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It’s been roughly a year since I graduated university and am still using my student lisence with 3dsmax installed. Been profiting ever since with freelance work without paying for a professional lisence. What’s the likelihood I run into legal repercussions doing so?
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use blender
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>What’s the likelihood I run into legal repercussions doing so?

if you live in america your chance to get sued or arrested is greater. but the overall chance is pretty low, id say about 10%
maybe get maya indie or something when you feel paranoid enough
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Bledner literally exists for cases like that. Use it.
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>>636512
If you make so little you can't afford a license then Autodesk doesn't give a fuck.
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>>636522
it probably does
like I said, Blender literally exists so you could import your 3ds model and remove the watermarks by saving in different format at least
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>>636534

OP here, to give a little more background, I do technically work for a company and am considered an employee; however, I work with clients independently for the company (remote) providing 3D model work via rendered images. I simply turn in a photoshop file / 3DS file when I’m done with a project.

what exactly do you mean by watermarks? Is additional info included in the files if use from a student version?

Employer has never offered to pay for my liscense and doesn’t really care which program I use. I do think it’s a good idea to maybe make the switch over to Maya LT 100%. It seems to be preferred more commonly these days than 3DS anyway (might be wrong). I do also like the idea of installing blender and moving the OBJ over and simply turning in the Blender file with the Photoshop file.
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>>636577
Almost every file type has spots to store extra information. Photos have EXIFs that store basic camera or photo manipulation information, for example. Sheet, 3D export file types have this on a per object basis.
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>>636577
>Employer has never offered to pay for my liscense and doesn’t really care which program I use.
I don't know where you are, but in my jurisdiction that would be illegal. Or, more precisely, you wouldn't be an employee, but an independent contractor. Otherwise, your employer has to provide you with the tools needed to develop whatever it is that they want you to do.

>Is additional info included in the files if use from a student version?
Yes, and using a student license for business is against the terms of the EULA. You may have your license canceled, or, worse, be subject to legal action from Autodesk.

At least with Maya (not sure if this is the same with 3ds, but with Autodesk being Autodesk...), if you open a student file in a commercial package you get a big notice upfront. Since you seem to have been providing deliverables without issues, I suppose your clients don't give a shit.

Whatever the case, you are in a bad situation and should correct it as soon as possible.
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>>636599
Ah I see, well thanks for your input - based on these responses i'll plan on installing Maya LT sub tonight.
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>>636513
>>636516

UI so shitty people will pay thousands of dollars to not use it
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>>636512
Use blender


not for modeling though, just learn how to wipe whatever trash comes from max export
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>>636710
What's wrong with it, auto-kun?
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>>636761
That cube makes me feel uncomfortable...
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>>636765
Why's that?
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>>636769
PTSD.
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>>636769
A long history of not understanding blender(or its UI), despite being fascinated by it and what people do with it.
Some things are simply not meant to be.
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>>636784
excuse me, sir. do you have a moment to talk about our lord and saviour?
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>>636512
Absolutely no risk as long as you stop telling people on the internet
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>>636961
>mfw the neckbeards who use donut maker earn at best the salary of people who actually make donuts
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>>636974
>implying that any of us work
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>>636988
that why I said "at best"
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>>637026
Ha.
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>>636534
>remove the watermarks
where? in the renders ? Almost nobody use the Max or Maya default renderers anymore, they all use Vray or Redshift or Arnold or Renderman
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>>637104
there are rumours that autojew marks fbx you export from maya\max with license info
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>>637104
It's probably in the actual model file itself
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>>637112
>Open Maya
>Save file
>Open file with notepad
>see all the file info
if i'm not wrong you could save your work in ascii or binary and there was a difference.
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>>637378
Holy fuck if you go to the About menu in maya and see the Cut ID and search it on the obj file on notepad the id is on the file, the only way I can think of fooling the autodesk if anyone is looking into your file is, A) looking for a legit id and copy and paste the legit id where the generated one is, B) Use blender and maya and hope that the info data is deleted.
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>>637379
oh shit
need to experiment with blender on these ones
I'm sure there's more inside too, something that doesn't show in about
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>>637441
They could be using steganography and encoding some ID in the point coordinates of a mesh.

That could mess with render reproducibility though, so I'm unsure they would try something like that.
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>>637449
coming to think about it, ton said autodesk mess with fbx every once in a while, some blender devs might know more about this
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I'd like to know more about this. Most people I graduated with are still using their student licenses and I'm hearing about watermarks for the first time.
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>>637453
>some blender devs might know more about this
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Does Maya even have WASD camera controls?
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>>640190
That's shit for gamer kiddies aka blendlets
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>>640190
What's the usefulness of that? Do you think 3D is a motherfucking game?
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>>640212
>>640206
Man, don't knock it till you try it. WASD viewport navigation is GOAT.
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>>640190
View - Camera Tools - Walk Tool
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>>636512
I remember talking with some autodesk dude after a maya presentation and he straight out told me to not sweat it and use a student version until I could afford it

Thats a couple of years ago but Id say youre pretty save op
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>>636512
You might get a letter blah blah... But they will let you buy a license. So stay pirate until that time
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>>636761
Source?
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>>636599
lol as if their monthky subscription wasn't jewish enough, they sue poor people who can't afford it. why don't autosheks fanboys like blender? is it rreally that shit of a tool?
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>>643215
If you need a screwdriver but you only have a hammer is the hammer a shit tool?
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>>643222
>>643215
>is it rreally that shit of a tool?
Blender is quite fine for box/subd modeling. Cycles is somewhat acceptable for not-this-year's-SIGGRAPH level of rendering. Blender's workflow is lacking in many areas, but this may improve with 2.8x.

Other than that, Blender is weak. In general, you are better with any of the leading tools, depending on your focus -- animation, modeling, effects, etc.
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>>643215
>why don't autosheks fanboys like blender?

Because we aren't insecure 12 years old fanboys who feel the need to push a useless open source software down everybody's throats.
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>>643215

They don't sue individuals. Game companies can afford licenses, if they don't buy them then they get sued and that's fine.
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>>643248

>2.8

lmao 2.8 is the ultimate con

>blender is shit now sure, but wait till the MAGICAL 2.8!!!!

its the ultimate carrot on a stick. except the carrot is just a turd covered in orange paint and the stick is your mother's anal vibe
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>>643336
you sure know alot about blender eh sonny





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