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How hard is it to learn 3D modeling? I have absolutely zero experience on it, i'm just interested in it because it seems fun
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not hard at all
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Try looking at these; go to bottom and start at "the polygon".

https://vimeo.com/user904568

This explains a lot of 3D concepts without being specific to a program and does it in an understandable way.
>inb4 a huge amount of /3/ arguing over which program to learn
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Incredibly easy, plenty of free tutorials, paid premium content from industry vets or private schooling depending on how serious you are (or how much money you have to throw around).
I've met plenty of people who've gone from zero experience to a decently professional level in less than a year.
Like many things it just depends how dedicated you are to learning a new set of skills
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No! It's hard! Don't underestimate my skillset reeeeeeeeeeee!!!
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>>639208
Easy enough that there are hundreds of thousands of pajeets able to do it for pennies.

You're better than a pajeet, right? Ganbate!
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>>639208
Nah man, just get an account at cgpeers for example and get some free professional tutorials.
Do it as a hobby though!
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>>639208
3d modeling is the easy part UV wnwrapping, rigging, and shaders are the hard part.
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>>639208
I'm under the impression 4chan and /3 especially is getting dumber and dumber (and probably younger)
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>>639277
Thank the Blender Foundation.
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>>639208
try finding tutorials from people who know what they're talking about industry people and such plenty of great places to start but probably not here
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>>639275
lol noob detected.
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>>641681
Do people really have a reason to shit on Blender so much? I'm yet to find any legitimate criticism, it is always:
>lolz, you can only make very basic looking donuts
By watching tutorials for absolute beginners
>No professionals use it
Only various studios and NASA
>Too hard to learn = bad
The learning curve doesn't inherently make something bad.
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>>641731
it's called a "ebin meme", boomer-kun baka
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>>639208
It's easy to get the hang of it and make very simple things, but it takes A LOT of practice and time to reach a certain level.
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Could I make anything decent on a 6 years old laptop?
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>>639208
https://www.blender.org/download/
https://www.youtube.com/user/AndrewPPrice/videos
all you ever gonna need
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>>641759
>all you ever gonna need
Fucking Blendlets, man.
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>>641760
Why though?
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>>641761
Model me ten fully shaded variants on a base building, lay them out on a street, and do some material-based physical destruction sim on them. The deadline is in three weeks. There may be some variations needed to be done in a couple of hours tops at any moment (i.e., different floor number, different facade material, varying root types). It *may* be necessary to do a rain/puddle simulation and add fog, but we don't know at this moment. Be ready to have it done in less than a work day if necessary.
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>>641762
>The deadline is in three weeks.
with blender i can do it in half that time
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>>641764
...and it will look just like that, lmao
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>>641764
False-flagging, aren't ya?
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>>641774
if by "look just like that" you mean twice as good then yes
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>>639275
>>639275
>3d modeling is the easy part UV wnwrapping, rigging, and shaders are the hard part.
This is stupid, you have to consider all these things while modeling, it's all one thing.
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>>639208
I'm no pro, but the biggest challenge for me is managing my expectations. I often set the bar way too high for myself. My suggestion is to set a reasonable goal for yourself. What do you want to be good at modelling? For me, I want to be able to make high quality military aircraft models. I'm a long ways away from realizing what I call "high quality," but that's the goal I've set for myself, its the prize I'm working for and it keeps me on task.

The reason I say all of this is because 3d modelling encompasses a great number of things. Do you want to make characters? Look at sculpting. Does hard-surface (vehicles, firearms, objects) appeal to you? Then look for tutorials on box modelling and topology. Whatever goal you set for yourself, the skills you learn achieving that goal can be transferred to what you want to do next. You aren't locked into hard surface modelling because you want to make cool cars. Much of what you learn about topology will be very useful in other aspects like character design. And, needless to say, you can experiment with modelling other stuff.

The point is, anon, that 3d modelling is only as hard as you make it. If you set reasonable learning goals like: "I want to make a coffee cup for my first model," you will learn the skills to do that and be able to work towards a higher goal. But, if you're like me and set goals like: "I want to make a photorealistic F-22 in 2 hours, you'll disappoint yourself."

The processes of learning is as much about shaping polygons as it is yourself.

Either way, Blender is free, so there's no excuse to not download it and give modelling a shot. It can be incredibly rewarding, my dude.
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>>639208
It's easy as fuck to learn basic modeling. Being actually good at 3D modeling is hard and applying your skills and learning to become proficient at creating really impressive shit is difficult and time consuming.
It's easy to learn stuff when you have an actual objective, so find something you really want to model and do it. e.g. a model for a videogame mod.
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>>639211
half life 2?





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