe it'll help your mental block >>643622Considering I need to both fix and future-proof my financial situation before thinking about my game, a lot. Like, a shitload.>genre No fancy open-world RPG, just an old school story-driven adventure like the old ps2 platformers.
>>643266My dream was to make games and then retire animating awesome animation on youtube. Things don't always work out the way we want bud. I did find success in creating a bot farm network and have found happiness there. I still 3D when I have time, it's a passion I wish to yield fruit.
>>643266Be a top artist like Adam Skutt or Grasseti. I'm well on my way to that goal, although right now I believe down the line I would really love to switch from game character artist to cinematic character artist
>>643705bots in what kind of game? wow or rs? can you eleborate pls :)(
>>643702https://www.youtube.com/watch?v=CnI_HEVXWkQWe'll get there, The kingdom of heaven is within, don't let your heart be distracted.
>>643266I wanna work at Disnet, Pixar or Dreamworks. Don't care how cheesy it sounds.Am working on the new spongebob movie ATM. Goal is not that far.
>>643266>Goal : win a 3D animated short competitionI submitted a couple but I haven't won anything yet, the best I got was being a finalist. Luckily that animated short caught the attention of a recruiter and hired me. Currently I'm working in a VFX studio in London; the pay is good but the work is a little bit boring/routinuous.Sometime I just wanted to quit and focus on creating crazy animated shorts...
>>643777Stick with it, Do personal stuff in your free time no matter how short.a bunch of blockouts is better than allot of time and no money.GL
>>643767Gratz, keep going anon.
>>643777Dude, I'm >>643702, >>643615I'm in the bloody London vfx industry as well. We may have been crossing each other in the street, or hell even at work. >pay is good Define good. What do you do? I'm busting my ass for the prospect of being fired in about one and a half months. The studio is nice and I've learned a lot of stuff, but the graduate salary isn't exactly good. I wish I could afford making my own personal stuff, especially since I've been programming more than anything else in the past months and my art skills may start to get rusty.
>>643767Hell yeah man, stay hungry.
Git gud at making 3d porn and get money for it. After that, leave my worthless neet life and get out of this fuckin town in wich i have lived my whole damn life.
>>643881sell ur computer on ebay and hang yourself in the closet, then.
>>643782I'm gonna allocate an hour a day focussing purely on doing my short stuff. No ifs or buts!>>643830Wait I think I might know you, you used to work at [spoiler]MPC[/spoiler] right?I was there for awhile before moving elsewhere. Working there was horrible...
>>643915No, not MPC, but I've heard lots of horror stories about MPC.I just started. I keep hearing contrasting opinions, some people in this industry apparently manage to earn 2k/hour, others barely minimum wage. And I'm not talking about execs.And fuck me I need money.At least I love what I'm doing. But behind the happy face I put up at work there's an utterly broken person.
>>643919>2k/hourI guess that would be freelancing, but, honestly, it seems too good to be true.
>>643922Vfx editors in LA go for 1.5k/hr I heard.Just how the f are you able to charge more than 100/hr for freelance and still manage to get paid.
>>644015Nepotism.knowing the right people and suck their dick/kiss their ass.
>>643914Why? Shadman was able to do it and he's kinda shit technically speaking. Also look at all those patreons who make over 2k a month for shitty 3d animations and incomplete games.
Ive been doing character design for 8 years now, also been on the picks page of artstation 5 times now and ive never had any job offers. Its over
>>644086You're doing it wrong. Getting into concept department is simply near impossible if you don't have any networking. Only the best of the best of the best could successfully get the job through the public job advert route. And even that you'll still sometime need to have a little bit of inside connection...Here's a little trick; apply for something easier like a storyboard artist. Anything as long as you're in pre-production art crew, then it's only a matter of time before you could sneak your way into concept (usually around pitching season).
>>643266I did it just for fun and moddingKid me always wanted to, can't leave that guy down
>>644086don't give up
>>644086show me some of your work.Have you played any Dead Space games?
>>644086Dont ignore me you rancid swine!>>646353
>>646358This is a slow board.
>Work at ILM, Weta, and all the other big studios.>Work on the biggest movies there are>Get an OscarI've achieved almost all of these, the last one will come within the next 2 years. Yes I can already say that with certainty. After that it will mostly be about making bank.
>be me, 20>get dream in which a VR/AR headset transforms my living room into a nature documentary, then a basketball game, and finally a news room with anchors circling me>become inspired and want to ride the wave of the future>become a blendlet>work at it for just a few months, perhaps 2 or 3>really enjoy it>dream about working with 360 cameras, fellow artists in my area but with different technical skillI hope I get to keep having so much fun. I understand it's been difficult for a quite a few of you, and I would be lying if I said my own life wasn't super fucking depressing, but I have a dream and I'm chasing it.
>>646568Same guy here.Also want to add that it is very amusing what most of you here think about this industry.2k/h salary etc.You're delusional.This is the VFX editor, who sits with the director and moves a wheel here and there.There are literally 100 in the world who do this job. To argue about that is like wanting to become Spielberg. It has nothing to do with VFX. Forget it. It's irrelevant.You're not going to be rich in this industry. Forget that thought real quick.I have done this job for 10 years, been at ILM, Weta, MPC, and all the other big ones. Some treat you bad, others worse and some well. You do this job because it's your passion. Because you get a rush when you see your work displayed on the big screen and know literally billions of people are drooling over it. That's nice. Money? It's okay. Nothing to write home about but not bad either.
>>646572Do you honestly believe that I would do that? Do you think I want to lose my job or are you trying to be funny?Who in their right mind would identify themselves on this board, let alone someone in a leading position at such a company that is so sensitive about confidentiality like the VFX studios are. Do you know how quickly people get fired over things like rants online?Don't believe me, I don't give a fuck I'm living the dream many of us here dream.Work hard and you'll get there.I'll be holding that Oscar in a while and thinking of your jealousy.
>>646572Same guy again. I'm just realizing you may be under the impression that I said I was a vfx editor. Reading back my previous comment I see now that that may have been confusing.I'm not, if that was the cause for your secepticism. I'm just a lead at one of the top stuidos.
Make my own porn because I have extremely peculiar fetishes that are very difficult to cater to, and I don't feel like spending thousands to hire some artists to do one or two pictures.My long-term goal is maybe making a vidya catering to my extremely peculiar fetishes. Will see.
>>646597pretty based/d/-pill me on those fetishes i'm curious
>>646598Enslaved giantess ponygirls, mainly.I'd like to make a racing game on top of giantess ponygirls in a city with destructible environment and stuff. I already tried both Unity and Unreal Engine, and successfully exported a city and some characters in Unity, and did some very basic animations, but I have a real job and no particular drive for now.
>>646570>>646568So, any tips for getting to Weta?What's the minimum experience they require for them to sponsor a visa? What would some fresh blood in the industry need to get there as soon as possible? How's working there? >You're not going to be rich in this industry. Not even the rigging/cfx people? I heard you need to basically be an engineer to be in that role and nobody wants to do it. >After that it will mostly be about making bank.How do you plan on doing that, since you yourself said the industry doesn't pay as much as it ought to.
>>646589>I'll be holding that Oscar in a while and thinking of your jealousy.You're not doing that job out of passion if thats your goal. You are just a pathetic little asshole.I know people like you in the industry (maybe even you personally, but we will never find out), and they dont do well on a personal level. Else you wouldnt be here messing with some anons bragging about how awesome you are.
>>646599surpassed my expectationsguess i'm not /d/egenerate enoughgood luck and have fun with it anonmaybe you should make it a mecha game rather than a racing game i think that'd be way more fun
>>646687Why are you so sensitive to other people's fetishes? Focus on your own. That dragon's cunt isn't gonna lick itself, is it?
>>643266Wanted to work in the industry because a desk job doesnt feel right. Worked for a long time in hs programs/shitty college one/ got into usc’s summer cinematic program/cal state northridge/ eventually a job offer for my last semester of graduating. Feelsgoodman. Being in LA makes a lot of difference. Or surround yourself with the program for 90% of your day for a couple years.
I just wanna make 3d models of girls that pass me by throughout my life.
>>646609You won't get into Weta for a long time I'm afraid. The least experienced person I know of here has 4-5 years of experience.But that's only because they just laid ofna bunch of people and are desperate now.Usually they don't hire anyone with less than 7 years of experience.If you only want to work at Weta ASAP you're going to have a hard time. There are many other big companies with great reputation and great work, I loved working for all of them. Weta is the icing on the cake.There's nothing you can do to get there faster. You just have to do the grind, have a great portfolio with a lot of hero work, and on top of that you should have some good contacts to recommend you. They are big on that too but again that's just a requirement more than an extra. You need that either way.As a new artist in the industry, just try to get good work and do your best. If you do that it will happen eventually. You need patience, there unfortunately is no way to skip this step. This industry is all about experience, there is literally nothing else that matters.If you do rigging because nobody likes it and you only see it as a way to get in you're going to have a bad time. This industry is not for people doing it without passion. You're going to hate your life if you don't love your job in this industry. Yes rigging isn't very popular. You don't need any degree in this industry at all, aside from software dev. No clue why anyone would tell you that. Degrees arenirrelevat for artists.If you want to you can see rigging as an entry job to get in and then try to switch to what you want to do but that is very hard. These companies do not give a shit about you, be aware of that. They milk your skill for one project, if you are good you will get onto the next one. They don't care about your personal desire to do something else. They will hire another specialist if they want a good modeler. Unless you have a really strong modeling portfolio, you won't get to switch.
>>646726And if you do have one, you'll get a junior job as a modeler anyway.Regarding making bank, the pay is okay.You won't get rich but if you're careful with your money you can have a good life. You'll get quite a bit more in higher roles. I'm in the upper third of the hirarchy and toward the top it can get pretty decent. I'm personally not interested in that now because I don't want the responsibility. It sucks ass when you have WB or fox shitting up your neck because their billion dollar blockbuster depends on you. I already have enough responsibility leading my team, I don't care about supervising the whole movie right now. One day I will though and then the movie can be quite decent, but again not amazing.
>>646727The pay, not the movie
>>646726What about as a new grad from one of the local universities, having specialised in VFX/3D? I've heard of quite a few people from my uni going straight into junior roles at Weta in the past but I'm not sure if that's still the case. Any tips other than to build a solid portfolio and some industry contacts?
>>646726Well, the dream was working on Avatar, 7 years sure is a long ass time away. If this was 2011, I wouldn't care about such a time frame. I'm also one of those weird guys who unknowingly wanted to do a very specific rigging task since forever. I'm basically in a position where what I always wanted to do is in line with what nobody wants to do.If only I could do it, tho. I got shafted pretty badly on my first job. I was supposed to do exactly that but I came in late in production and I basically got the breadcrumbs of some other rookie who was hired slightly earlier and did tons of hero work on a major project.
>>646734I know exactly what you're talking about, it happens. I have had dry spells like that too. Several times just getting to fix the garbage others left.It sucks. There's nothing you can do than hope for better times. Switch company if this keeps happening.If you do actually like rigging, I was under the impression you might not, then this is perfect for you.It's obviously not very popular, most people want to be modelers, texture artists or compers.These VFX schools don't help you much when it comes to Weta.However I am now realizing I'm speaking for my department which definitely is one of the most competitive ones. I should have considered that when saying what I said previously.It may very well be that the situation is entirely different in the rigging department. In fact it would make a lot of sense considering rigging simply is a lot less popular. So disregard what I said regarding getting into Wets. I probably do not have that information for you. I can't say anything about Avatar for obvious reasons but yes as you can imagine the time for that would be now.How much experience do you have now? A lot of it really is just timing too. Like I said if you happen to catch them while they're desperate you may just get lucky.
>>646731No, otherwise there really aren't any other tips to give. Simply because that's all they will see. You'll apply and all they care about is your portfolio a d then your connections.
>>646734>riggingSo you want to be a rigger?If you live in Europe or can move there, it might be your chance. London studios are looking for riggers like crazy. MPC, Framestore, DNeg, etc.etc.will gladly look at your reel.
>>646768Please no. We have already too many riggers in Europe.I'd even say we have a rigger problem in Europe, though not as much as in the U.S, thankfully. Too many riggers in one place is catastrophic for the job market. Rigger emigrations lower the wages of hard working people, especially in London and Paris, as study have shown.It wouldn't be so bad if riggers were like us, but a rigger is a rigger: trying to make him a useful member of society is an herculean task even at the best of time.Please say no to rigger immigration, for yourself and your children if nothing else.
>>646785I like your t-game there senpai. Funny.
>>646756>most people want to be modelers, texture artists or compers.Yeah I noticed. I can model and sculpt pretty well actually, but if I don't get to decide what I'm modelling and the look of it, I just get bored before even starting. It's just not the same case with rigging. I'd much rather rig a lamp than model it. Though I'd obviously much rather rig Godzilla than a stupid lamp. Funny, because it was almost ten years ago while watching Avatar that I decided I wanted to animate the creatures' muscles. I was a teenager who had no idea such a thing was actually a real job, ten years later here I am, super excited to do that job while nobody else wants to. Cool, I guess. >These VFX schools don't help you much when it comes to Weta.Hey, it's a piece of paper. It helps with the visa application. And it helped me with other things which I'd rather not mention. >How much experience do you have now?3 months. Kek.I saw the job posts, you're looking for seniors and leads and also have an expression of interest. All with 5+ years of experience. I mean, other than the experience, I'm almost overqualified. It's one of those cases where one can really say "hell yeah that shit sounds like me". But still, all I have is my student reel. Because other than connections, I haven't made much. Still learned tons of shit, but I would have certainly liked to have something to show for it. >>646768I'm already there.Senior riggers have been laid off left and right where I am. And now they're desperate. But I'm less than a junior.
>>646785based and rigpilled
>>646795>>646756Just a heads up. I met with a lookdev guy who's about to move to NZ. 7 years of experience and Weta itself reached out to him.Still, the overall feeling seems to be that:-pretty much nobody in the world wants to rig -pretty much nobody wants to move to NZ because it's "too isolated" and "not populated enough"I mean, like I give a fuck about living in a huge stinkin' city, covered in trash and surrounded by millions of fake people while paying out the ass to live in a literal rathole (literally as in there are literally RATS scurrying around)I'd much rather live and work on an island in the middle of the Pacific where I can take a walk on the beach after work, go surfing and swim with dolphins in the weekends. Peaceful and quiet. A high-paying dream job in a dream location with low cost of living. It's like paradise on Earth and people are turning it down for the most moronic reasons. I've even had people trying to warn me off with stuff like "yeah it would be cool to work there, but the cold weather tho."Goddamn it makes me so mad I want to scream. Who gives a rat's ass about the stupid fucking weather holy shit would you really let the opportunity of a lifetime slip away just because you can't be arsed to put on a sweater? Are people really this fucking stupid?I wanted to do this job since literally forever, I grew up fearing that since I wanted it so much I would've found way too much competition just so I would have had a hard time finding work and now I find that literally fucking nobody wants to do what I want to do? If you asked 16 year old me to do this job AND move 20'000 miles away for it , I would have GLADLY done it. Am I seriously stuck where I am only because I can't force time to run faster?It's like offering yourself up for an examination while everyone else is cowering in fear but the teacher's ignoring you because you're not tall enough. This sucks, man.
>>647032>I mean, like I give a fuck about living in a huge stinkin' city, covered in trash and surrounded by millions of fake people while paying out the ass to live in a literal rathole (literally as in there are literally RATS scurrying around)>I'd much rather live and work on an island in the middle of the Pacific where I can take a walk on the beach after work, go surfing and swim with dolphins in the weekends. Peaceful and quiet. A high-paying dream job in a dream location with low cost of living. >It's like paradise on Earth and people are turning it down for the most moronic reasons. >I've even had people trying to warn me off with stuff like "yeah it would be cool to work there, but the cold weather tho.">Goddamn it makes me so mad I want to scream. Who gives a rat's ass about the stupid fucking weather holy shit would you really let the opportunity of a lifetime slip away just because you can't be arsed to put on a sweater? Are people really this fucking stupid?>I wanted to do this job since literally forever, I grew up fearing that since I wanted it so much I would've found way too much competition just so I would have had a hard time finding work and now I find that literally fucking nobody wants to do what I want to do? >If you asked 16 year old me to do this job AND move 20'000 miles away for it , I would have GLADLY done it. >Am I seriously stuck where I am only because I can't force time to run faster?Patience young one. You'll get there when the moment is right. Instead of being all frustrated and mad, you should rather use the time that has been given to you to make sure you are the best you can be. Continue to learn and gather as much work-experience as possible.There are many other really cool jobs out there and will have to take at least one of them before you can go to your dream-job. Take one step at a time, and take every step with full conciousness and determination.
>What was your goal?Get a job designing toys that pays me to model and build things all day. >what did you end up doing?Getting a job designing toys thay pays me to model and build things all day AND encourages me to be in the office on days off to use the equipment and practice new skills The average career of an employee in my company is 10+ years and people only really leave when they decide they want to do something else, so it’s super comfee.
My goal was to become a concept artist, and do character design. As time went on that shifted in the direction of actually modelling characters, as I began to realize I didn't have the patience for digital painting, but I had more than enough patience for sculpting and modelling.In learning how to do that, and working on a few student projects, I seem to have unwittingly stumbled into technical art (some houdini, some blueprinting in UE4, some basic gameplay scripting in unity) and have found a new love in creating textures with Substance.Ultimately I wanted to go into games, VFX for TV never interested me. Games to me are the more interesting medium. As it stands I'm still studying and I'll see where I end up when I graduate. A friend of mine is considering starting his own little company to develop games and VFX, and has expressed interest in dragging my ass into it. So hopefully I'll be able to create games, climb the ladder, polish my skills and actually leave my mark on the cultural consciousness.
>>649237hey anon, I was trying to think of something else that 3d can be used other than architechture, movies, games. so designing toys sounds awesome and something that just didnt even pass my mind. what kind of toys you design (action figures, car models?) what programs do you use? like, is it the usual autodesk/zbrush or there is some other software exactly made to design the toys having in mind the various joints or mechanisms
I wanted to release an app (paid) on phones by myself so I could earn money and not have to work a 9-5.I failed. I failed miserably. 5 years in and I dont even have a single app on any app store.
>>649240The company I work in primarily does toy invention, so my official job description is basically ‘plush toy designer’ but in practice I have done everything from NERF-type blasters to parts of tracks to baby monitors, wearables, fashion dolls, action figures, electronic pets, play sets, electronic games... it’s just whatever we come up with a concept for and need to prototype. Matching this we use a variable clusterfuck of software. Most of our CAD is done in Solidworks or Rhino, but we each branch out from there depending on specialty. I use a bit of Meshmixer and Sculptris with Solidworks for the most part. If you go for a job at one of the big producers, ie Mattel or Hasbro, you would probably get locked into a single type of product, a single part of the design process, and the company’s prefered software, but if you go into invention just about anything goes.
>>643266Used to have many "end goals" but now it's just a model of mai waifu. I have model made from many meshes, like upperarm, forearm, hand, etc.. are different objects, it doesn't look that good compared to one piece body mesh, but this one deforms much better since I can use morpher for all parts separately. If I get better someday I'll do complete body. I wish I had patience to do environments with plants and buildings etc for some simple video game.
I wanted to make this logo rotate slowly on a projector. Managed to make it work. Never had to do much else with Blender or anything similar, thank fuck.Can't imagine trying to make a career out of this. You all have my deepest sympathy.
Honestly I just want to make something I can share with other people and be proud of. It's art, I don't get the mindset of doing it just to be hired by a company and made into an asset monkey.
>>649388>You all have my deepest sympathy.Not everyone is retarded.
>>649401well if you work for Disney and make phat stax o' cash that's wonderful, good for you
>>649395For some people the achievement of working on big-screen movies is something they pursue and want to be proud of. Its not about being an asset, its about being an important part of something big. Working on a movie that millions of people watch and enjoy is quite a nice thing man.
>>649404commercial art is sad, and that being your end goal is even worse
>>649406whatever you say brother but thats your own opinion.
>>649404>mommy, look I'm on teh movies Sure, seeing your name on the rolling credits will give you a dopamine rush the first time, but that's just the added bonus. Where did the "I want to know how this shit was made" go?The passion, the nerdy curiosity? The pursuit of knowledge? Big movies have big budgets, therefore lots of talent and people gathering together to work on a single thing. That means a goldmine of knowledge at your disposal. But no, you gotta chase the Facebook likes because that's what this gay ass generation is all about: instant gratification. That's why salaries are spiraling down, between pajeets and rich kids willing working for pennies just to be in the credits, I don't know which one is worse. And that's also why one-hit-wonder Patreon shit is more profitable than ever.
>>649413>Big movies have big budgets, therefore lots of talent and people gathering together to work on a single thing. That means a goldmine of knowledge at your disposal.not really.with NDA's being what they are you cant really share anything about actual tools being used throughout the industry
>>649413Hey you dont have to tell me that. I know that perfectly well. Ive had both of those things. Worked on movies like Junglebook, The Revenant, Pirates of the Caribbean, learned a shitton of stuff, got that added bonus of a name in the credits and now im doing my own thing full-time with a couple of friends on patreon, and we arent doing too bad there either.
>>649414Hurr, that's why you git gud and go work on the frickin movies, durrThat was the whole point of the post. QED.
>>649404>being an important partYeah... If you are a producer or writer, maybe. If you are just another replaceable cog in the machine, well, then nope.
>>649416company A has a tool you work for them, but also contract to company B. Because of NDAs you cant tell either one or anyone at either company about the others pipeline or tools. Get over yourself.
>>649417Everyone in the world is replacable or even expendable when looked at from a respective viewpoint. You need to see your life and your goals from a frame of reference that validates your existence, else why would anyone do anything?
>>649419Not Tor Frick.
>>649415Yes Stefan, I get it that you became a rigging lead at MPC (ugh, I'm truly sorry) and now you're making fapbait on Patreon, but I'm talking about kids who don't know what they're doing yet ask for money (and get it, because 3d is a novelty thing among them).If only every Patreon project was started by people like you, there wouldn't be any issues.>>649418God, you're fucking dense, aren't you.You are aware that people working on a project are in the same building, right? And that they can talk to each other, right?And that there's both newbies and veterans mixed together, and the former are mentored by the latter?Besides, even what you said ain't true at all. People hop from one company to another all the time, you are aware that it's people who write the pipeline and the tools, right? And when they change companies they can just write the same thing again, only better? Shit happens all the time.
>>649423>he believes the NDA doesnt apply to anyone just because he's on a japanese imageboard
>>649404You do you man. It just feels like it stops being art if you exist to churn out the data the higher ups want and it lacks the creative side to it all. Like the difference between a luthier or however it's spelled and someone who works at a factory mass producing guitars. You both get the hands on part of it all but one of you loses the expression in it. Film industry more so than video game one. I get everyone needs money though
>>649406>implying getting paid royalties for a product you had creative influence over that touches the lives of thousands to millions of people and reshaped part of their lives, however large or small that impact is, isn’t the best I started solo and now I’m salaried with benefits working for a small, tight-knit company. I don’t have absolute creative control but I have enough, and every tool and material I use is paid for by the company. Recently a project I had a lot of creative control over went gangbusters and it’s really a great feeling. I was able to go out to a major international retail store and purchase a product I helped design, 3D model, prototype, and set up the industrial engineering for mass production for. I can hold it in my hand and know that I would have loved it as a child. I can look online and see children excited about the product I spent months on and know that, someday, it will be part of their nostalgia and a few of them will go on to design for the next generations of children. It’s a really nice feeling and is definitely worth some loss of creative control.
>>649438>he still believes he'll actually get any amount of pointssad.> I was able to go out to a major international retail store and purchase a product I helped design, 3D model, prototype, and set up the industrial engineering for mass production for. I can hold it in my hand and know that I would have loved it as a child.hope you have fun playing nintendo switch you child
>>649439>implying it was a videogameFewer than twenty people worked on the project and the next few waves are already getting ready for production, with new waves and line extensions scheduled through at least 2020. Points nothing, I’m getting paid cash.
>>649441you sound like a sellout, making some random product that no one has ever heard. Shovelware at best buy
>>649442>1.5million units sold in less than a monthS’better than being bitter that no one wants to download my poorly animated SFM porn.
>>649445And still you wont say what it is
>>649446I have no reason to do so. Considering how tiny the design team is, it would immediately give away my identity.
>>649447You have at least one reason
>>649448What, getting credit from anons on one of the slowest boards on 4chan? Nah, I’m just here to encorage people to work towards their goals and assure them that working in the field can be fullfilling even if they’re working as part of a team.
>>649449>hope you have fun playing nintendo switch you childAnd thats exactly what you do anon, dont mind the naysayers, they are just bitter they havent reached anything relevant in life.
>>646768>>646785How the fk do you even make a rigging portfolio/ reel?
>>649478>not catching the sad, obvious racist joke
I'm a psychology student, but I've been drawing since I was a child.I have a very abstract way of thinking about psychology. I imagine things and shapes and forms and movements, and they have meaning. Psychological meaning. I can't very well describe their form through natural language but I can describe how they behave and what they mean. To help with that, I can model them on Blender and animate the way they behave.I also like drawing characters, as I said, so I like to sculpt the human figure, too. I'm learning anatomy and whatnot. I already have the skills to succeed in my first goal, which was to produce abstract things moving, because they are VERY easy to do, but I stay in the 3D world and keep on learning 3D stuff because I like doing it a lot.
make various 3d printable sex doll models for all the parts and then sell it to all the incels in the world. they could upload their designs and it'd be printed out to 3rd party vendors and shipped out.basically DIY realdoll.
I get the comfies when I find cool 3d environments online or in games. I figured it would feel even comfier if I made them myself. I was good at drawing as a kid so I already knew I had a decent eye for composition, proportions etc.
>>643266> wanted to make 3d game assets, qt anime grills like everyone else>end up getting a job to design signages and marketing/advertising materials
>>643266Make America Great Again, thats the goal
And to laugh at your fucking faggot 3d cunts
You're lucky I didnt render his massive 3rd leg
>>651336Cute. There's something off with the feet though. They look squarish and flat. Maybe it's the perspective, but I thought I'd mention it anyway.Also, fuck Trump, he's made America look like a capricious child.
>>651336Face looks like pedo-shit. Feet look like trashy fat-girl kankle feet. Hat looks like trashy fat-girl kankle hat. Please relocate to your containment website, 4chan, and get off 4channel.
>>651372lmao he mad
>>643627You need to get your imgs to youtubers like The Midnight. Lots of viewers, might get some saleshttps://www.youtube.com/watch?v=_pUL7u-mYqA
>>651372I've seen this image before so i give you a 90% chance that he is not an author.