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Which CAD modeling software has the best modeling tools and environment? I mean actual complex modeling. not just gears and pipes and shit.

>Rhino (shit tier outdated GUI, no real overview of the tools or what they do, but has grasshopper, which is great)
>Solidworks (better GUI than Rhino)
>Fusion360 (great GUI, but lacks easy translation, lacks even Maya tier translate snapping, tools are too limited)
>Alias whichever version (outdated, convoluted)
id say solidworks, generally.

you also have inventor for making mechanisms and interactions.

there are high tec ones like catia and siemens nx but those costs literally thousands
>Error Messages
Good thing I'm a masochist
I need something purely for visual modeling, meaning I don't care about all the advanced mechanics and simulations in stuff like catia and siemens nx. I just want to be able to model the shape I want, with the least amount of fuckery and manual labor for tedious stuff.
iv seen a guy do sig 556 in perfect form using fusion. make of that what you will
I like fusion but it misses a lot of features that other programs have.

for example:
>can't take shape x and bend it according to a curve
>can't make a pattern and project it on a surface, having the 3d pattern conform to the surface
>can't easily move stuff and snap them to things
Solidworks and Rhino. Gives you top notch results that are fit for CAM. Also get over the GUI. Millions of designers and engineers do it every day. This is serious business, not for your little shitty models.
irrelevant for me, I don't care about that.
>get over the GUI. Millions of designers and engineers do it every day
yeah and they waste time every single day doing backwards shit trying to cope with that atrocious GUI
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Cry more fgt. Your problem.
yeah, clearly your time has zero value, so why would you care?
sitting at work, phoneposting, laughing at clueless brainlets on /3/. thanks for the entertainment.
On a related topic, I'm an absolute noob and I'm learning modeling on FreeCAD. What would the best software be if I want to design mechanisms and the like?
I took a class in modeling and they used Rhino. It is really handy being able to type out your commands. I tried jumping into blender but realized I don't wantto learn a completely new software. Are there any setbacks with rhino aside from is ui?
the trick to surfacing for the most part is streamlining your workflow by shortcutting and hotkeying every function in the software such that you never need to actually fuck with the interfaces, as in my experience they are all terrible and i dont know why. some charge up to 70k a seat, no reason they cant invest in some better ui and tools.

anyways, hotkey everything, sometimes multiple hotkeys for the same function but with different tolerance presets. get that done and you will be absolutely flying through surface in seconds.

i dont have any experience in solidworks or fusion, but i have used catia v5 and alias. alias was extremely lightweight in my opinion, but didnt have a lot of bells and whistles, so if that sounds like what you want, it will get the job done. catia has incredible history and saves a lot of time in the long term on a build by being able to update when you adjust perameters in the history, but it trades this for a more clunky (again, my opinion) interface and workflow upfront. also, just a heads up, importing surface into alias from just about anything else will give you super ugly garbeldy gook surface with hundreds of spans and shit fucked up under the hood of the surface. make sure to watch out for this if you do that, especially when receiving data from a client as you dont know what softwares they put it through before giving it to you.

i've heard from other people that fusion is an absolute joy to use by comparison, and is more user friendly than just about any other surfacing softwares. again, no personal experience, this is just what i have heard. a lot of my 3d printing buddies use it and really talk it up
blender is irrelevant for CAD. why the fuck would you want to jump over to blender? Rhino is awesome if you can handle all the command typing and shit GUI
Okay here are my thoughts. I've been using Rhino and Solidworks for a couple of years, doing design and engineering work with them. The thing which CAD is you need to understand that in terms of making the raw geometry, all software is fairly similar in capability. The major differences are in workflows and how it manages the information you use. For example the way you build models in solidworks is very linear and defined, which works well for when you need something to be cleary understood and made. However changing a model can be a bitch depending on how you've built it and what changes you make. Rhino is a the opposite, in that all editing is usually destructive and so you dont need to worry about the history of how the model was built when making changes. This can make making some changes easy and some harder depending on what you need to do. one advantage of rhino over solidworks is that you can use it like a more traditional 2D CAD program such as autocad. its easy to edit dwg's in, has good drawing tools.

As for the GUI issue, i think thats more up to personal taste. I hate the fact that i dont have a command line in solidworks, i find it very useful. However some people are the oppposite, i know my boss hates command lines and part of the reason he loves solidworks is because it is all graphical.
how the fuck is editing a design easier with a destructive system? that is the opposite of the truth the way I see it.

>use any number of tools
>want to change a decision you made hours ago
>just go to the history timeline, double click, make adjustment and forward to the end of the timeline
>now your entire history is adjusted based on the one change you made
and in Rhino, you can build stuff using Grasshopper to achieve the same sort of flexibility but by using a node based procedural design workflow.

but yes, it all depends on your needs and preferences. one thing is for sure though, except for F360, all other CAD software desperately need a GUI update.

Fusion has no basic inset tool, to achieve a standard inset on a curved surface that any other CAD software can do in a single keystroke you need to go through dozens of steps jury rigging the same effect using spines and guides. That's fucking ridiculous.
yeah I know about that, I'm the OP:
>lacks easy translation, lacks even Maya tier translate snapping, tools are too limited
it does depend on the change you are making and how you've built your 360/solidworks model. Sometimes to make relatively minor change involved rolling back the timeline and doing things which break the rest of the model which you then have to fix. This happens more when you are new as you don't know how to build models which are better for updating, however i still occasionally end up having to do it. The advantage of a destructive editors is that you don't have features which are dependant on each other in a timeline. You can edit things from the start without them breaking the model. Of course this has it downsides as you say, you don't retain the history of the model. It does depend on what you are doing though.
>blender is irrelevant for CAD
Big misconception. You can't use blender in replacement to CAD, but it is a very powerful tool to use side-by-side: for simulations, renders, and tools that make your model look more organic. At least that's what I do, and it works and wows people who only focus on one software at a time.

t. senior year mechanical engineering who uses blender+solidworks daily, and knows no one in my class who can work with meshs
>You can't use blender in replacement to CAD
indeed. no need to damage control and fanboy for it. Blender is irrelevant as CAD.
Does using NURBs in maya count as boneless cad?

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