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File: Capture3.png (360 KB, 1360x768)
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>which do you use
>what hardware you got

i would use GPU but blender is stupid. i use CPU and render pic related in 48 sec. GPU (GTX 1050Ti) it takes 2 min.

>any help?
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GPUs require larger tile sizes in order to be efficient. Typically 256x256 to 512x512 is the sweet spot, but you have to trial and error it to find out what works best for your GPU.
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File: bathroom 11.png (921 KB, 960x540)
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>>634903
alright, i'll try it. i'll post an update if i ever finish, but i can share some of my other shit. most is not even textured or missing pieces of models. mainly looking for feedback, and stroking myself a bit.
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>>634904
Your lighting is incredibly poor. The entire image looks dull and drab. Assuming this is a bathroom, bathrooms are typically white so that they reflect a lot of light to appear very white and pristine. This looks more sad than anything. Add more lights to your scene, inside the bathroom as ceiling and wall lights, streaming in from the window, etc. Look up interior lighting to find out how to do it correctly, there are tons of tutorials for it and for Blender. They'll teach you how to properly light a scene like this so it doesn't look so dull and will also teach you techniques cull all those fireflies (the white speckles everywhere) that are common enemies of interior scenes.
Collect references of real bathrooms, or whatever you want to do in the future. You don't have to recreate them 1:1, but you'll draw similarities between the references and learn how to compose your own scene on your own in the future. Because right now it does look a lot like you're just going off what you _think_ a bathroom looks like, not necessarily how one really is.
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>>634902
8 core CPU on a google cloud ubuntu vm (I would use more cores, but google limits free trial accounts to 8). No sense using up my own computer when google and Microsoft just give away hundreds of dollars worth of free render time.
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>>634902
Usually GPU but I've been working with OSL shaders recently and you can only run them on the CPU. I should probably try to port from OSL to math nodes for faster renders.
>>634903
>>634904
If you switch between CPU and GPU rendering a lot, enable the "Auto Tile Size" built-in addon.
>>634917
Nice idea.
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>>634917
Interesting. I doubt it renders faster than local rendering, so you just use it so your system doesn't lock up when you have to render something?
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>>634902
Experimental build of 2.79 alows using my 2700X and RX Vega together as 17 threads.

I didn't even experiment with tle sizes buit this renders faster than just the GPU.

Too bad Luxrender doesnt support GPU for the cool rendering method that actualy matters.
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>>634923
If you go with the GPU options it'll actually render faster than a local machine because they've set all their cloud GPUs to "threw put" in stead of "blitting" (or something like that). Bascally, their GPUs are set up for being used to process information rather than displaying to a screen. That said, cloud GPU is only available to paying accounts so I have no experience with them.

The CPU is faster for me because their 8 core vm is just better than my computer. The render times would be closer to identical if I had an equally powerful computer. That said, their VMs do not have desktops. You have to operate them out of a terminal/console (you can install a desktop experience to them, but its a very complicated process with lack luster results).

What this means is essentially 100% of the CPU is devoted to rendering. There are a couple deamons (background applications) that come standard with their desktopless Ubuntu VMs, but they are required and use up like 0.5% of the CPU, if that. You don't get 99.5% or more CPU utilization when you have a desktop installed and running on you machine.

Also, ubuntu has better CPU utilization than Windows (windows is better for GPU). I run ubuntu on my local machine so this isn't a bonus for me, but might help a windows user.

I use it just to take the load of my own computer. If I had a better computer it might not be necessary, but they also give away 300$ free trials so their is no reason not to (besides the fact that the process is far from beginner friendly).

If you want to look into, I suggest google's cloud service to start. Microsoft's was equally powerful, but wasn't as user friendly. Both are very well documented though.
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>>634919
>OSL shaders
That pisses me off so much. I had a shader that could have been done in minutes text, but took me forever nodes.
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>>635664
Iktf. It took me a good hour or two to build a node tree for a Mandelbrot shader yesterday but the render time I saved on a 40-50 second animation was worth it.
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yo what theme is that? it looks sick
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>>636192
I have that up, It's one of the defaults. Specifically the "Dark Blue Gradient" preset.
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>>636670
thanks :)




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