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File: spinning-mace34.gif (2.47 MB, 625x467)
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Rate my first really finished asset! It didn't even turn out complete shit, like the hundreds of barrels, teapots and donuts I tried in the past. It's hand painted and then dropped into my unity project. Speaking of which, you can also give me feedback on that. Will post some screenshots.

Background: About half a year or so ago I was spamming this place with the most silly, noobish and rookie type questions about blender, and modelling in general. Naturally that pissed a whole bunch of people off, at some point I must have had like 10 threads open. I still almost always got very helpful replies though, and managed to solve issues and progress in my learning much faster than I otherwise would have. And I told anons back then that, while annoying, I'm actually one of the few 'doers' and learn from advice given.

And to demonstrate that, on the off chance that somebody remembers me 'low poly modelling spammer anon', this is what I'm now up to.
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Lol.
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Looks good, I like the low res aesthetic.
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>>639372

Looks really nice, do you have a art/dev blog to follow?
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>>639407
>>639421

thank you! i have high hopes for this. gonna try to capture the feel and spirit of the first quake, and make a that's both dark and gritty and gorey but also light hearted at parts.

ultimately if everything works out perfectly i'll release an endless type of shooter with randomly generated levels (but based on prebuilt elements) and with lots of items and randomness. an algorhytm could then store the players 'luck' in a given run in order to attempt to even it out a bit.

so for instance if your first item is an electric toothbruhs, in the third or fourth next room a big item awaits.

if it turns out nice and i can put it on steam for 15$ i'll be a happy man.
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looks pretty good
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Looks good anon, would buy
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>>639372
>>639379
Cool Stuff OP.

Remember though first its gotta be fun before its pretty. What keeps the player from just refunding it?
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>>640231

the combination of humour and action and gore!

for instance, when you first come across a health pack, you'll think 'oh sweet, finally!' but then your character picks it up and it is now your new melee weapon. now you'll run around hitting enemies with a health pack. first time this happens your character says in a badass doomguy voice: 'oh you've got to be fucking kidding me'.

and i'll sprinkle funny moments like that across the game. so it'll just be an experience unlike most! hopefully atleast. i'm starting to realise that gamedev is a bit like reaching into a bottomless barrel though. as you approach the 80% finished mark the amount of time necessary in order to reach 100% starts exponentially increasing.
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>>640239
Sounds really fun man.
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>>639379
this hallway kinda looks bland compared to the others, i think its the lack of fog like in >>639373

otherwise this is amazing
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>>640239
What about " i never finished medical school", your game sound fun but i am autistic so the character reacting with annoyance that he himself wont use it breaks the joke for me, want to see more tough
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>>640751
Was never much of a doctor
I only know to hurt
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You can now bully skeletons savagely

https://imgur.com/8zYu67L
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where is the gaming footage?
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>>640885

one post above you kind sir. i'm still trying to figure out how to record high quality footage for online sharing.
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>>640894
woah you fucked up that skeleton
good looks on that, did you use unity?
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>>640895

yes, and i'm over the moon about it. messed around with shitty godot for ages before. once i picked up unity i started improving at the speed of light.
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>>640907
>shitty godot
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>>640907
>shitty godot
woah woah
rude
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>>639372
>>639373
>>639375

A ghetto Ultima Underworld?
I like it





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