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Spent 3 hours on a texture, forgot to save the texture after saving the mesh 1000x. Boom, no more texture.
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>>634555
>blaming software for your own mistakes
k
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>>634556
Poor design yo
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>>634555
>Spend 3 hours painting in Photoshop
>Exit the program without saving
>GEE PHOTOSHOP, WHAT THE FUCK
>Make thread on /ic/ saying how much you hate PS.

I'm not sure about how the textures save with Blender, but I'm pretty sure Blender makes a fuckton of autosaves. Maybe it's contained in one of them.
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>>634556
No, he's right about this, it's shit. There's no indication that you have to separately save out image files. It's really bad for noobs. There will probably be changes to this in the future.

>>634574
It wouldn't be. Blender does not save image files unless they are packed. Actually, I'm not even sure if it will update changes to packed images upon saving or not.
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>>634578
Also, fun fact: There are a lot of image properties for textures that if you change you will permanently lose all changes made to your image.
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>>634578
>Actually, I'm not even sure if it will update changes to packed images upon saving or not.
Nope. Texturing in blender is still absolute shit. I don't know why anyone bothers.
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>>634578
you can save your images into the blend file itself, but i don't know how to do that. something with metadata
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Is there a working Direct X / .x importer for blender 2.79 ?
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>people actually handpainting textures in blender
Oof. I use Blender myself and honestly the furthest I'll go with the texturing tools is just to quickly mark out areas of interest to export and detail in a more advanced image manipulation suite like Photoshop or Krita (if another projection painting software isn't readily available, of course).

>>634598
Depending on use case, there are two options to this:
>packing everything directly into the .blend
In file options, you can choose to pack all textures/external elements being used directly into the .blend. Best option if you're looking to pass .blends around and you don't want to append a folder just for textures. Downside is that it packs everything it can find in and can create very large files, so you should be cleaning up unused textures before doing so.
>creating a fake user
You'll notice that there's a little F next to every material/texture file name. Clicking that forces that element to have what's known as a fake user, so if it isn't being currently used by any material/element in your scene, it won't be dumped from memory but will remain cached the next time you open your file. Mostly so materials that aren't being used by any objects don't get deleted, but it works for textures too. Downside for textures is you have to have said image file on your machine in a known directory.

As to why Blender works this way, it keeps project files comparatively small and light and allows Blender to have really fast save times (biggest benefit: no hiccuping when it autosaves, which is actually very common).
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>>634604
How do you delete not needed materials, and textures from list?
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>>634600

answer me you blendlet cunts
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>>634607
Save, quit Blender (so memory gets flushed), reopen. Atom Bomb's a (paid) addon that purges with Blender open if you don't feel like constantly closing and reopening.
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>>634609
Ask in the blender questions thread.
But to give a short answer, I don't think there's a good .x importer anywhere. I could never find one when I needed it. Blender has an exporter but not an importer, iirc.
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>>634643
It's OK, swallowed the bitter pill and shelled out Shekels for PolyTrans and 3D Object Converter.
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>>634600
what the fuck that does mean? you mean normal maps?
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>>634687
Direct X model files, now legacy tech. Introduced with DirectX 2.0. Superseded by better formats for interchange, like FBX.
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Why are you texturing in Blender?
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>>634689
If it's proprietary, it ain't in Blender, my dude.
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>>634713
Doesn't matter, I have converters now...so I don't have to use blender, praise the gods!
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>>634555

Your fault for not saving the fucking texture, anon.
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It's kind of dumb that CTRL S doesn't save the texture while in texture paint mode, you have to press the "save all textures" or "save texture" button

>>634604
Does fake user cause updates to the texture to be saved / auto-saved? Honestly I should just test it real quick rather than asking but if someone else reads the thread then it's useful
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>>634861
>Does fake user cause updates to the texture to be saved / auto-saved?
I think it doesn't, but my recall may be wrong, it's been a while since I ditched Blender.




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