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I have a 3d model, and I want to render out a rotation image like pic related. How do I go about it? Preferably, I want the option to both output each angle individually into separate images, and also into a single image like pic related.
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>>642081
I get it, you're on to something big here anon.

Getting it into one big pic might be a challenge but rendering these out seperately and stitching it together after the fact would be more feasible.

It'll probably be an ortho camera since I think you're trying to make 3D look 2D here? Anyways, I would attach a camera to a spline or a sphere mesh of some kind and then have the camera move across that spline/mesh depending on what your software package is, on max it would be the surface controllers. You'd then animate it it in the graph editor to move 40 degrees since the sphere is 360 and you want to output 9 angles like in attached pic.
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Yeah just animate your camera and render to images.
Then import those images on layers in photoshop and get an automation script for rendering all layers into a sprite sheet, you'll need to find a script that allows you to set how many of the images you want horizontally/vertically.
some of the scripts force you on 1 to 1 aspect.
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>>642085
>It'll probably be an ortho camera since I think you're trying to make 3D look 2D here
Not OP
Why do you think orthographic camera is better for making it look 2d? I always thought ortho would make it look too perfect.

>>642088
ShaderX (free software) has a cool feature for joining multiple images
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if you have photoshop just use a macro, no need to install a new program unless you need to pack like 1000 images into an atlas.
I can't remember what I'm using but here's one that looks like what you need:
https://github.com/rraallvv/Layer2SpriteSheet
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>>642081
that looks curiously similar to imposter sprite atlas
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>>642085
>It'll probably be an ortho camera since I think you're trying to make 3D look 2D here?
The absolute state of this board.
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>>642085
Ortho is zero perspective not 2d.
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>>642081
couldn't you just ctrl+v 81 heads, rotate each row along an axis and each column along another?
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>>642081
use scripts





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