Alright guys. So I got a really nice monster model here and now before I worry about adding the attack mechanic, I want to animate the monster. I got this really badass model, but I have no idea about anything. It didn't look like I could do much animating him in Unity directly. Is this the part where I get to learn about rigging and skeleton based character animation? And if yes, who can taech me that?? Who do I watch and where do I work?
We can of course also just throw pineapples at him.
>>640087>Is this the part where I get to learn about rigging and skeleton based character animation?Yes.>And if yes, who can taech me that??There are lots of people doing rigging and animation tutorials.>Who do I watch and where do I work?If you do a Google search you'll find tons, then it's only a matter of picking out some and doing the work.
>>640087Nice, but put some nice hand-painted normals/dispaclements/specs on those rock walls.
You don't need to keep making threads for your game. There's a general questions thread.
>>640150>>640150I would do that. But everytime I try to open a normal map (generated from greyscale in unity) in Photoshop, in order to work on it manually, it just opens the normal old file instead. What do?>>640165Honestly I thought of that this time, but I figured I'd bring some life into this super low post-per-hour place.>>640089very well, off I go then!