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File: phan-huy-ancient-golem-5.jpg (256 KB, 1920x1080)
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Just a quick reminder that there is no point in modelling unless you have a 2d sketch first of what you want to model and how it's going to look like.
Modelling is a very mechanical process, it can easily be learned. However sketching a good looking character is the real work of an artist and it cannot ever be done by software.
You dont 'spontaneously' create a 3d modell. It just doesnt happen like that, 3d modelling software is way too complicated and the task is way too time consuming for it to ever allow easy look experimentation.
You can only ever experiment with how something looks when you draw it in 2d first.

Pic related. This geometry structure tells you absolutely nothing about the final look. In fact, it's outright UGLY.
Yet the result is fantastic. Why? Because the artist already had the texture and structure of the entire model planned out and ready in his head.
You will never get to that planned state in your head unless you are already a fantastic artist. You are not, so make the sketch first and get the colors right first and then make the model. Modelling is not the hard part. Look at that block-y ugly rectangular shit. Yet it becomes a worldclass model after you apply texture.
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File: model.png (620 KB, 650x570)
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Result is this

https://sketchfab.com/models/dc2199aad9fd4da68f353e58925964ba

Again: You're not going to get to this result just by extruding shit in blender randomly and then "wooops, look at that! A great fantastic model came out!"
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>>635052
It looks like shit
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>>635052
It's a "no" from me, dawg.
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>>635052
I looks like Torchlight, could be a lot worse 7/10
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>>635052
But that's wrong.
Also textures can save even the worst model. Faggot.
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>>635051
Stop talking out of your ass. See Vitaly Bulgarov or Grant Warwick and get btfo. Also you can "sketch" in zbrush If you're not very good in modelling (I'm sure you're not),
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>>635051

Your parents obviously didn't use sketch.
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>>635051
ever heard of sculpting?
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>>635051
Mate you're fkn right.

Had a mental block and your words hit home and has showed me where my problem was.

Caught up buying assets and seeing that they don't work for the project i'm working on, Needed to draw out the environments i have in mind and could easily model that shit myself, didn't need to buy shit.

TY mate, FML
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nice meme buddy
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>>635051
I thought /3/ was too slow to have their own shitty copypaste... well done op, you're an idiot.
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>>635079
unrelated
that image looks like the sims character mod.
the visible seam bothers me.
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>>635051
That's why you use someone else's 2D concept art.
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if you have no aim, and can just make aliens out of blobs then yes you can "sketch" in 3d.

if you have no aim and randomly extrude shit then greeble the fuck out of it to make it look technical. then yes you can "sketch space shits" in 3d.

in the real world, when things are designed, theres a sketch first before theres a 3d model.




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