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File: 1533503036340.png (23 KB, 640x259)
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How do I make PBR materials with GIMP/Krita/Blender/Mypaint and import them on Godot.

Serious question, not trolling.

>why don't you use X
I'm using linux on a fucking toaster.
>>
does it even support pbr?
>>
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>>636277
not as good as unity or unreal, but yes.
>>
>>636280
well you gonna have to use some kind of 3D software because a 2D one won't be enough.

have you looked into bodypaint or 3d coat?
not sure if they work in linux.
i would support pixaflux for gimp but its probably not compatible anymore.
you gonna have to use stone age techniques like this: https://www.youtube.com/watch?v=Xmg1D5q5P7s

pbr is comprised of 4 textures, learn about pbr so you will know what is required
>>
Substance designer or bitmap to material make pbr for use in substance.painter
>>
>>636277
just
import pbr
lmao




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