Just a quick reminder that there is no point in modelling unless you have a 2d sketch first of what you want to model and how it's going to look like.Modelling is a very mechanical process, it can easily be learned. However sketching a good looking character is the real work of an artist and it cannot ever be done by software.You dont 'spontaneously' create a 3d modell. It just doesnt happen like that, 3d modelling software is way too complicated and the task is way too time consuming for it to ever allow easy look experimentation. You can only ever experiment with how something looks when you draw it in 2d first.Pic related. This geometry structure tells you absolutely nothing about the final look. In fact, it's outright UGLY. Yet the result is fantastic. Why? Because the artist already had the texture and structure of the entire model planned out and ready in his head. You will never get to that planned state in your head unless you are already a fantastic artist. You are not, so make the sketch first and get the colors right first and then make the model. Modelling is not the hard part. Look at that block-y ugly rectangular shit. Yet it becomes a worldclass model after you apply texture.
Result is thishttps://sketchfab.com/models/dc2199aad9fd4da68f353e58925964baAgain: You're not going to get to this result just by extruding shit in blender randomly and then "wooops, look at that! A great fantastic model came out!"
>>635052It looks like shit
>>635052It's a "no" from me, dawg.
>>635052I looks like Torchlight, could be a lot worse 7/10
>>635052But that's wrong.Also textures can save even the worst model. Faggot.
>>635051Stop talking out of your ass. See Vitaly Bulgarov or Grant Warwick and get btfo. Also you can "sketch" in zbrush If you're not very good in modelling (I'm sure you're not),
>>635051Your parents obviously didn't use sketch.
>>635051ever heard of sculpting?
>>635051Mate you're fkn right.Had a mental block and your words hit home and has showed me where my problem was.Caught up buying assets and seeing that they don't work for the project i'm working on, Needed to draw out the environments i have in mind and could easily model that shit myself, didn't need to buy shit.TY mate, FML
nice meme buddy
>>635051I thought /3/ was too slow to have their own shitty copypaste... well done op, you're an idiot.
>>635079unrelatedthat image looks like the sims character mod.the visible seam bothers me.
>>635051That's why you use someone else's 2D concept art.
if you have no aim, and can just make aliens out of blobs then yes you can "sketch" in 3d. if you have no aim and randomly extrude shit then greeble the fuck out of it to make it look technical. then yes you can "sketch space shits" in 3d. in the real world, when things are designed, theres a sketch first before theres a 3d model.