>not Ctrl+S after every click
if only there was a function that would store your data incrementally on a set time frequency
>>642577or after every click
>>642577>autosave saves in a state you want to undo>undo>crash>reload fucked project and have to undo shit manually>>642618>saves after each click>one click causes a crash right after it saved>reload project>insta-crashJust fucking know when to save and do it often, it's not that hard.
>>642539Shit like this makes me want to add a unreasonable amount of ram to my computer
>>642662How would that help? Many crashes are not due to lack of RAM.
>>642662It's not a RAM issue, it's a bug
>>642669>it's a bugThis.SketchRetopo is hilariously buggy. Literally crashes if you look funny at it.It's pretty much only meant as proof of concept but I don't know why they went through all the work of creating an actual program with GUI, tons of hotkeys and then cheap out on the crash proofing. It is COMPLETELY unusable. They could have just implemented their work in Blender for example.
>>642626>save in three files, incrementally.
>>642693I always save in pairs of three for this exact reason.
>>642691Blender is pretty stable unless you actually do run out of RAM, and even then I've found if I hit ctrl z (because I probably subdivided too many times or activated render view) and then wait even though the program has "halted" it will unfuck itself
>>642721>Blender this, Blender thatWho cares?
>>642539It's a little worse in Blender when you messed up on a pretty conventional thing, and decided to CTRL+Z the thing, it just shuts off without warning. It's pretty rare to see it happen.
imagine being so cucked that you use software which crashes regularlyits a modern marvel that there are people in cgi who still havent switched to 3dsmax, which is the most stable 3d software on the market
>>642777I use it and I still take precautions with frequent saves and incremental files because of arbitrary crashes.
>>642539You don't have a folder that contains 30+ incremental saves?
>>642539>bsod>light energy reset>bios has been reset>your work is deleted anon
>>642777Dunno man, 3DSMax isn't what people might prefer, even if it's stable. For instance I can go for Maya/Blender because they got a pretty straightforward and fast way of getting things done by default (once you get used to it, in blender's case). I just don't find 3DSMax ergonimic enough for my workflow. And I guess I prefer efficiency(what works for me, at least) than less risk of crash.
>>642777The stability on 3Ds Max depends on what you are working on. For regular modeling you are completely fine, but if you want to rig or aninate it crashes quite often, at least it was like that from the 2016 version to the 2018 version
What was the last good 3dsmax version? I think the one that I liked before it went super buggy was either 2010 or 2011. Graphite modelling tools was a good feature that was badly needed, but a lot of things since seem to got bugged.
>>642539Used 3DS Max 2014 for years, I am used to automatically hitting ctrl+s every 10 seconds.
>>642777My Max crashes about 10 times a day.
>3ds max 2010>morphing around>suddenly morph is bugged>negative values!?>deleting animation keys do nothing>shit>google gives nothing>frustrated>move bones around>notice one bone rotating for no reason>turns out it had world as upnode>it was the reason for morph to seem bugged>fix it>morpher works again>everything just works>render success1000+ hours in past 10 years have not gone waste.
>>642539Ugh, don't get me started.
>>643212I'm using 2018, it only crashed on me once. It's stable as fuck, especially compared to that Maya piece of crap.
>>642539I've been so scarred by 3d applications that i have some kind of Ctrl+S PTSD to the point where a co-worker asked me why i'm saving my Textfile every few seconds.
>>643212Certain versions of Max are more prone to crashing than others.And by more prone I mean certain versions will crash once a month & others will crash every session. Some versions of max also like to memory leak to the point where you have to close the program every so often because things begin to lock up.I don't get it, but that's probably why you can download different years. EG I was running 2016 (i think) forever with literally no problems unless I was explicitly doing something that Max doesn't handle well, switched to 2019 & have had nothing but problems.
>>643138Funny enough you could say the same thing about Maya. What a rickety, bug-ridden piece of shit. It seems like Autodesk cares a lot more about their CAD portfolio, while the DCC applications get the RnD scraps (or just plain scrapped, like XSI).
>>645057I bet you could sell keychains with just the CTRL and S keys as stress toys.
>>642777>imagine being so cucked that you use software which crashes regularly>uses Windows