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What do you think, in all of CG is the easiest career to work remotely?
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>>636191
None if you want to do cool shit, anything if you're willing to do boring shit.
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>>636191
Are you really that much of a loser/shut in that you want to work remotely? How do you even expect to get a job, let alone live a life, if all you want to do is live/work in your room?
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>>636241
Maybe they have a disability that makes it hard to go to places? There are many reasons why someone would wan't to work remotely, other than being a shut in.
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>>636241
>he'd rather spend 2 hours driving to and from work everyday
The simplicity of the average wagecuck astounds me
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>>636236
>>636241
Nothing's wrong with working remotely. If you're skilled enough - money whilst creating cool shit won't be a problem. For example there's a Polish guy working for Bluehole studios ( PUBG and their new upcoming MMO ) who has also worked on Dying Light, Cyberpunk 2077, etc. You really think his job is boring / isn't paid well especially considering where he lives?
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>>636598
>You really think his job is boring / isn't paid well especially considering where he lives?
Yes, 'cause "real" freelancing means you don't have physical access to the production pipeline and tools. So you're either one of those overhyped "concept designers", which means you make up in marketing what you lack in skills, so the company hires you and pays you 1000 times more than the poor intern who is probably better than you at your job but isn't quite a narcissistic social media butterfly like you, so he only gets to clean up your mess of an asset to then inject into the pipeline, or real freelancers are only hired when there's a spike in the workload (eg when the client decides two weeks from delivery that their Alien-themed horror/splatter game now needs to be rated E) and not enough workforce to meet the deadlines. Which happens quite frequently, mind you, but don't expect to be as involved in the project as those who were on it since the beginning.
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>>636715
While I agree that working remotely isn't as involving as working on site, I still fail to see why it's a bad option in terms of making a living / enjoying your job. For example, lets say you're an Eastern European with great CG skills, but your living area doesn't have nearly as evolved of a 3D industry as many Western countries, would you really choose to work at your area which for the most part could offer you a job in arch viz / mobile games, apps mostly because of the involvement in the project? Or would you rather choose working, lets say, for an U.S. art outsourcing studio which directly provides assets for numerous AAA games, a job that's bound to pay more and the stuff you'll be creating will be a lot more interesting at the end of the day. I just get the impression that you think all freelancers can be a somewhat incompetent, throwaway workforce? While that's true to some extent, I just don't agree completely.
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>>636772
Or, you could freely move to the UK, France, Germany, Sweden, or Poland and work on site on AAA games, make friends along the way and make more money and experience that way?
Plus, if you're going through an outsourcing company the pay is shit. If you're not, then who the fuck is going to ask you to work for them? Nobody, that's who. Unless you have connections from years working on site, or you're a known name.
And people can also enjoy a thing called "teamwork",which you don't get to do as a freelancer.
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I used to work from home for apple. It's honestly not bad, was paid 19 an hour for the work.
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>>636841
Emmigration is a drastic change that many people aren't comfortable with, I know a lot of people who only do that for the money and wish that they could come back to their homes someday. That's why working remotely for better pay is such a lucrative option. And what would you consider shit pay? How many $ / hr? I mentioned outsourcing studios because there's high amount of them and getting a job there is far easier than in big studios themselves. Of course if you're going to work in a Russian / Indian / Chinese outsource studio, you're going to get paid peanuts, I'm talking about western countries with top economies. And sure, teamwork, getting involved in the studio, getting connections and all that shit is nice, but there's many people that sacrificed that and still live well, you can make a name for yourself with remote work too.
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>>636863
Anything less than 150$/hr is shit pay.
No, there isn't an extra zero.
Yes, not even the top fucking studios pay people that much, other than HoDs and above, so it's shit pay in the big leagues as well, but it's less shit pay than some gay ass outsourcing companies, which, as you said, are much easier for anybody to work for.
Guess what? 3D professionals aren't paid enough. Software engineers are basic bitches compared to us. Because unless you're a basic bitch yourself, you need the same knowledge, technical savviness, problem solving skills and adaptability of a software engineer, plus a developed artistic eye to be a competent 3d professional, which the former are famous for severely lacking in. In other news, water is wet.
But I digress.
Part of achieving success is doing things you're uncomfortable with.
I envy all these people you mention who consider moving out of their mom's basement to advance their career the most stressful and uncomfortable thing in their lives.
I wish that was the same for me.
But if it was, then I'd probably agree with you.
I know of at least one person who is stuck in a freelance position because of health issues that would make moving out alone a risky move. That's the only "excuse" I'll accept. Anything else and you're just a whiner and you definitely deserve staying behind.
But hey, less competition for me.
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>>636889
How about being either a freelancer or part of a studio cooperative? I guess I enjoy being my own man or working in a team of equals, instead of being someone's else bitch.

Less money? Sure, but as long as my expenses are paid, I don't care. Death comes to us all equally, rich and poor.
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>>636889
Alright dude, clearly our views are completely different. Not everyone who doesn't want to leave everything behind to chase a career is a basement dweller, nor most people consider "anything less than 150$/hr" to be shit pay. And yet again, from my experience, can't say that people who choose to freelance are in any way inferior and choose "to stay behind". Was nice to hear your side of things tho, just don't paint such a grim picture everywhere, shit can't be healthy.
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>>636901
Sure. I enjoy being part of a team and work on the biggest projects. Who knows, maybe once I reach the goal I intended for myself I'll grow tired of it all and go freelance.

>>636915
As I said, if moving out of your house is the most stressful thing in your life, I wonder how you're going to cope with the rest of the shit life is going to throw at you.
And I never said freelancers are inferior, just that missing good opportunities to learn, meet other artists and gain production experience just because you're unwilling to get your ass off your chair is kinda stupid and definitely slows you down.
But what do I know, one guy earns $360'000/yr to make 3d furry porn from home without having touched 3d before in his life. If that doesn't make you reconsider your own worth then it I don't know what will.
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If you can manage to get X11 forwarding OpenGL working.
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>>636927
how can i get $360'000/yr making 3d furry porn from home? XD
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>>636927
Aaaand the broken record goes again. Don't worry, I've spent quite a few years abroad and that's why I'm making the argument in the first place and no, of course freelancers aren't inferior, they're just lazy and can't get their asses off their chairs, totally different, right?

>>636963
You don't. It's almost a lottery, I could only name 1 person like that compared to quite a few others that are more skilled and earn way less. There's a guy whose work quality is way above the competition, who uses Maya, Redshift, is capable of MEL scripting and what does he earn? A measly ~$20k/yr.
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>>636993
>freelancers aren't inferior, they're just lazy and can't get their asses off their chairs
Freelancers work more hours than the average salaried professional. Just sayin'.
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>>636995
I was being sarcastic. The guy was making a point that if you don't chase a career around the world and choose to be freelancer - you're automatically someone who can't get their ass off their chair.
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>>636993
>uses Maya, Redshift, is capable of MEL scripting
Wow dude holy shit he's skilled.
>20k/yr
Considering he's not even worth laughing at from how you described him, I'd say that's quite a jump from 0$.
But hey, that other cunt is worth even less and earns way more, so perhaps that's how it works? It's all an ironic joke in the sense that the less skilled you are, the more you earn.

>>637008
Barring physical disability, there is literally no reason for anyone to be a shut in freelancer, that goes for any kind of career. Even more so when you're still young and starting out, which you just admitted is not the case for you. You chose this career for a reason. Fucking chase it till the end. Go big or go home.
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>>637024
>there is literally no reason for anyone to be a shut in freelancer
How about willing (or needing) to stay close to family? Or friends? Or enjoying the comparatively higher salary at a place you like better? Or maybe wanting to develop side interests and not be wholly consumed by your career? Or not caring about somebody else's recognition, being able to just do what one likes freely and being fairly paid for it?

There are plenty of reasons. You just have to sit down a minute or two and think about them.
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>>637024
Considering that the standards of 3d porn are using Blender / SFM, getting ripped models, setting up a dozen of keyframes, putting them on loop and rendering out something that looks not far from your default viewport, I'd say yeah, he's pretty skilled, but hey, what do I know when according to you "he's not even worth laughing at"

>>637025
This. I mentioned quite a while ago that his views are different from most people's, not everyone puts so much emphasis on their careers so that they leave everything behind.
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>>637025
>How about willing (or needing) to stay close to family?
You chose the wrong career.

>>637032
Interns at top studios earn less than 20k/yr and they need to know way more than just a couple of MEL commands to land there. So I guess our own "skill" scales are way off.
And if you thought they have much better salary prospects than that shitter of yours, you're fucking deluded m8. You're part of the reason why less-than-hobbyists like that furfag manage to earn so much. It's all about the fucking novelty of it all, and the misconception that the artists working on Marvel movies or AAA games earn a 6-figure starting salary.

>his views are different from most people's
The more this goes on, the more this seems true. I've never been one striving to be or look "special" in any way, but you basically just told me that I am. And just as there may be plenty of reasons to not chase a career around the world which I may not necessarily agree with, take your own advice and think that there may be reasons people like me instead want to. Like dreaming of this career when they were young instead of being a rock star. Or having everything else literally stolen from you over the years and only having this career left and not having any other choice than go through with it till the end.
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>>637074
>You chose the wrong career.
There are plenty of people in the industry that have a family and a stable location. But they are mostly 40+ years old, and usually in senior/management positions. I wonder why this could be?
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>>637156
Sure.
Ask if they still live in their parents' house.
They don't.
Most don't even live in the country they were born in.
Some uprooted their whole family.
See where I'm getting at?
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>>637156

This is how it naturally goes for most jobs. You start down there, getting hands on experience and then move up the chain to manage people and projects.

The smarter you are, the further you'll get. I really don't want to become one of the freelance dudes I work with that are 37 and ride their shitty bike to work everyday and come home to their 60 square meter block apartment and fat wife.
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>>636889
People working on the cure for cancer don't get paid 150/h why should some basement dwelling artist who spent their youth practicing drawing hentai instead of taking life seriously
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>>637315
What a stupid post.
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>>637315

>>637321 pretty much covered it, so I won't say anything more.




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