What are some things you've learnt over the years to deal with massive render times?
>>639716Work on real time stuff
>>639716Masturbation is a wonderful way of killing time.
>>639716always check your output paths, make sure it's not /dev/null
>>639731This + eating stuff.
>>639716i clean/repair stuff around my house or walk my dog
>>639716My home gym paid off
Ugh, no.What I am asking is, what are some ways to deal with massive render times in order to REDUCE them?
>>639930Get a better computer
Don't turn on all the expensive options.Don't calculate everything against everything.Don't just crank up the samples to make noise go away.Blow away expensive geo if it's not going to be seen this shot, and not contributing to lighting.LOD everything.Expensive renders are easy to set up. Affordable renders will take work.
**** DAZ3D render time tooltip ****1. Iray is an in-core renderer. That means that if your scene of a qtpie facial does not fit into your GPU's memory, it'll fallback to CPU. Try to make her fit into the GPU at all cost, even if it is too tight for her.2. The more lights in the scene, the merrier. Rape should be rendered as an outdoor activity during day, or else in a well-light room. DO NOT RENDER RAPES AT NIGHT.3. HDRI are basically a giant light, and so can improve your render times. There are some HDRI of sex dungeons, go get them.4. Important: You can up the boob sliders and it won't affect the memory footprint of your scenes, as it is roughly the same number of polygons. Nifty, right?5. Many Daz vendors like to sell their products with 16/32K bitmaps of entirely black textures. That is not very economical, though they should certainly be commended for trying to up their ante to ultra-ultra-ultra-ultra-ultra high (black) HD. Use Scene Optimizer to reduce the memory footprint of those textures to more manageable ultra-ultra high HD!
>>64005010/10, if you opened a "DazGuru" YT channel I would subscribe.
>>640050>Many Daz vendors like to sell their products with 16/32K bitmaps of entirely black texturesThis. What were they thinking?
>>640075Probably the same than when they chose the loudspeakers that go up to 11.