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Is it normal to get this much noise in your ambient occlusion bake? what am i doing wrong?
>>
I asked the same question last week and it seems that the answer is "yes, unless you don't use raytracing" (In Blender Render the "approximate" setting)
I did eventually manage to get a relatively noise-reduced bake with raytracing only after using a ridiculous number of samples and a higher resolution texture (took way too long, so not actually feasible)
>>
>what am i doing wrong?
Using Blender.

But seriously, up your samples or something. I bet somewhere there's a "samples" setting that's still set to 8.

But I honestly don't know why you would bake AO on such a crappy model desu
What is that even? A pineapple? I hope those are just planes you will slap a cutout on for the leaves.
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>>639676
Crank up your samples. Why are all blender users such nooblets when it comes to most basic shit?





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