[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




File: 3863678674.jpg (243 KB, 1627x815)
243 KB
243 KB JPG
The 3ds max channel has a playlist on rigging a game character but it was made in 2012. Is it still relevant today or are there better methods out there?

https://youtu.be/1UddE6eEvUg
>>
>>641858
Yes. Rigging is going to be the same hell as it has always been until someone manages to create a decent algorithm to do it for you.
>>
>>641858
Don't fucking rig in the Max, ffs.
Unless you're applying to ILM Vancouver as a TD, but that's because ILM can be a bunch of fucking idiots at times.

>>641861
LOL, rigging is the easiest part of 3dcg. It's just that everyone wants to be a fucking "artist" so nobody wants to bother with it.
And I never miss the chance to make fun of those people while being 10x better at art than them and simultaneously being an industry-level rigger.
>>
>>641858
Rigging in max hasn't changed much in the last 20 years
>>
>>641916
What program do you reckon i should rig in?
>>
>>641958
Maya, obviously. Everything else is shit.
>>
>>641958
>>641963
Houdini too is a great option.
>>
>>641963
._.
>>
>>641858
>3ds max
Might as well just go with blender at that point.
>>
>>641965
No, Houdini is shit.
Bone-based is retarded.
Seriously, why the fuck is every software out there that is not Maya using bone-based rigging? It's not clever, it's not better, it's just fucking stupid.
Joint-based or nothing.
>>
>>642041
Silence, pisshead
>>
>>642041
It's really, truly, seriously not a big deal. Rigging in Houdini is 100% OK. Yes Maya is a better, but if you rank all software's rigging capabilities, Houdini is far closer to Maya than it is to trash tier Max/Blender.
>>
>>642041
Joint-based rigging you say? Looks like i've got some googling to do.





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.