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Hi /3
I have problems with getting back my Details from MD 7 while keeping the Original UVs (without using Zbrush).

Tried baking the DispMap from HighPoly on LowPoly (in Blender and C4D) but got weird results.

Tried to sculpt wrinkles on my LowPoly in C4D but even got asslicking Map failures.

I think it has to be a nearly perfect Map for sensitive Arnold.

Does anyone knows a pipeline between MD7 and C4D? Simulations not needed.





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