Hey /3/I recently downloaded a pack of files from Klonoa Door to Phantomile (Wii), and I want to be able to use Klonoa's model and animations in Unreal Engine. Klonoa's model is a .dae which was easy for me to convert to an .fbx in 3DS Max, but all the animation files that came with him are a file type called .animI looked up online everywhere. I tried opening them in 3DS Max to no luck. I tried enabling animImportExport in Maya to also no luck. I thought that maybe Unity could open them, but it didn't give me animation files but rather just blank file icons. I have no way of converting these files to .fbx, which is what UE4 will read for 3D animations.Is anyone familiar with this file type?
>>640679If it makes it easier, here is the pack of models from Klonoa Wii. The folder where everything I was talking about is in the folder titled "PLAYER CHARACTERS (1) 3-23-2015"https://www.dropbox.com/s/inr2lqzcjskhas0/Klonoa%203d%20models.zip?dl=0
I wonder what would happen if you changed the file prefix from .anim to .bvh?
>>640761Failed to import again. I think my only option is to reanimate all of Klonoa's animations, or at least the ones I would need for what I want to work on.
quick ddg search gave me this: https://fileinfo.com/extension/animTry opening in Unity and see if that gets you anywhere.