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File: sangyun-yang-face188.jpg (106 KB, 777x1000)
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Is it ok to model the base mesh of a character on Zbrush before refining in on 3Dsmax?

This guy does it:
https://www.youtube.com/watch?v=XuFt_aEKIpA


Is this a good option or simply a waste of time since sculpting a mesh is an easier task especially for artists who study anatomy for a long time as I do, I found myself doing a lot of good sculpting on zbrush that I could never have done by modeling from a plane or box on 3Dsmax.

The only downside is the topology, but how come the video shows that it's possible?
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>>637797
only the end result matters, my dear anon
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>>637797
Just do what is the quickest way for you to get the best results. If you don't know what's the most efficient way of getting best results, try different workflows and find your way.
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It's ok to do anything if it produced a good result in a timely fashion.





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