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I'm offered a job at the studio i had my half year internship at. I'm 21, last semester of Uni (B.A.). They wanna hire me as a junior 3d artist right after i finish university in march.

The problem is that the wage is below average. I know from a coworker (didnt have my talk yet) that they will offer me 2100-2400€/m (before tax). It's a good studio, well known in Germany with huge clients and great projects. You see their shit in german TV daily. The company is nice to work at, but the projects can get intense. Overtime is not paid.

I've heard that junior positions in advertisement companies average at around 2700-3000€/m, so I'm wondering if I should

A) Take the offer, stay there for a year or two while I get some actual experience and mature a bit

B) decline and find something better paying, at the risk of being unemployed in march after graduating.

I'd appreciate an answer.
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>>636987
>Germany
>Overtime is not paid.
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>>636997

From what I've gathered that's pretty common at german studios.
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>>636987
I'm not familiar with Germany and the 3d industry there so I can't say how viable option B is. Are you confident that your work could get you another job relatively quickly besides the one you already can have? How sure are you that junior positions get paid on average quite a bit more than what you're getting offered? I doubt that, as you said, a big and well known German studio would lowball you very much. I would take the job in your position and stay for at least a year, the experience and connections you will gain will be much more valuable in the future, especially at your age you should not worry that much about money. You're a junior and you're not in a position to make a lot of demands yet. Keep in mind that you're 21, you haven't finished university and you're already getting offered a job. You are doing MUCH better than the majority of people that get into this field. Good luck.
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>>637016
Thanks a lot! I really appreciate your answer.

I actually had the opportunity to take on quite a bit of responsibility during my internship that quickly evolved into something bewteen trainee and junior. Right now I'm the only 3D artist on a pretty major project and they trust me with it, so that's really nice. They are known to pay less than average, but I agree with you that they wouldn't undercut me by an unfair amount. I'm also lucky to have a very supportive supervisor that protects us from too much overtime and unfair pay.

I guess I'm just very anxious to make this first step. I tend to overthink anyways and I really don't want to fuck up the first step into my career, y'know? I have two other open offers actually, but they are both for freelance work and I think I want to "play it safe" first.

Taking the job would allow me to rent a flat in the city and come home at civil hours (i have a 3 hour daily commute r/n) and become independent from my parents, which is a big thing for me (and for them, :D ).

Anyways, like I said, thanks for your kind reply.
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>>636987
Truth is you'll have to be a slave for minimum a year(usually 2) before you can start negotiating your salary. This is true for studios in America(Canada, USA).
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>>637035
Happy to help! You're no where near of fucking up and yes, playing it safe and taking the job in the studio is the wiser choice now, especially when you're already trusted and have a supportive supervisor, wouldn't be surprised if a raise came after a while if you keep up your performance. And yup, getting rid of a 3 hour commute will benefit you even more, independence is a nice thing.

>>637037
That can be said for most fields. I don't believe there's many, if any, professions where someone straight out of university can make demands. The most important thing is that you land a job that actually challenges and improves you - money always comes afterwards.
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>>636987
Definitely do not reject it to hold out for another job offer you do not currently have. An actual job with shit pay is infinitely better than a hypothetical job with great pay.
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>>636987
Take the job, build up your experience.
It's better than having no job and 1-2 years experience will help you land a better paying gig or at least give you the chance to prove yourself and negotiate a pay rise.
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I'm a junior CAD monkey at a construction design firm. Did two year degree and got hired on right before graduation at relatively low pay compared to the other designers there (high compared to my age group though). I'm not even into the 3D aspect of it but hell man, I'm happy. Debt free and get to profit off of every check. Consider the position you're offered and the pay as try-outs. I'm just trying to save, prove my worth, and get good. Also consider that in the future companies won't care how much you were payed, but where you got your experience. In any field, it's all about making yourself an attractive hire.
You're just used to stressing yourself out. We're almost there anon. Just gotta keep this momentum going!
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>>637071
what kind of work do you do?
I imagine getting something so complicated to model that I just cant get my head around it first time. that id need to try and experiment. but being against a deadline or something.

an example in pic, something ive been wracking my brains over. I cant think how to do it in one go.
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>>637049
>>637065
>>637066
>>637071


Thanks for the advice guys. Come september, I'll have my negotiation-talk. Wish me luck.

>>637106

Do you want to polymodel this? If yes, I can trace you some lines on the object. I vividly remember not being able to imagine how these shapes flow and work together, until i sat down for two weeks and modelled a car myself. It's all 100% practice.
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>>637175
no I could probably polymodel it. I did get it half done one time. but my standards improve so I know I can always do better.

I meant in cad. rhino. i could probably do it bit by bit, networking small surfaces until i have the whole thing.

but say starting with a solid and subtractive booleaning it, i cant comprehend doing that.
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>>637106
>what kind of work do you do?
It's pretty much all just 2D mathematical drawings in AutoCAD for pipelines. Relatively simple beasts in theory, just gotta have a very sharp eye for detail. Industry is absolutely booming atm. and yeah, the deadline pain is real. But you have to maintain realistic expectations and plan smartly with your team, even when you're clients don't which is almost always.




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