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File: model.jpg (260 KB, 1000x563)
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260 KB JPG
rate pls
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>>641121
This is a car.
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its a car i guess. not bad
but model more smaller details next time
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>>641121
Is the fact the body's overlapping the tires supposed to be intentional?

Also, this your first time?
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Looks fake- you probably want to change the material if you want to go for realism. Can't say much about the model other than it looks fine since I'm mainly a technical artist.
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It looks like you fucked up somewhere but not sure where. Post wireframe textured
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>what are bevels

it's a start tho and keep at it.
most important that you have fun working on your stuff
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>>641121
Looks ok.
How does anyone get in though?
RFID automatic doors? Or is the paint capacitive? Fingerprint scanner?
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>>641121
>rate pls


-1/11
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>>641121
You have a good base. Now start working on the details. Chamfers, bevels, (door handles ?) then start texturing and work with normal maps.

The front looks good but the sides and top frame looks off somehow. The most glaring 'mistake' is the overtly apparent dissonance in detail between the tires and the car. The tires look pretty much perfect, but the car is too plastic-y.

Also is that supposed to be the Initial D car?
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>>642366
... oh and just for the record, I was only talking about the model itself. The materials are absolute ass, but I take it that's normal at this stage.
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>>641121
the model doesn't look great. post wires and a few angles to get a more detailed critique.

also remember that a mediocre model with great lighting accomplishes more than a great model with mediocre lighting. that's not an excuse to suck at modeling, of course, but your overall scene is very weak. the bright floor with a drab grey back wall + the stark, sharp soft box edges scattered haphazardly across your reflections screams amateur hour.

don't get discouraged, though. if you keep at it you have the potential to gitgud
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>>642367
Like jeez, I'm not good with materials either (part of why I never really post things on /3/), but the glass looks too shiny for how transparent it's supposed to be. And as >>642400 said, the backdrop could use some more work to it too.
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>>641169
It's supposed to be lowered on sports suspension so the tires fit behind the fenders.
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>>641121
Would drive around virtual Japan in/10
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>>641121
I hope you aren't discouraged OP, you got a lot of valid objective feedback (albeit strongly worded because this is 4chan).

Like everyone else said: Probably a good base mesh might have some easily fixed technical errors would be nice to see the wires, BUT absolutely sabotaged by poor materials, poor lighting, poor composition

Fortunately for you these are all objective technical critiques, in other words they're things that have nothing to do with "talent" or "creativity", they are basically "bake the rest of the cake" type steps
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>>643808
Same, prolly take out some traffic cones even

OP disc brakes are never that light, even new ones.
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>>641121
add some adidas stripes and i will approve
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>>646483

Eto ne priora eblan
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5/7
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>>641121
hi hachi
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Not a supra/10
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There is a lot of pinching and bad deformation. (wheel arches, doors, pillars). Post your wireframes so we can see what the problems are.

Did you use blueprint or just model by eye?

Materials are non existent so there's nothing to critique there.
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>>641121
Imagine being able to get that much offset without a massive fender pull.
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>>641121

wires first, then rate





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