Was it worth the wait?https://www.youtube.com/watch?v=4lxPXkxflV8
What does this even do? (new to the 3d world sorry)
>>637242Seems better than topogun tho
>>637263Draws quads on mesh.
>>637242Waiting for the inevitable torrent to come out because poorfag.
>>637281How does it feel to be a literal brainlet?
>>637283I'm posting on /3/, what do you think?
Is this shit worth installing blender? How does it compare to maya's quad draw?
>>637287just get topogun
>>637281you can download for free from their githubit's open source
>>637289ALl the blender addons should be"The GPL strictly aims at protecting these freedoms, requiring everyone to share their modifications when they also share the software in public. That aspect is commonly referred to as Copyleft."https://www.blender.org/about/license/
Runs like absolute shit, crashes Blender all the time and has no support for mouseclick-swap yet.So much for improvements.
>>637288Thanks anon, I'll check it out.
What are the supposed advantages of RetopoFlow over Quad Draw? (I'm talking about features, not price.)
>>637330Watch the video.
>>637263When a model is sculpted, it can have over 40K polygons and vertices. To make sure that this won't bog down your system, modelers will copy the object, and make a low poly version of that sculpt.
>>637292>ALl the blender addons should beThey aren't required to host their add-ons on github but if someone were to host them or host them somewhere else, the author can't stop them (as in, has no legal recourse)>>637242Haven't tried it yet, 1.0 was a bit buggy and fiddly
>>637375Hence why I'm waiting for someone to buy it and upload it on a site like CGPeers (that and being a broke brainlet who posts on 4Chan being the other).
>>637398you don't need to https://github.com/CGCookie/retopoflowdownload the retopoflow-master.zip and install it. Do us a favor and test it and write here what you think. I am currently busy with Hard Surface stuff, but i want to know if i should bother to learn it or just use Maya when i am doing characters again.
>>637406not the guy you're talking to, but I wish we could do the same with FLIP fluidshttps://github.com/rlguy/Blender-FLIP-Fluidsthey purposely keep bad and outdated code in their repo and hard to compilethey even mentioned multiple times that the "Blender Market Version" is different
>>637409It's a "simple" matter to solve, really. Just find someone who got a binary of the addon, convince them to ask for the source code, and have them post it to GitHub.
>>637409yeah that pissed me off. i managed to compile it for 2.79 on windows a month or two ago and then made some changes to get it to work wtih 2.8. i can't find the 2.8 version now but you can grab the 2.79 windows version here: https://my.mixtape.moe/bzjetn.zipi seem to remember that the zip needed to be named "flip_fluids_addon.zip" otherwise it didn't work.i also compiled it for 2.79 on linux but the engine (which is written in c++ and well beyond my abilities to debug) is not fantastically stable. give it a try anyway if you want: https://my.mixtape.moe/lcqmkd.zip>>637433$10 says he'll just direct you to the buggy old version of github. i know it's in breach of the gpl but realistically what is anyone going to do about it?
>>637437>but realistically what is anyone going to do about it?Raise hell to the Free Software Foundation? Given the respect for free software that -- I assume -- people using Blender have, the author would quickly mend his ways and comply with the GPL, instead of facing the outrage from the community.
>>637451funnily enough, based stallmanu's site is down at the moment but this is their advice: https://web.archive.org/web/20180107122716/http://www.gnu.org/licenses/gpl-violation.htmli guess the sensible thing to do would be to email ryan guy and ask him to provide up-to-date copies of all the gpl licenced stuff. bagsy not doing it :)
>>637406I have it, and I got it to start, but I can't seem to actually use it with either the original button layout or the left MB layout for some reason. And the documentation isn't much help when it comes to using it. To those who have it, how can I draw on the sculpted mesh?
>>637460haven't used it myself yet but there is some basic documentation here: https://github.com/CGCookie/retopoflow-docs ignore everything except the .md files in the root and page-tools foldersthey've also got a video here which might be more helpful: https://youtu.be/4lxPXkxflV8
>>637437Hey thanks for sharing that!
>>637437Thank you. I had to create a folder named flip_fluids_addon that contains everything and then zip that folder in order to install from blender, otherwise it would shit all over my addons folder.Also, if I try to bake it says it cannot find a dll. Renaming blpyfluid.dll to libblpyfluid.dll stops the error, but even if it apparently bakes, it would still not produce any results (even on a simple domain + fluid setup). I'm probably doing something wrong tho
>>637487Same problem here
>>637487ah yeah, i remember having to rename the dll too actually but if you're not getting an error then it should be working really. if you add a flip fluid domain and a flip fluid "fluid" and bake like pic related does that work? are you using 64 bit windows and 64 bit blender?i've found those other zips which i posted a while back. these have got the renamed dll and everything's moved into a flip_fluids_addon subfolder so you can just install the zip directly.windows 2.8 https://my.mixtape.moe/aymlfx.zipwindows 2.79 https://my.mixtape.moe/ovrmqk.zip
>>637512I tried again and it works, don't know if I was being retarded yesterday or I just had to restart blenderAnyway thank you again for your zips
>>637242what's so wrong with just the normal shrinkwrap method included in every modelling program?
>>637550Nothing, it's just these addons are meant to speed up the process. Retopoflow always crashes n shit so I never use it. I guess it also makes your topology smoother too.
>>637242But who was PolyDraw in Houdini 17?https://vimeo.com/286242378every software on suicide watch yet againget on that houdini train
>>639317Let's be honest, PolyDraw looks nice, but Houdini is still playing catch-up to traditional, direct modeling software.
Just use Instant Meshes, it's free and basically the same algorithm that's in ZBrush
>>637242you gotta pay to use it in a free software?the fuck is this?
>>639348>you gotta pay to use it in a free software?No you don't, most of the people that develop addons for bledner ask for "donations", and hide the free repository which is mandatory I think
>>639350too bad there's plenty of addons that don't have a public repository
>>639410It's not mandatory to have the code out in the open, but if you get a binary, the author has to provide you with the source. So nothing stops anybody from sharing add-ons on GitHub or wherever. It might even result in faster advances for those add-ons, if the community gathers to work on them.
>>639350Wrong. While the source code has to be made available, it does not have to be free in the sense that it costs nothing. "Free" as stated in the GPL refers to the freedom to do whatever you want with the code, and it is explicitly written that it does not mean that items under GPL have to be without pricing and that developers are free to charge for it as they wish.>When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.https://www.gnu.org/copyleft/gpl.htmlIt is completely legal to charge for your addons.
>>639445You're technically correct, but missing the end of the story: once you buy the addon and request the source code, you yourself become free to do whatever you wish with it. Toss it up in public on Github, make improvements and sell your own version, whatever.