is there a standard, or a most popular format? are there several formats? like a file with plain vertex coords or something? and then another file which specifies which texture to map onto the surface?
>>639797Games will usually use custom-made format which contain models in forms optimized for use with GPUs. Since they're very implementation-dependant there's no single standard format.Some games do use format originally intended to be intermediate formats (ie used to move stuff from program to program during the creation phase) like FBX or collada. Those formats, however, are bloated because they try to be jacks of all trades and sometimes you'll find they^re not quite as standardized as they should be.If you're gonna use Unity or UE or another middleware engine, read up on what formats they accept. If you're rolling your own engine, roll your own format and exporter too.
>>639797I dont know jack about this but have you looked into OpenVDB?
>>639834This is the second mention of a volume storage format here, today, in relation to a scenario for which it's not useful. What's going on?
>>639824thanks, exactly what i was looking for.