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File: Texture format.png (2 KB, 200x400)
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I have a pipeline that requires me to distort UV maps to perfectly fit predefined rectangles and squares, so that one texture can be used for many meshes without ever having seams.
The problem is, I don't know of any tool to do this automatically, all I can do is place every single vertex manually which is very slow.

Pic related, it's the texture format.




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