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File: 113d-2.jpg (365 KB, 2534x1238)
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Alright guys. So I got a really nice monster model here and now before I worry about adding the attack mechanic, I want to animate the monster. I got this really badass model, but I have no idea about anything. It didn't look like I could do much animating him in Unity directly.

Is this the part where I get to learn about rigging and skeleton based character animation? And if yes, who can taech me that?? Who do I watch and where do I work?
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File: 113d-4.jpg (354 KB, 2550x1230)
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We can of course also just throw pineapples at him.
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>>640087
>Is this the part where I get to learn about rigging and skeleton based character animation?
Yes.

>And if yes, who can taech me that??
There are lots of people doing rigging and animation tutorials.

>Who do I watch and where do I work?
If you do a Google search you'll find tons, then it's only a matter of picking out some and doing the work.
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>>640087
Nice, but put some nice hand-painted normals/dispaclements/specs on those rock walls.
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You don't need to keep making threads for your game. There's a general questions thread.
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>>640150
>>640150

I would do that. But everytime I try to open a normal map (generated from greyscale in unity) in Photoshop, in order to work on it manually, it just opens the normal old file instead. What do?

>>640165

Honestly I thought of that this time, but I figured I'd bring some life into this super low post-per-hour place.

>>640089

very well, off I go then!





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