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Is it worth it? What does a 3d course teach you? What programs do you take? Is there anything that teaches you programming skills alongside 3d?
As a canadian im struggling to find schools that offer any 3d related classes that aren't solid works. Some seem to focus on art skills such as anatomy and perspective with 3d as just some extra course.
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I'm gay btw, not sure if that matters.
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Go to Sheridan you fucking leaf
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>>642178
not him but it's not worth it
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>>642162
Not really, especially not if you have to got into debt to study. Get online classes from possibly illegal websites, then build a portfolio of your 3D stuff and once you think you're good enough send them to companies. The people who hire you will care more about your skills then your degree. Also, you can learn much quicker that way since you're not dependend on a curriculum, you can learn like 8 hours a day instead of 8 hourse a week, with the other 32 hours being filled with other shit courses you'll never need.

I mean i worked at a bar to pay my bills before i got hired in a 3D company.
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>>642206
>Also, you can learn much quicker that way since you're not dependend on a curriculum, you can learn like 8 hours a day instead of 8 hourse a week, with the other 32 hours being filled with other shit courses you'll never need.
...if you have restraint to combat your procrastination that is
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>>642209
you can always use coldturkey or something similar to block sites
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not OP, but what about animation? Can you learn how to rig and animate properly without going to an animation school?
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>>642403

if you can follow tutorials and have an IQ over 90
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>>642403
To animate? Yeah you kinda can learn from it for free all by yourself.
But to rig... to rig nice and cool stuff alone its gonna be really hard thing to learn
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>>643252
If you find rigging hard and not fun then just use autoriggers. That's what everyone in the industry does. There are enough python coding autists like me out there who do that part for fun. Not everyone has to learn it.
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>>643308
but what if you need specific rig? autorigs cant cover everything
and that's where your autism pays off
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>>643308
>>643312
Ahem, sorry, but in the industry we don't use "autoriggers". That's cheap shit for filthy hobbyists.
We write our own modular rigging software that can cover all our needs.
== MODULAR RIGGING. ==
Not "automatic".
There's a fine line.
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>>642162
For my degree we do 3D modelling, sculpting, texturing, animation, compositing and various vfx / simulation stuff primarily using Maya, Realflow, Mudbox, and Nuke. You can generally use any external software / code you want to complete assignments if you choose to. There are elective courses for straight coding or coding specifically for game dev and also shit like video editing, creative direction etc. depending on how you specialize.
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>>643319
>We write our own modular rigging software that can cover all our needs.
You mean your team of software developers code rigging systems for you, according to the particular needs of the production. From the point of view of the artist/animator, there's barely any difference in skill involved.
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>>642206
>>642209
You definitely do a lot of studying but pacing yourself is a lot better than cramming. Also you're less likely to get burnt out and lose motivation
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>>643382
>degree in 3d

ISHYGDDT





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